King Dedede (PM): Difference between revisions
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King Dedede gained both [[buff]]s and [[nerf]]s from ''Brawl'' to PM, but was slightly nerfed overall. | King Dedede gained both [[buff]]s and [[nerf]]s from ''Brawl'' to PM, but was slightly nerfed overall. | ||
*{{buff|Neutral attack combo now links properly, with the infinite hitting significantly faster.}} | *{{buff|Neutral attack combo now links properly, with the infinite hitting significantly faster.}} | ||
*{{buff|Forward and up smashes have larger [[range]].}} | *{{buff|Forward and up smashes have larger [[range]], and the tip of the forward smash [[meteor smash]]es characters who are holding onto ledges.}} | ||
*{{buff|Forward aerial is now a full hammer sweep from below. It covers a longer range and does more damage then the previous forward aerial.}} | *{{buff|Forward aerial is now a full hammer sweep from below. It covers a longer range and does more damage then the previous forward aerial.}} | ||
*{{buff|[[Jet Hammer]] applies a momentum boost on swinging based on the level of charge. Dedede also gains light armor while charging. The hammer also comes out slightly more quickly.}} | *{{buff|[[Jet Hammer]] applies a momentum boost on swinging based on the level of charge. Dedede also gains light armor while charging. The hammer also comes out slightly more quickly, and does not damage Dedede when held at full charge.}} | ||
*{{nerf|Has three [[midair jump]]s, rather than four.}} | *{{nerf|Has three [[midair jump]]s, rather than four.}} | ||
*{{nerf|Forward smash has slightly slower [[startup]].}} | *{{nerf|Forward smash has slightly slower [[startup]].}} | ||
*{{nerf|Up aerial now is just a single hit of 12% damage.}} | *{{nerf|Up aerial now is just a single hit of 12% damage, instead of multiple hits of up to 19% damage.}} | ||
*{{change|Down smash now sends opponents behind Dedede.}} | *{{change|Down smash now sends opponents behind Dedede.}} | ||
*{{change|Forward and back throws have been slightly balanced each other on damage.}} | *{{change|Forward and back throws have been slightly balanced each other on damage.}} |
Revision as of 16:24, November 23, 2013
King Dedede in Project M and Project+ | |
---|---|
Universe | Kirby |
Base game appearance | Brawl |
King Dedede is a playable character in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
King Dedede gained both buffs and nerfs from Brawl to PM, but was slightly nerfed overall.
- Neutral attack combo now links properly, with the infinite hitting significantly faster.
- Forward and up smashes have larger range, and the tip of the forward smash meteor smashes characters who are holding onto ledges.
- Forward aerial is now a full hammer sweep from below. It covers a longer range and does more damage then the previous forward aerial.
- Jet Hammer applies a momentum boost on swinging based on the level of charge. Dedede also gains light armor while charging. The hammer also comes out slightly more quickly, and does not damage Dedede when held at full charge.
- Has three midair jumps, rather than four.
- Forward smash has slightly slower startup.
- Up aerial now is just a single hit of 12% damage, instead of multiple hits of up to 19% damage.
- Down smash now sends opponents behind Dedede.
- Forward and back throws have been slightly balanced each other on damage.
- Down throw sends opponents at a more downward angle towards the floor, removing chain throws, but allowing for deadly tech chases.
- Super Dedede Jump no longer has super armor on the move, but has a hitbox during the initial jump and has medium armor throughout the rising portion. Cancelling the move will negate his momentum.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Grab | — | ||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | |||
Down special | |||
Final Smash |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |