Template:FA/40: Difference between revisions
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Omega Tyrant (talk | contribs) (New Page: 200px|left|By performing the glitch, Master Hand can be used on any stage. The '''Master Hand glitch''' is a glitch in [[Super Smash Bros. ...) |
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[[Image:Playable Master Hand SSBM 2.png|200px|left|By performing the glitch, Master Hand can be used on any stage.]] The '''Master Hand glitch''' is a [[glitch]] in [[Super Smash Bros. Melee]]. Based on the [[Name Entry glitch]], it allows the player to use and control [[Master Hand]] on any stage | [[Image:Playable Master Hand SSBM 2.png|200px|left|By performing the glitch, Master Hand can be used on any stage.]] The '''Master Hand glitch''' is a [[glitch]] in [[Super Smash Bros. Melee]]. Based on the [[Name Entry glitch]], it allows the player to freely use and control [[Master Hand]] on any stage; while any player slot allows selection of Master Hand in this way, only when in player 3's slot can he be controlled. As the game offers no special treatment to Master Hand in regular matches (giving him a damage percentage like all other characters), he cannot lose a non-[[Stamina]] match, as he is immune to [[knockback]] and can never get [[KO]]'d by crossing a blast line. The glitch is somewhat notorious for how long it took to discover - it was not publicized until June 2009, almost eight years after ''Melee''{{'}}s release. ('''''[[Master Hand glitch|more...]]''''')<noinclude>[[Category:Featured Article excerpts]]</noinclude> | ||
<noinclude>[[Category:Featured Article excerpts]]</noinclude> |
Revision as of 17:33, August 1, 2013
The Master Hand glitch is a glitch in Super Smash Bros. Melee. Based on the Name Entry glitch, it allows the player to freely use and control Master Hand on any stage; while any player slot allows selection of Master Hand in this way, only when in player 3's slot can he be controlled. As the game offers no special treatment to Master Hand in regular matches (giving him a damage percentage like all other characters), he cannot lose a non-Stamina match, as he is immune to knockback and can never get KO'd by crossing a blast line. The glitch is somewhat notorious for how long it took to discover - it was not publicized until June 2009, almost eight years after Melee's release. (more...)