Project M

King Dedede (PM): Difference between revisions

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King Dedede gained both [[buff]]s and [[nerf]]s from ''Brawl'' to PM, but was slightly nerfed overall.
King Dedede gained both [[buff]]s and [[nerf]]s from ''Brawl'' to PM, but was slightly nerfed overall.
*{{buff|Neutral attack combo now links properly, with the infinite hitting significantly faster.}}
*{{buff|Neutral attack combo now links properly, with the infinite hitting significantly faster.}}
*{{buff|Forward and up smashes have larger [[range]].}}
*{{buff|Forward and up smashes have larger [[range]], and the tip of the forward smash [[meteor smash]]es characters who are holding onto ledges.}}
*{{buff|Forward aerial is now a full hammer sweep from below. It covers a longer range and does more damage then the previous forward aerial.}}
*{{buff|Forward aerial is now a full hammer sweep from below. It covers a longer range and does more damage then the previous forward aerial.}}
*{{buff|[[Jet Hammer]] applies a momentum boost on swinging based on the level of charge. Dedede also gains light armor while charging. The hammer also comes out slightly more quickly.}}
*{{buff|[[Jet Hammer]] applies a momentum boost on swinging based on the level of charge. Dedede also gains light armor while charging. The hammer also comes out slightly more quickly, and does not damage Dedede when held at full charge.}}
*{{nerf|Has three [[midair jump]]s, rather than four.}}
*{{nerf|Has three [[midair jump]]s, rather than four.}}
*{{nerf|Forward smash has slightly slower [[startup]].}}
*{{nerf|Forward smash has slightly slower [[startup]].}}
*{{nerf|Up aerial now is just a single hit of 12% damage.}}
*{{nerf|Up aerial now is just a single hit of 12% damage, instead of multiple hits of up to 19% damage.}}
*{{change|Down smash now sends opponents behind Dedede.}}
*{{change|Down smash now sends opponents behind Dedede.}}
*{{change|Forward and back throws have been slightly balanced each other on damage.}}
*{{change|Forward and back throws have been slightly balanced each other on damage.}}

Revision as of 16:24, November 23, 2013

Stub.png
For the unmodded version of King Dedede, see King Dedede (SSBB).
King Dedede
in Project M and Project+
King Dedede SSBB.jpg
KirbySymbol.svg
Universe Kirby
Base game appearance Brawl
King Dedede (SSBB)

King Dedede is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

King Dedede gained both buffs and nerfs from Brawl to PM, but was slightly nerfed overall.

  • Buff Neutral attack combo now links properly, with the infinite hitting significantly faster.
  • Buff Forward and up smashes have larger range, and the tip of the forward smash meteor smashes characters who are holding onto ledges.
  • Buff Forward aerial is now a full hammer sweep from below. It covers a longer range and does more damage then the previous forward aerial.
  • Buff Jet Hammer applies a momentum boost on swinging based on the level of charge. Dedede also gains light armor while charging. The hammer also comes out slightly more quickly, and does not damage Dedede when held at full charge.
  • Nerf Has three midair jumps, rather than four.
  • Nerf Forward smash has slightly slower startup.
  • Nerf Up aerial now is just a single hit of 12% damage, instead of multiple hits of up to 19% damage.
  • Change Down smash now sends opponents behind Dedede.
  • Change Forward and back throws have been slightly balanced each other on damage.
  • Change Down throw sends opponents at a more downward angle towards the floor, removing chain throws, but allowing for deadly tech chases.
  • Change Super Dedede Jump no longer has super armor on the move, but has a hitbox during the initial jump and has medium armor throughout the rising portion. Cancelling the move will negate his momentum.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

External links