King Dedede (SSBB)/Down throw: Difference between revisions
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=====Can be infinited by throwing them through a downward slope===== | =====Can be infinited by throwing them through a downward slope===== | ||
*SSBB|Wolf | *{{SSBB|Wolf}} | ||
=====Can be infinited on [[Distant Planet]] by using a [[grab release]]===== | =====Can be infinited on [[Distant Planet]] by using a [[grab release]]===== |
Revision as of 09:18, September 1, 2013
Overview
King Dedede slams on the opponent and sits on top of them, knocking them horizontally with low set knockback. The move can chaingrab every character with a weight value of 85 or above (Marth's weight). Simply using a dash grab will guarantee a regrab, as every character that can be chaingrabbed cannot tech the move. Characters with a weight value of 84 or lower will be knocked too far horizontally to regrab before they are knocked onto the ground (it is also possible for them to tech), meaning the move works as a tech-chasing option instead against them. The move is useful for racking damage, and can be used to chaingrab characters across the stage, with a forward throw being an option to set up an edgeguard. It is also notable for being the only chaingrab in the game to have set knockback, meaning it is possible at any percentage. The move can combo into a forward tilt on every character, a down tilt on certain characters, and a down smash on Bowser.
The chaingrab can also infinite a select few characters - Donkey Kong can be regrabbed on any flat terrain without having to move forward or pummel, Bowser can be regrabbed by short stepping forward, Mario, Luigi, and Samus can be regrabbed without moving while using two pummels per grab, Wolf can be regrabbed if thrown through a downward slope, and Ness and Lucas can be infinited using a grab release (Ness can be infinited without moving at all, while with Lucas, Dedede has to walk a little towards him and do a pivot grab on him). Every character with a weight value of 85 or higher can be infinited if thrown against a wall that stays on the stage forever (such as the pillars on Shadow Moses Island or the fin on the lower part of Corneria). King Dedede can also perform a standing chaingrab on every character while standing on the Smashville platform if he is facing the direction the platform is moving, since Dedede is carried forward by the platform.
Chaingrab infinite data
Characters who can be infinited
Can be infinited without a wall
- Donkey Kong - Can be infinited without pummels without moving
- Bowser - Can be infinited without pummels by taking a short step forward after every throw. He can then be infinited near the edge.
- King Dedede - Can be infinited without pummels by taking a short step forward after every throw. He can then be infinited near the edge.
- Wolf - Can be infinited near the edge.
- Samus - Can be infinited five times before Stale-move negation comes in. Two pummels can be used before each throw to refresh the down throw.
- Mario - Can be infinited five times before Stale-move negation comes in. Two pummels can be used before each throw to refresh the down throw.
- Luigi - Can be infinited five times before Stale-move negation comes in. Two pummels can be used before each throw to refresh the down throw.
Can be infinited by throwing them through a downward slope
Can be infinited on Distant Planet by using a grab release
Can be infinited against a wall that stays on the stage forever
- Snake
- Charizard
- Ganondorf
- Yoshi
- Wario
- R.O.B.
- Ike
- Captain Falcon
- Link
- Lucario
- Ivysaur
- Sonic
- Pit
- Diddy Kong
- Ice Climbers (if there's only one climber)
- Toon Link
- Peach
- Marth
Potential banning
Though the Smash Back Room doesn't specifically ban the short step infinite, many tournaments ban the short step chain grab because of King Dedede's massive grab range that allows him to shield grab many attacks. However, they always keep his running chain grab, which is not so extreme. Many tournaments ban it exclusively because other chain grabs aren't so extreme (the Ice Climbers for example rely on chain grabbing heavily and have poor grab range, there are also strict timing limitations for each character and percentage).