Super Smash Bros. Melee

Fox (SSBM)/Up throw: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Related moves==
==Throw data==
===Throw===
{{MeleeThrowTableHeader}}
{{MeleeThrowTableRow
|type=Throw
|damage=2%
|angle=90
|bk=75
|ks=110
|fkv=0
|effect=Normal
}}
{{MeleeThrowTableRow
|type=Release
|damage=3%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
}}
|}
===Blaster shots===
{{MeleeHitboxTableHeader|special=y}}
{{MeleeSpecialHitboxTableRow
|id=0
|damage=2%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=6.8
|bn=0
|zpos=-0.8
|clang=0
|rebound=0
|effect=Electric
|slvl=S
|sfx=Punch
|blockable=1
|reflectable=1
|absorbable=1
|raw=10fdc000
}}
{{MeleeSpecialHitboxTableRow
|id=1
|damage=2%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=6.8
|bn=0
|zpos=-2.6
|clang=0
|rebound=0
|effect=Electric
|slvl=S
|sfx=Punch
|blockable=1
|reflectable=1
|absorbable=1
|raw=10fdc000
}}
|}
 
==Timing==
The speed of this throw is constant regardless of the opponent's [[weight]].
{|class="wikitable"
!Invincible
|1-8
|-
!Throw
|8
|-
!Blaster shots
|18, 20, 24
|-
!Animation length
|38
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=15|s=LagPropE}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=30}}
|}
 
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}}
 
==Similar moves==
*{{mvsub|Falco|SSBM|up throw|poss=y}}
*{{mvsub|Falco|SSBM|up throw|poss=y}}


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[[Category:Fox (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Up throws]]
[[Category:Up throws]]
[[Category:Reflectable attacks]]
[[Category:Absorbable attacks]]

Revision as of 18:50, October 28, 2013

Overview

Fox throws the opponent up into the air, then shoots them with his Blaster, dealing 7% damage. This throw can easily combo into an up aerial on virtually every character in the game, a combo which can KO floaty characters such as Jigglypuff and Kirby at percentages as low as 65%, especially on stages with lower ceilings such as Yoshi's Story or Pokémon Stadium. It can also combo into an up tilt or up smash, especially against fastfallers; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also chaingrab fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%.


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Throw data

Throw

Damage Angle BK KS FKV Effect
Throw 2% AngleIcon90.png 75 110 0 Normal (effect)
Release 3% Sakurai angle 60 100 0 Normal (effect)

Blaster shots

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 2% 0 Sakurai angle 0 0 0 0.0265608 0 0.0 0.0 -0.0031248 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png
1 0 2% 0 Sakurai angle 0 0 0 0.0265608 0 0.0 0.0 -0.0101556 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png

Timing

The speed of this throw is constant regardless of the opponent's weight.

Invincible 1-8
Throw 8
Blaster shots 18, 20, 24
Animation length 38