Fox (SSBM)/Down special: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Fox Down Special Hitbox Melee.gif|thumb|The hitbox of Fox's shine.]] | [[File:Fox Down Special Hitbox Melee.gif|thumb|The hitbox of Fox's shine.]] | ||
Fox's '''[[Reflector]]''', known informally as a '''Shine''', can reflect projectiles that are fired on Fox back at the opponent. Fox can also use the reflector as a direct attack, | Fox's '''[[Reflector]]''', known informally as a '''Shine''', can reflect projectiles that are fired on Fox back at the opponent. Fox can also use the reflector as a direct attack, knocking opponents on a [[semi-spike]] trajectory. One of the best moves in the game, and is a extremely good factor in Fox's metagame. The move can come out in one frame without any delay. It has [[set knockback]] and [[hitstun]] and can be used to perform an effective [[edgeguarding]] technique called the [[shine spike]], where Fox can semi-spike an opponent who is offstage as a [[gimp]]ing or [[edgeguarding]] technique. The Reflector can be followed up with other moves such as an {{mvsub|Fox|SSBM|neutral aerial}}, {{mvsub|Fox|SSBM|up tilt}}s, {{mvsub|Fox|SSBM|up smash}}, or another shine. Fox can also [[jump]] cancel the shine to avoid ending lag, giving him the ability to [[waveshine]], wavedashing out of a shine. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 14:48, October 26, 2013
Overview
Fox's Reflector, known informally as a Shine, can reflect projectiles that are fired on Fox back at the opponent. Fox can also use the reflector as a direct attack, knocking opponents on a semi-spike trajectory. One of the best moves in the game, and is a extremely good factor in Fox's metagame. The move can come out in one frame without any delay. It has set knockback and hitstun and can be used to perform an effective edgeguarding technique called the shine spike, where Fox can semi-spike an opponent who is offstage as a gimping or edgeguarding technique. The Reflector can be followed up with other moves such as an neutral aerial, up tilts, up smash, or another shine. Fox can also jump cancel the shine to avoid ending lag, giving him the ability to waveshine, wavedashing out of a shine.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5% | 0 | 0 | 100 | 80 | 0.031997952 | 3 | 0.0 | 0.0 | 0.0 | Burn |
Timing
Minimum duration
Hitbox | 1 |
---|---|
Intangible | 1 |
Reflects | 4-21 |
Jump-cancellable | 4-21 |
Animation length | 39 |
In general
Hitbox | 1 |
---|---|
Intangible | 1 |
Reflects | 4-[release+1] |
Jump-cancellable | 4-[release+1] |
Animation length | [release+19] |
Lag time |
Hitbox |
Vulnerable |
Loop point |
Reflect |
Intangible |
Properties
Reflection radius | 8.5 |
---|---|
Reflection damage | 1.5x |
Reflection speed | 1.0x |
Max reflectable damage | 50 |
Reflection lag | 20 |
Similar moves