Forward aerial: Difference between revisions
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*[[Marth]]'s aerial is considered one of the best in its respective games, due to its fast startup and ending lag, good range, its edgeguarding capabilities, and versatility. | *[[Marth]]'s aerial is considered one of the best in its respective games, due to its fast startup and ending lag, good range, its edgeguarding capabilities, and versatility. | ||
*In ''Brawl'', {{SSBB|Falco}}'s forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as {{SSBB|Pikachu}}'s and {{SSBB|Sonic}}'s. | *In ''Brawl'', {{SSBB|Falco}}'s forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as {{SSBB|Pikachu}}'s and {{SSBB|Sonic}}'s. | ||
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''. | *[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''. | ||
* Donkey Kong's forward aerial in all three games looks almost identical to his midair attack in ''Donkey Kong 64''. | |||
{{Attacks}} | {{Attacks}} | ||
[[Category:Attacks]] | [[Category:Attacks]] | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |
Revision as of 14:40, May 14, 2013
The forward aerial (abbreviated as "fair", "FAir", or "AFA", referred in the Brawl manual as "Front air") is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick/d-pad in the direction the character is facing. Its official term varies between titles, where it is known as a "Front midair attack" in Super Smash Bros. Melee, and a "Front air attack" in Brawl.
List of forward aerials in Super Smash Bros.
Character | Description | Damage |
---|---|---|
Pikachu | Thrusts its head forward, doing electric damage. Would be very useful combo move if it was difficult to DI out of drills. Combos into up smash and all other aerial attacks. | 21% if all hits connect. |
Yoshi | Thrusts its head downwards. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his down special move on the ground. It can meteor smash an opponent. | 18% |
Samus | Bursts out fire out of her arm gun. A useful combo move. It has high damage and is good at breaking down shields. Combos into down aerial. | 20% if all hits connect. |
Donkey Kong | Punches downwards. A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special. | 16% |
Link | Swings his sword in front of him. Link's strongest aerial in terms of knockback. His main combo ender outside of up special move and forward smash. | 20% if both hits connect. |
Luigi | Luigi kicks forward while spinning. Good edgeguarding tool. Good range compared to Luigi's other aerials. Combos into the Hyrule tent into an up special. | 16% |
Mario | It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range. | 16% |
Kirby | Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos. | 20% if all hits connect. |
Jigglypuff | Kicks in front of itself. Good range but low priority. Can "wall of pain" similar to Melee but to less of an extent. Combos into a Rest. | 8-13% |
Fox | Does a drill kick in front of him. Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics. | 12% |
Captain Falcon | Does two kicks. Will become Falcon's neutral aerial in future Smash Bros. iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it. | 22% if both hits connect. |
Ness | Throws his hands out forcefully, knocking the opponent backwards. Similar to his dash attack. | 12% |
List of forward aerials in Super Smash Bros. Melee
Character | Description | Damage |
---|---|---|
Mario | Punches downwards. Meteor smashes. | 15% |
Luigi | A quick karate chop. High horizontal knockback and is one of his primary KO'ing aerial attacks. | 12% |
Dr. Mario | Similar to Mario. Good for KOing. | 17% sweetspotted, 16% sourspotted. |
Peach | Slaps forward with her crown. | 8-15% |
Bowser | Claws forwards. Good for edgeguarding. | 9-14% |
Donkey Kong | Clutches his hands together and punches down. Meteor smashes at the end of the move. | 16% |
Yoshi | Swings head downwards while flipping. Meteor smashes powerfully. | 17% |
Link | Horizontally spins twice while slashing with his sword. | 13% first hit, 7% second hit. |
Young Link | Similar to Link. | 12% first hit, |
Zelda | The "Lightning Kick". Zelda kicks forward. Powerful if sweetspotted. | |
Sheik | Does a quick karate chop. Semi-spikes. | 13% |
Ganondorf | Nicknamed the "Skull Crusher." Punches downwards. Great KO move. | 17% |
Samus | Shoots with her cannon in an arc in front of herself. | 23% if all hits connect. |
Ice Climbers | Swings their hammer down. Meteor smashes if timed well. | 10% both, up to 20%. |
Kirby | Kicks forward three times. | 16% if all hits connect. |
Fox | Kicks forward five times. | 17% if all hits connect. |
Falco | Similar to Fox. Five kicks in front. | 27% if all hits connect. |
Captain Falcon | The Knee Smash. Very powerful when sweetspotted. | 18% when sweetspotted, 5-6% when sourspotted. |
Pikachu | Twirls forward while emitting sparks. | |
Pichu | Similar to Pikachu. Spins forward emitting sparks. | 7% damage if all hits connect. Pichu will do 4% damage to itself when using this move. |
Mewtwo | Slashes forwards with its claw infused with darkness. | 14% |
Jigglypuff | Kicks forward with its legs. | 12% |
Marth | Slashes forwards. | |
Roy | Similar to Marth. | 8% |
Ness | Shoots multiple PSI shots out of his hands. | 15% if all hits connect. |
Mr. Game & Watch | Swings a box forwards. | 16% first few frames, 6% later frames. |
List of forward aerials in Super Smash Bros. Brawl
Character name | Description | Damage |
---|---|---|
Mario | Arcs his arm downward as his fist enlarges. Can be a meteor smash if the opponent is near to Mario. | 13% |
Peach | Slaps her crown forward. Often considered her best KO move. | 15% |
Bowser | Slashes forwards. It looks like his Flying Slam (or Koopa Klaw). | 13% on his hand, 12% on arm, 11% on shoulder. |
Donkey Kong | Swings both hands down, clasped together. A very powerful but slow move that can meteor smash. | 16% |
Diddy Kong | Kicks out both legs and spins around. Similar to Mario's back aerial. | 14% clean, 11% late. |
Yoshi | Swings his head downward. Can meteor smash. | 16% body, 15% head. |
Wario | Kicks forward. Has below average knockback, but great priority and lasts a very long time, good for wall of pain. | 7% |
Link | Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only comboes into the second hit at low percentages. | 9% Hit 1, 12% Hit 2, up to 21%. |
Zelda | Lightning Kick. Kicks forward with a powerful sweet spot on her foot. | 20% if sweetspotted, 4% if sourspotted. |
Sheik | Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range. | 9% |
Ganondorf | Punches his fist downward, similar to Mario's forward aerial. Nicknamed the "Skull Crusher." Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's down aerial as the aerial attack with the longest duration. | 17% if sweetspotted, 15% if sourspotted. |
Toon Link | Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high priority and knockback. | 13% |
Samus | Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag. | 3-4% per hit, 18% if all hits connect. |
Zero Suit Samus | Two very fast kicks. The first kick is weaker but often cannot combo into the second hit. | 6% first kick, 11% second kick, for up to 17%. |
Pit | Stabs both swords forward. Has a bit of start-up lag. | 14% |
Ice Climbers | Swing hammers downward. Secondary climber's hammer can meteor smash. | 12% leader, 12% partner if sweetspotted, 7% partner if sourspotted. |
R.O.B. | Pushes its hands forward in midair. Good for wall of pain. | 10% if clean hit. |
Kirby | Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery. | 12%if all hits connect. |
Meta Knight | Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move. | 10% if all hits connect. |
King Dedede | Swings his hammer upwards. Reliably KOs under 150%. | 15% damage. |
Olimar | Swings a Pikmin in front of him. | Red Pikmin: 15%, Blue: 13%, Yellow: 12%, White: 5%, Purple: 14%. |
Fox | Five fast kicks; gives a slight hovering effect. | 23% if all hits connect. |
Falco | Barrel rolls with his body horizontal, hitting five times with his head/beak. Has high landing lag. | 11% if all five hits connect. |
Wolf | Slashes forward. Has upward knockback and is one of his KO moves. | 11% |
Captain Falcon | Knee Smash. Very powerful when sweet spotted, which is difficult. | 19% if sweetpotted, 3% if sourspotted. |
Pikachu | Spins forward surrounded by electricity. Multiple hits available. Similar to Sonic and Falco's forward aerials. | 11% damage if all hits connect. |
Squirtle | Sticks feet forward. Similar to Mario's back aerial. | 12% clean, 6% late. |
Ivysaur | Whips forward with vines. Vertical knockback. | 12% |
Charizard | Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the wall of pain. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage. | 10% if all hits connect. |
Lucario | Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one short hop. | 4% weakest, 7% strongest. |
Jigglypuff | Kicks forward with both feet. Can be used for wall of pain techniques. | 12% |
Marth | Swings sword downward. Can fit two in one short hop. | 13% tipped, 10% untipped. |
Ike | Swings sword downward. Has great range, but has long start up lag like most of his moves. | 13% |
Ness | Creates small bubbles of PSI energy for multiple hits. Good for combos. | 11% damage if all hits connect. |
Lucas | Kicks forward with PSI energy at the end of his foot. | 12% sweetspotted, 10% sourspotted, 8% late. |
Mr. Game & Watch | Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit. | 16% clean, 6% late. |
Snake | Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well. Strongest forward aerial meteor smash in Brawl. | 15% |
Sonic | Spins around headfirst very quickly. Has high landing lag. Similar to Falco's or Pikachu's forward aerials. | 14% if all hits connect. |
Notable forward aerials
- In Melee and Brawl, Captain Falcon's forward aerial is the Knee Smash and is a great KO move.
- Ganondorf's forward aerial has been nicknamed the Skull Crusher and is also a great KO move, though not as powerful as Captain Falcon's.
- Snake's forward aerial is the most powerful forward aerial meteor smash in Brawl.
- Zelda's forward aerial is known as the Lightning Kick, and is a powerful finisher at high percents when sweetspotted.
- Marth's aerial is considered one of the best in its respective games, due to its fast startup and ending lag, good range, its edgeguarding capabilities, and versatility.
- In Brawl, Falco's forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as Pikachu's and Sonic's.
- Jigglypuff's forward aerial is useful in performing the wall of pain, especially in Melee.
- Donkey Kong's forward aerial in all three games looks almost identical to his midair attack in Donkey Kong 64.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |