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Display title | Template:FA/40 |
Default sort key | FA/40 |
Page length (in bytes) | 957 |
Namespace | Template |
Page ID | 36701 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | Omega Tyrant (talk | contribs) |
Date of page creation | 12:12, August 1, 2013 |
Latest editor | PorpleBot (talk | contribs) |
Date of latest edit | 00:42, February 12, 2021 |
Total number of edits | 5 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded template (1) | Template used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Master Hand glitch is a glitch in Super Smash Bros. Melee. Based on the Name Entry glitch, it allows the player to freely use and control Master Hand on any stage; while any player slot allows selection of Master Hand in this way, only when in player 3's slot can he be controlled. As the game offers no special treatment to Master Hand in regular matches, he cannot lose a non-Stamina match, as he is immune to knockback and can never get KO'd by crossing a blast line. The glitch is somewhat notorious for how long it took to discover - it was not publicized until June 2009, almost eight years after Melee's release. |
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