User:Scr7/Pikachu (SSBB) Guide: Difference between revisions
m (→Pros & Cons: fuck this) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox Character | |||
|name = Pikachu | |||
|image = [[File:Pikachu SSBB.jpg|250px|Pikachu]] | |||
|game = Brawl | |||
|ssbgame1 = SSB | |||
|ssbgame2 = Melee | |||
|ssbgame3 = SSB4 | |||
|availability = [[Starter character|Starter]] | |||
|tier = B | |||
|ranking = 8 | |||
}} | |||
[[File:Pikachu playing brawl.jpg|thumb]] | [[File:Pikachu playing brawl.jpg|thumb]] | ||
Scr7 | This is a guide to Pikachu in SSBB made by Scr7. | ||
''Note: I always refer to Pikachu as a he.'' | ''Note: I always refer to Pikachu as a he.'' | ||
Line 15: | Line 26: | ||
*Projectile can be useful | *Projectile can be useful | ||
*Can play mindgames with Quick Attack | *Can play mindgames with Quick Attack | ||
*Good momentum canceling - Skull Bash and uair work well | |||
===Cons=== | ===Cons=== | ||
Line 22: | Line 34: | ||
*Fifth lightest character (tied with Meta Knight) | *Fifth lightest character (tied with Meta Knight) | ||
*Smallest shield in the game - vulnerable to shield stabbing | *Smallest shield in the game - vulnerable to shield stabbing | ||
*Has a long trip animation | |||
==Summary== | ==Summary== | ||
Line 31: | Line 44: | ||
{{SSBBMatchupTable|pikachu=yes}} | {{SSBBMatchupTable|pikachu=yes}} | ||
== | =Moveset= | ||
==Normal attacks== | |||
===Neutral attack=== | |||
Name: Headbutt | |||
Damage: 2.1% per hit | |||
Rating: [[File:PikachuHeadSSBB.png|19px]][[File:PikachuHeadSSBB.png|19px]] | |||
Description: Does an extremely quick headbutt. The ending lag is basically you letting go of the A button. It does minimal damage and it can't really followup, but it does have a chance of tripping the opponent. Don't use it much, as the opponent can easily DI out after 3-4 hits. | |||
You can use it to counter Stale-Move Negation by attacking things like the statues in Castle Siege. | |||
====Frame data==== | |||
{|class="wikitable" | |||
|- | |||
!Hits | |||
|2-3 | |||
|- | |||
!IASA | |||
|22 (single jab) | |||
|- | |||
!Trip rate | |||
|10% | |||
|- | |||
!Advantage on block | |||
||-12 (normal shield drop) / -19 (jump/grab OoS) | |||
|} | |||
===Forward tilt=== | |||
Name: Side Kick | |||
Damage: 9.45% (normal), 10.5% (angled up), 8.4% (angled down) | |||
Rating: [[File:PikachuHeadSSBB.png|19px]][[File:PikachuHeadSSBB.png|19px]] | |||
KO percentage: 200% | |||
Description: Quick kick forward. Short range, but it doesn't have bad KO power for a tilt. It's rather awkward to use in combos and for spacing, but it can do both. Also, if you use it right next to the opponent, it knocks them back. I don't really like this move. | |||
====Frame data==== | |||
{|class="wikitable" | |||
|- | |||
!Hits | |||
|5-10 | |||
|- | |||
!IASA | |||
|30 | |||
|- | |||
!Advantage on block | |||
||-14 (normal shield drop) / -21 (jump/grab OoS) | |||
|} | |||
''Note: This will always be the same, regardless of how the move is angled.'' | |||
===Up tilt=== | |||
Name: Tail Whip | |||
Damage: 7.35%/6.3%/5.25% (does more damage closer to Pikachu) | |||
Rating: [[File:PikachuHeadSSBB.png|19px]][[File:PikachuHeadSSBB.png|19px]][[File:PikachuHeadSSBB.png|19px]][[File:PikachuHeadSSBB.png|19px]] | |||
KO percentage: 155% | |||
Description: Whips his tail in an arc above himself, launching opponents up. This is a great move - it's fast, at lower percentages it can juggle and combo into other moves well, and at high percentages it can lead straight into a Thunder for a Thunderspike. | |||
====Frame data==== | |||
{|class="wikitable" | |||
|- | |||
!Hits | |||
|7-13 | |||
|- | |||
!IASA | |||
|24 | |||
|- | |||
!Advantage on block | |||
||-7/-7/-8 (normal shield drop) / -14/-14/-15 (jump/grab OoS) | |||
|} | |||
===Down tilt=== | |||
Name: Tail Sweep | |||
Damage: 7.35% | |||
Rating: [[File:PikachuHeadSSBB.png|19px]][[File:PikachuHeadSSBB.png|19px]] | |||
KO percentage: 250% | |||
Description: Sweeps his tail along the ground in front of himself. I don't particularly like this move. It has little knockback but also launches the opponent very low to the ground, so it's hard to followup. It also has little KO power. It does have decent range however, and the first hit can trip the opponent. Still, I rarely use it. | |||
====Frame data==== | |||
{|class="wikitable" | |||
|- | |||
!Hits | |||
|7-9 | |||
|- | |||
!IASA | |||
|19 | |||
|- | |||
!Trip rate | |||
|30% | |||
|- | |||
!Advantage on block | |||
||-2 (normal shield drop) / -9 (jump/grab OoS) | |||
|} | |||
===Dash attack=== | |||
.................... | |||
The rest is coming soon |
Revision as of 08:07, July 26, 2013
Pikachu in Super Smash Bros. Brawl | |
---|---|
Universe | Pokémon |
Other playable appearances | in SSB in Melee in SSB4 |
Availability | Starter |
Final Smash | Volt Tackle |
Tier | B (8) |
This is a guide to Pikachu in SSBB made by Scr7.
Note: I always refer to Pikachu as a he.
Pros & Cons
Pros
- Quick overall speed
- Very good recovery
- Good at edgeguarding
- Useful throws
- Can combo well
- Two chaingrabs
- Fairly small target
- Projectile can be useful
- Can play mindgames with Quick Attack
- Good momentum canceling - Skull Bash and uair work well
Cons
- Relatively weak air game
- Subpar range in most attacks
- Most ranged attacks are much better right next to characters, especially f-smash
- Fifth lightest character (tied with Meta Knight)
- Smallest shield in the game - vulnerable to shield stabbing
- Has a long trip animation
Summary
Pikachu is, overall, a fast character, with fast walking and dashing speeds, attacks with mostly little lag (although there are some laggy ones), and moderate air and falling speeds. His attacks are powerful, especially his smashes, and he doesn't have much trouble KOing unless his best finishers are stale. He can also combo nicely, has two chaingrabs that work on a variety of characters. A new feature he's gained from Melee is Quick Attack Cancel, allowing him to approach quickly while attacking or set up a KO move such as an nair or Thunder. Another great thing about Pikachu is his unpredictable recovery - he can travel far and has many ways to return to the stage with Quick Attack, along with Skull Bash and an occasional wall jump being other options.
Pikachu's main problems are that his air game isn't particularly effective - while he does have an aerial KO move in his nair, it negates all of his momentum, and his second most powerful aerial move - dair - is laggy unless autocancelled. Uair can be okay for combos but does next to no damage and knockback, and the bair is laggy and not very useful. Pikachu also has below average range, with its finishers needing the opponent to be near Pikachu to be effective. F-smash is an example - a powerful finisher when the opponent is next to Pikachu, but very weak at the tip of the bolt.
Matchups
Moveset
Normal attacks
Neutral attack
Name: Headbutt
Damage: 2.1% per hit
Description: Does an extremely quick headbutt. The ending lag is basically you letting go of the A button. It does minimal damage and it can't really followup, but it does have a chance of tripping the opponent. Don't use it much, as the opponent can easily DI out after 3-4 hits.
You can use it to counter Stale-Move Negation by attacking things like the statues in Castle Siege.
Frame data
Hits | 2-3 |
---|---|
IASA | 22 (single jab) |
Trip rate | 10% |
Advantage on block | -12 (normal shield drop) / -19 (jump/grab OoS) |
Forward tilt
Name: Side Kick
Damage: 9.45% (normal), 10.5% (angled up), 8.4% (angled down)
KO percentage: 200%
Description: Quick kick forward. Short range, but it doesn't have bad KO power for a tilt. It's rather awkward to use in combos and for spacing, but it can do both. Also, if you use it right next to the opponent, it knocks them back. I don't really like this move.
Frame data
Hits | 5-10 |
---|---|
IASA | 30 |
Advantage on block | -14 (normal shield drop) / -21 (jump/grab OoS) |
Note: This will always be the same, regardless of how the move is angled.
Up tilt
Name: Tail Whip
Damage: 7.35%/6.3%/5.25% (does more damage closer to Pikachu)
KO percentage: 155%
Description: Whips his tail in an arc above himself, launching opponents up. This is a great move - it's fast, at lower percentages it can juggle and combo into other moves well, and at high percentages it can lead straight into a Thunder for a Thunderspike.
Frame data
Hits | 7-13 |
---|---|
IASA | 24 |
Advantage on block | -7/-7/-8 (normal shield drop) / -14/-14/-15 (jump/grab OoS) |
Down tilt
Name: Tail Sweep
Damage: 7.35%
KO percentage: 250%
Description: Sweeps his tail along the ground in front of himself. I don't particularly like this move. It has little knockback but also launches the opponent very low to the ground, so it's hard to followup. It also has little KO power. It does have decent range however, and the first hit can trip the opponent. Still, I rarely use it.
Frame data
Hits | 7-9 |
---|---|
IASA | 19 |
Trip rate | 30% |
Advantage on block | -2 (normal shield drop) / -9 (jump/grab OoS) |
Dash attack
....................
The rest is coming soon