User:Ac2k/Sandbox: Difference between revisions

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I'll be using this sandbox to put some random stuff, saved drafts on articles, etc.
I'll be using this sandbox to put some random stuff, saved drafts on articles, etc.


Kirby is a small, [[lightweight]] character. His small size allows him to avoid many attacks (his initial [[dashing]] animation can go underneath {{SSBB|Pit}}'s [[Palutena's Arrow]]). He is also able to [[crouch]] underneath attacks, which can be used to his advantage against tall characters such as {{SSBB|R.O.B.}} and {{SSBB|Ganondorf}}. He has poor mobility, including the 25th fastest [[walking]] speed, the 28th fastest [[dash]]ing speed, the second lowest [[jump]]ing height, a slow [[air speed]], and a slow [[falling speed]]. His light weight is both advantageous and disadvantageous; he is less vulnerable to [[chain throw]]s (including {{SSBB|King Dedede}}'s [[down throw]]), but he also gets launches farther when hit, making him easier to KO. He also has poor [[momentum canceling]] abilities, with slow falling speeds, and his fastest aerial attack, his [[up aerial]], is only slightly shorter than his [[air dodge]]. His momentum canceling abilities, combined with his light weight, give him one of the worst survivalabilities in the game. However, he makes up for this with one of the longest-reaching and safest [[recovery|recoveries]], with five midair [[jump]]s and [[Final Cutter]] to help him return to the stage. His multiple jumps also give him good [[edgeguarding]] potential. Kirby has long reach in his attacks, with many [[disjointed hitbox]]es, and a strong [[combo]] ability, with his [[forward throw]], [[forward tilt]], [[up tilt]], and [[up aerial]] all being great damage rackers and setups. He also has high [[KO]] power, with his [[smash attack]]s, [[back aerial]], [[Hammer]], and [[Stone]] all being finishers. Kirby lacks a solid projectile, and his only projectile, the wave produced from Final Cutter, is slow and predictable. This complicates matchups against characters with solid projectiles, such as {{SSBB|Falco}} and {{SSBB|Pit}}.
==Rewrite [[Kirby (SSBB)#Attributes]]==
:''I plan on rewriting the Kirby article to make it better. Please comment on the [[User talk:Ac2k/Sandbox|the talk page]].
 
Kirby is a small, [[lightweight]] character. His small size allows him to avoid many attacks (his initial [[dashing]] animation can go underneath {{SSBB|Pit}}'s [[Palutena's Arrow]]). He is also able to [[crouch]] underneath attacks, which can be used to his advantage against tall characters such as {{SSBB|R.O.B.}} and {{SSBB|Ganondorf}}. He has poor mobility, including the 25th fastest [[walking]] speed, the 28th fastest [[dash]]ing speed, the second lowest [[jump]]ing height, a slow [[air speed]], and a slow [[falling speed]]. His light weight is both advantageous and disadvantageous; he is less vulnerable to [[chain throw]]s (including {{SSBB|King Dedede}}'s [[down throw]]), but he also gets launches farther when hit, making him easier to KO. He also has poor [[momentum canceling]] abilities, with slow falling speeds, and his fastest aerial attack, his [[up aerial]], is only slightly shorter than his [[air dodge]]. His momentum canceling abilities, combined with his light weight, give him one of the worst survivabilities in the game. However, he makes up for this with one of the longest-reaching and safest [[recovery|recoveries]], with five midair [[jump]]s and [[Final Cutter]] to help him return to the stage. His multiple jumps also give him good [[edgeguarding]] potential. Kirby has long reach in his attacks, with many [[disjointed hitbox]]es, and a strong [[combo]] ability, with his [[forward throw]], [[forward tilt]], [[up tilt]], and [[up aerial]] all being great damage rackers and setups. He also has high [[KO]] power, with his [[smash attack]]s, [[back aerial]], [[Hammer]], and [[Stone]] all being finishers. Kirby lacks a solid projectile, and his only projectile, the wave produced from Final Cutter, is slow and predictable. This complicates matchups against characters with solid projectiles, such as {{SSBB|Falco}} and {{SSBB|Pit}}.

Revision as of 08:26, April 20, 2013

I'll be using this sandbox to put some random stuff, saved drafts on articles, etc.

Rewrite Kirby (SSBB)#Attributes

I plan on rewriting the Kirby article to make it better. Please comment on the the talk page.

Kirby is a small, lightweight character. His small size allows him to avoid many attacks (his initial dashing animation can go underneath Pit's Palutena's Arrow). He is also able to crouch underneath attacks, which can be used to his advantage against tall characters such as R.O.B. and Ganondorf. He has poor mobility, including the 25th fastest walking speed, the 28th fastest dashing speed, the second lowest jumping height, a slow air speed, and a slow falling speed. His light weight is both advantageous and disadvantageous; he is less vulnerable to chain throws (including King Dedede's down throw), but he also gets launches farther when hit, making him easier to KO. He also has poor momentum canceling abilities, with slow falling speeds, and his fastest aerial attack, his up aerial, is only slightly shorter than his air dodge. His momentum canceling abilities, combined with his light weight, give him one of the worst survivabilities in the game. However, he makes up for this with one of the longest-reaching and safest recoveries, with five midair jumps and Final Cutter to help him return to the stage. His multiple jumps also give him good edgeguarding potential. Kirby has long reach in his attacks, with many disjointed hitboxes, and a strong combo ability, with his forward throw, forward tilt, up tilt, and up aerial all being great damage rackers and setups. He also has high KO power, with his smash attacks, back aerial, Hammer, and Stone all being finishers. Kirby lacks a solid projectile, and his only projectile, the wave produced from Final Cutter, is slow and predictable. This complicates matchups against characters with solid projectiles, such as Falco and Pit.