Music (SSBM): Difference between revisions
m (Undid edit by DarkFox01: You broke the infobox. Preview plz) |
m (This is better.) |
||
Line 12: | Line 12: | ||
|link=[http://www.youtube.com/watch?v=3pVfWH3B3sc] | |link=[http://www.youtube.com/watch?v=3pVfWH3B3sc] | ||
}} | }} | ||
==Opening== | ===Opening=== | ||
===Origin=== | ====Origin==== | ||
''Opening'' is an original piece of music for ''[[Super Smash Bros. Melee]]'', and forms the basis for the game's main theme. Part of the track has been derived from the track ''{{SSBBMusicLink|Kirby|Butter Building}}'' from the ''Kirby'' game ''[[Kirby's Adventure]]''. Also, the opening notes of the main theme bear a resemblance to the credits music from the original ''Star Fox''. Many other music tracks in ''Melee'' are remixes of ''Opening''. | ''Opening'' is an original piece of music for ''[[Super Smash Bros. Melee]]'', and forms the basis for the game's main theme. Part of the track has been derived from the track ''{{SSBBMusicLink|Kirby|Butter Building}}'' from the ''Kirby'' game ''[[Kirby's Adventure]]''. Also, the opening notes of the main theme bear a resemblance to the credits music from the original ''Star Fox''. Many other music tracks in ''Melee'' are remixes of ''Opening''. | ||
===Usage=== | ====Usage==== | ||
This track plays when ''Melee''<nowiki>'s</nowiki> [[Movies|Opening Sequence]] plays, prior to the [[title screen]]. | This track plays when ''Melee''<nowiki>'s</nowiki> [[Movies|Opening Sequence]] plays, prior to the [[title screen]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Arrangement Supervisor: Kentaro Ishizaka | Arrangement Supervisor: Kentaro Ishizaka | ||
Line 34: | Line 34: | ||
|link=[http://www.youtube.com/watch?v=qzKqRal7mUg] | |link=[http://www.youtube.com/watch?v=qzKqRal7mUg] | ||
}} | }} | ||
==Princess Peach's Castle== | ===Princess Peach's Castle=== | ||
===Origin=== | ====Origin==== | ||
This track serves as an overlapping arrangement of two popular music tracks from [[supermariowiki:Super Mario Bros.|Super Mario Bros.]] The first of which is the [[List of SSBB Music (Super Mario Bros. series)#Ground Theme (Super Mario Bros.)|Ground Theme]], which would play on any level that did not take place underground, underwater or within a [[supermariowiki:Bowser Castle|Bowser Castle]]. The second sub-track is the [[List of SSBB Music (Super Mario Bros. series)#Underground Theme (Super Mario Bros.)|Underground Theme]], which would originally play on any level that took place underground, often the second level within a [[supermariowiki:World|World]]. | This track serves as an overlapping arrangement of two popular music tracks from [[supermariowiki:Super Mario Bros.|Super Mario Bros.]] The first of which is the [[List of SSBB Music (Super Mario Bros. series)#Ground Theme (Super Mario Bros.)|Ground Theme]], which would play on any level that did not take place underground, underwater or within a [[supermariowiki:Bowser Castle|Bowser Castle]]. The second sub-track is the [[List of SSBB Music (Super Mario Bros. series)#Underground Theme (Super Mario Bros.)|Underground Theme]], which would originally play on any level that took place underground, often the second level within a [[supermariowiki:World|World]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 50: | Line 50: | ||
|link=[http://www.youtube.com/watch?v=RniFX_iphuo] | |link=[http://www.youtube.com/watch?v=RniFX_iphuo] | ||
}} | }} | ||
==Rainbow Cruise== | ===Rainbow Cruise=== | ||
===Origin=== | ====Origin==== | ||
This track is an arrangement of two popular music pieces from the ''Mario'' series. The first of these is a remix of ''[[supermariowiki:Super Mario 64|Super Mario 64]]''<nowiki>'s</nowiki> ''Slider'' theme, which would play when Mario was attempting a slide-based bonus area, adventuring through [[supermariowiki:Tick Tock Clock|Tick Tock Clock]], and eventually [[supermariowiki:Rainbow Ride|Rainbow Ride]], the level that the [[Rainbow Cruise]] stage is based upon. The second sub-track within this overall piece is a remix of the ''[[List of SSBB Music (Super Mario Bros. series)#Underwater Theme (Super Mario Bros.)|Underwater Theme]]'' from ''Super Mario Bros.'', a track that would play on any level of ''Super Mario Bros.'' where Mario was required to [[swim]]. | This track is an arrangement of two popular music pieces from the ''Mario'' series. The first of these is a remix of ''[[supermariowiki:Super Mario 64|Super Mario 64]]''<nowiki>'s</nowiki> ''Slider'' theme, which would play when Mario was attempting a slide-based bonus area, adventuring through [[supermariowiki:Tick Tock Clock|Tick Tock Clock]], and eventually [[supermariowiki:Rainbow Ride|Rainbow Ride]], the level that the [[Rainbow Cruise]] stage is based upon. The second sub-track within this overall piece is a remix of the ''[[List of SSBB Music (Super Mario Bros. series)#Underwater Theme (Super Mario Bros.)|Underwater Theme]]'' from ''Super Mario Bros.'', a track that would play on any level of ''Super Mario Bros.'' where Mario was required to [[swim]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 66: | Line 66: | ||
|link=[http://www.youtube.com/watch?v=oU4vh4LX2Gk] | |link=[http://www.youtube.com/watch?v=oU4vh4LX2Gk] | ||
}} | }} | ||
==Kongo Jungle== | ===Kongo Jungle=== | ||
===Origin=== | ====Origin==== | ||
This track is a cover band re-performance of the somewhat infamous [[dkwiki:DK Rap|DK Rap]], originating from ''[[dkwiki:Donkey Kong 64|Donkey Kong 64]]'' with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr. | This track is a cover band re-performance of the somewhat infamous [[dkwiki:DK Rap|DK Rap]], originating from ''[[dkwiki:Donkey Kong 64|Donkey Kong 64]]'' with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Vocals: James W. Norwood Jr. | Vocals: James W. Norwood Jr. | ||
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
===Trivia=== | ====Trivia==== | ||
*While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one ''hell'' of a guy" into "But this Kong's one ''heck'' of a guy", to avoid potential offense. | *While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one ''hell'' of a guy" into "But this Kong's one ''heck'' of a guy", to avoid potential offense. | ||
Line 85: | Line 85: | ||
}} | }} | ||
==Jungle Japes== | ===Jungle Japes=== | ||
===Origin=== | ====Origin==== | ||
This track is a calm and atmospheric remix of the popular music piece from ''[[dkwiki:Donkey Kong Country|Donkey Kong Country]]'', ''DK Island Swing'', referred to by ''[[Super Smash Bros. Brawl]]'' as ''[[List of SSBB Music (Donkey Kong series)#Jungle Level|Jungle Level]]''. In ''Donkey Kong Country'', this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme. | This track is a calm and atmospheric remix of the popular music piece from ''[[dkwiki:Donkey Kong Country|Donkey Kong Country]]'', ''DK Island Swing'', referred to by ''[[Super Smash Bros. Brawl]]'' as ''[[List of SSBB Music (Donkey Kong series)#Jungle Level|Jungle Level]]''. In ''Donkey Kong Country'', this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 101: | Line 101: | ||
|link=[http://www.youtube.com/watch?v=sPegm_sIf0U] | |link=[http://www.youtube.com/watch?v=sPegm_sIf0U] | ||
}} | }} | ||
==Great Bay== | ===Great Bay=== | ||
===Origin=== | ====Origin==== | ||
An orchestrated remix of the main theme of the [[nwiki:NES|NES]] game ''[[The Legend of Zelda]]'', which then became a recurring theme in the ''Zelda'' franchise, being the base for music pieces such as ''Credits 2'' (''[[The Legend of Zelda: Ocarina of Time]]''), ''{{SSBBMusicLink|The Legend of Zelda|Tal Tal Heights}}'' and ''{{SSBBMusicLink|The Legend of Zelda|Termina Field}}''. In ''The Legend of Zelda'', this track played when [[Link]] explored the overworld of [[Hyrule]]. | An orchestrated remix of the main theme of the [[nwiki:NES|NES]] game ''[[The Legend of Zelda]]'', which then became a recurring theme in the ''Zelda'' franchise, being the base for music pieces such as ''Credits 2'' (''[[The Legend of Zelda: Ocarina of Time]]''), ''{{SSBBMusicLink|The Legend of Zelda|Tal Tal Heights}}'' and ''{{SSBBMusicLink|The Legend of Zelda|Termina Field}}''. In ''The Legend of Zelda'', this track played when [[Link]] explored the overworld of [[Hyrule]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
Line 115: | Line 115: | ||
|link=[http://www.youtube.com/watch?v=XD2Il7Ys0us] | |link=[http://www.youtube.com/watch?v=XD2Il7Ys0us] | ||
}} | }} | ||
==Temple== | ===Temple=== | ||
===Origin=== | ====Origin==== | ||
This track is a calm and atmospheric remix of the music that would play when [[Link]] ventured through a dungeon area in ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. | This track is a calm and atmospheric remix of the music that would play when [[Link]] ventured through a dungeon area in ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 131: | Line 131: | ||
|link=[http://www.youtube.com/watch?v=GR47lpQoPc8] | |link=[http://www.youtube.com/watch?v=GR47lpQoPc8] | ||
}} | }} | ||
==Brinstar== | ===Brinstar=== | ||
===Origin=== | ====Origin==== | ||
This track is a medley of three music pieces from [[nwiki:NES|NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', though the majority consists of one sub-track. This track a techno remix of the music that would play when [[Samus Aran]] ventured through the [[Brinstar]] area. This is then followed by the ''Game Start'' soundbyte, which played in ''Metroid'' during the very moment Samus arrived at [[Planet Zebes]]. The third sub-track is a remix of the low-key and hollow ''Title Screen Theme'' of ''Metroid'', which, as the name would imply, played on the game's [[title screen]]. | This track is a medley of three music pieces from [[nwiki:NES|NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', though the majority consists of one sub-track. This track a techno remix of the music that would play when [[Samus Aran]] ventured through the [[Brinstar]] area. This is then followed by the ''Game Start'' soundbyte, which played in ''Metroid'' during the very moment Samus arrived at [[Planet Zebes]]. The third sub-track is a remix of the low-key and hollow ''Title Screen Theme'' of ''Metroid'', which, as the name would imply, played on the game's [[title screen]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 147: | Line 147: | ||
|link=[http://www.youtube.com/watch?v=eGsNKWAEArw] | |link=[http://www.youtube.com/watch?v=eGsNKWAEArw] | ||
}} | }} | ||
==Brinstar Depths== | ===Brinstar Depths=== | ||
===Origin=== | ====Origin==== | ||
This track is a synth, techno remix of the music that would play in ''Metroid'' when [[Samus Aran]] ventured through general areas of [[Planet Zebes]] towards the end of the game, combined with the music that would play within a room containing a new [[item]]. | This track is a synth, techno remix of the music that would play in ''Metroid'' when [[Samus Aran]] ventured through general areas of [[Planet Zebes]] towards the end of the game, combined with the music that would play within a room containing a new [[item]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 163: | Line 163: | ||
|link=[http://www.youtube.com/watch?v=EcHiSeA57TU] | |link=[http://www.youtube.com/watch?v=EcHiSeA57TU] | ||
}} | }} | ||
==Yoshi's Story== | ===Yoshi's Story=== | ||
===Origin=== | ====Origin==== | ||
This track is an upbeat remix of the main theme of [[Nintendo 64]] game ''Yoshi's Story'', also being more fast-paced in the process. In ''Yoshi's Story'', this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in ''Yoshi's Story''. | This track is an upbeat remix of the main theme of [[Nintendo 64]] game ''Yoshi's Story'', also being more fast-paced in the process. In ''Yoshi's Story'', this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in ''Yoshi's Story''. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
Line 177: | Line 177: | ||
|link=[http://www.youtube.com/watch?v=ZSeXmMf0dgk] | |link=[http://www.youtube.com/watch?v=ZSeXmMf0dgk] | ||
}} | }} | ||
==Yoshi's Island== | ===Yoshi's Island=== | ||
===Origin=== | ====Origin==== | ||
This track is a banjo-based remix of a music piece originating in [[supermariowiki:Super Mario World|''Super Mario World'']], that being the music that would play on most athletic levels, some of which are situated on [[Yoshi's Island (SSBM)|Yoshi's Island]], hence the [[stage]] that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever [[Mario]] rode [[Yoshi]] in ''Super Mario World'' and following games. | This track is a banjo-based remix of a music piece originating in [[supermariowiki:Super Mario World|''Super Mario World'']], that being the music that would play on most athletic levels, some of which are situated on [[Yoshi's Island (SSBM)|Yoshi's Island]], hence the [[stage]] that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever [[Mario]] rode [[Yoshi]] in ''Super Mario World'' and following games. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 194: | Line 194: | ||
|link=[http://www.youtube.com/watch?v=pz3BQFXjEOI] | |link=[http://www.youtube.com/watch?v=pz3BQFXjEOI] | ||
}} | }} | ||
==Fountain of Dreams== | ===Fountain of Dreams=== | ||
===Origin=== | ====Origin==== | ||
This track is an orchestrated and atmospheric remix of the popular [[List of SSBB Music (Kirby series)#Gourmet Race|Gourmet Race]] track from the ''Kirby'' games, starting with ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. The Gourmet Race music track would play in ''Kirby Super Star'' when [[Kirby]] challenged [[King Dedede]] to a [[wikirby:Gourmet Race|Gourmet Race]], where the two would race to the finish line while trying to eat as many pieces of [[food]] as possible. | This track is an orchestrated and atmospheric remix of the popular [[List of SSBB Music (Kirby series)#Gourmet Race|Gourmet Race]] track from the ''Kirby'' games, starting with ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. The Gourmet Race music track would play in ''Kirby Super Star'' when [[Kirby]] challenged [[King Dedede]] to a [[wikirby:Gourmet Race|Gourmet Race]], where the two would race to the finish line while trying to eat as many pieces of [[food]] as possible. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 210: | Line 210: | ||
|link=[http://www.youtube.com/watch?v=ZNmzmnSzZEg] | |link=[http://www.youtube.com/watch?v=ZNmzmnSzZEg] | ||
}} | }} | ||
==Green Greens== | ===Green Greens=== | ||
===Origin=== | ====Origin==== | ||
The majority of this track serves as a lightly orchestral remix of the music that would play when [[Kirby]] ventured through any [[Green Greens]]-themed level in ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]''. However, the ending segment to this track is an excerpt of the music that would play when the ''Kirby Super Star'' sub-game [[wikirby:Milky Way Wishes|''Milky Way Wishes'']] was drawing to a close. | The majority of this track serves as a lightly orchestral remix of the music that would play when [[Kirby]] ventured through any [[Green Greens]]-themed level in ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]''. However, the ending segment to this track is an excerpt of the music that would play when the ''Kirby Super Star'' sub-game [[wikirby:Milky Way Wishes|''Milky Way Wishes'']] was drawing to a close. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 226: | Line 226: | ||
|link=[http://www.youtube.com/watch?v=5KKoo_5v8rM] | |link=[http://www.youtube.com/watch?v=5KKoo_5v8rM] | ||
}} | }} | ||
==Corneria== | ===Corneria=== | ||
===Origin=== | ====Origin==== | ||
This track is an orchestral remix of the music that would play when Team Star Fox flew through the [[lylatwiki:Venom|Venom]] area in ''[[lylatwiki:Star Fox|Star Fox]]'', with small excerpts of The Map Screen music inserted. | This track is an orchestral remix of the music that would play when Team Star Fox flew through the [[lylatwiki:Venom|Venom]] area in ''[[lylatwiki:Star Fox|Star Fox]]'', with small excerpts of The Map Screen music inserted. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Original Composer: Hajime Hirasawa | Original Composer: Hajime Hirasawa | ||
===Trivia=== | ====Trivia==== | ||
*The fact that a remix of the ''Venom'' music track of ''Star Fox 64'' would play on the [[Corneria]] stage is ironic, as ''Melee'' features its own [[Venom]] stage which does not feature this music piece as an option. | *The fact that a remix of the ''Venom'' music track of ''Star Fox 64'' would play on the [[Corneria]] stage is ironic, as ''Melee'' features its own [[Venom]] stage which does not feature this music piece as an option. | ||
Line 245: | Line 245: | ||
|link=[http://www.youtube.com/watch?v=haVRYmV2IUs] | |link=[http://www.youtube.com/watch?v=haVRYmV2IUs] | ||
}} | }} | ||
==Venom== | ===Venom=== | ||
===Origin=== | ====Origin==== | ||
This track is an orchestral remix of the [[List of SSBB Music (Star Fox series)#Main Theme (Star Fox 64)|''Main Theme'' of ''Star Fox 64'']], which would originally play in circumstances such as on the [[title screen]], or at the completion of a mission. | This track is an orchestral remix of the [[List of SSBB Music (Star Fox series)#Main Theme (Star Fox 64)|''Main Theme'' of ''Star Fox 64'']], which would originally play in circumstances such as on the [[title screen]], or at the completion of a mission. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 262: | Line 262: | ||
|link=[http://www.youtube.com/watch?v=mS8-zZ9EZCA] | |link=[http://www.youtube.com/watch?v=mS8-zZ9EZCA] | ||
}} | }} | ||
==Pokémon Stadium== | ===Pokémon Stadium=== | ||
===Origin=== | ====Origin==== | ||
This track is an orchestral remix of what is considered to be the [[List of SSBB Music (Pokémon series)#Pokémon Main Theme|''Main Theme'' of ''Pokémon'']], a track that typically plays on the title screen or introductory movie of a [[Pokémon (universe)|''Pokémon'']] game. | This track is an orchestral remix of what is considered to be the [[List of SSBB Music (Pokémon series)#Pokémon Main Theme|''Main Theme'' of ''Pokémon'']], a track that typically plays on the title screen or introductory movie of a [[Pokémon (universe)|''Pokémon'']] game. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 278: | Line 278: | ||
|link=[http://www.youtube.com/watch?v=HS5OGrmE8j0] | |link=[http://www.youtube.com/watch?v=HS5OGrmE8j0] | ||
}} | }} | ||
==Poké Floats== | ===Poké Floats=== | ||
===Origin=== | ====Origin==== | ||
This track is a synthesized medley of three popular music pieces from the first generation of ''[[Pokémon (universe)|Pokémon]]'', that containing [[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red, Green and Blue Versions'']]. The first of these is the standard ''Trainer Battle Theme'', which would play whenever [[Pokémon Trainer|Red]] fought a regular trainer, that being a trainer that is not the player's [[bulbapedia:Gary|rival]], a [[bulbapedia:Gym Leader|Gym Leader]], or a member of the [[bulbapedia:Elite 4|Elite 4]]. The second music piece within the ''Poké Floats'' track is a remix of the ''Gym Leader Theme'', a music piece that originally played when the player fought a Gym Leader, and the third sub-track is a remix of the standard ''[[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle Theme]]'', which would play when a Pokémon Trainer encountered a wild [[Pokémon]] in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter. | This track is a synthesized medley of three popular music pieces from the first generation of ''[[Pokémon (universe)|Pokémon]]'', that containing [[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red, Green and Blue Versions'']]. The first of these is the standard ''Trainer Battle Theme'', which would play whenever [[Pokémon Trainer|Red]] fought a regular trainer, that being a trainer that is not the player's [[bulbapedia:Gary|rival]], a [[bulbapedia:Gym Leader|Gym Leader]], or a member of the [[bulbapedia:Elite 4|Elite 4]]. The second music piece within the ''Poké Floats'' track is a remix of the ''Gym Leader Theme'', a music piece that originally played when the player fought a Gym Leader, and the third sub-track is a remix of the standard ''[[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle Theme]]'', which would play when a Pokémon Trainer encountered a wild [[Pokémon]] in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 294: | Line 294: | ||
|link=[http://www.youtube.com/watch?v=HidFV5XLugs] | |link=[http://www.youtube.com/watch?v=HidFV5XLugs] | ||
}} | }} | ||
==Mute City== | ===Mute City=== | ||
===Origin=== | ====Origin==== | ||
This track is a rock-based remix of the music that would play when a character was racing through the [[Mute City]] racecourse in ''[[F-Zero (game)|F-Zero]]'' for the SNES, and ''F-Zero X''. Mute City was the first racetrack in both of these games. | This track is a rock-based remix of the music that would play when a character was racing through the [[Mute City]] racecourse in ''[[F-Zero (game)|F-Zero]]'' for the SNES, and ''F-Zero X''. Mute City was the first racetrack in both of these games. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 311: | Line 311: | ||
}} | }} | ||
==Big Blue== | ===Big Blue=== | ||
===Origin=== | ====Origin==== | ||
This track is a rock-based remix of the music that would play in ''F-Zero'' for the SNES when a character raced on a course situated on the [[Big Blue]] planet. The music piece was also used in ''F-Zero X''. | This track is a rock-based remix of the music that would play in ''F-Zero'' for the SNES when a character raced on a course situated on the [[Big Blue]] planet. The music piece was also used in ''F-Zero X''. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 327: | Line 327: | ||
|link=[http://www.youtube.com/watch?v=NgAdgZguFSw] | |link=[http://www.youtube.com/watch?v=NgAdgZguFSw] | ||
}} | }} | ||
==Mother== | ===Mother=== | ||
===Origin=== | ====Origin==== | ||
This track is somewhat of a medley of music tracks from the original [[wikibound:Mother|''Mother'']] game for the [[nwiki:NES|NES]]. The first of these is named ''[[wikibound:Bein' Friends|Bein<nowiki>'</nowiki> Friends]]'', which is chronologically the second track that would play when [[wikibound:Ninten|Ninten]] explored the over world after he gains his first ally, Lloyd. The second track is a remix of the ''[[wikibound:Eight Melodies|Eight Melodies]]'' theme, the music piece that ''Mother'' revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard ''Battle Theme'', which would play when Ninten and his friends fought any standard enemy that is not a boss. | This track is somewhat of a medley of music tracks from the original [[wikibound:Mother|''Mother'']] game for the [[nwiki:NES|NES]]. The first of these is named ''[[wikibound:Bein' Friends|Bein<nowiki>'</nowiki> Friends]]'', which is chronologically the second track that would play when [[wikibound:Ninten|Ninten]] explored the over world after he gains his first ally, Lloyd. The second track is a remix of the ''[[wikibound:Eight Melodies|Eight Melodies]]'' theme, the music piece that ''Mother'' revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard ''Battle Theme'', which would play when Ninten and his friends fought any standard enemy that is not a boss. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 343: | Line 343: | ||
|link= | |link= | ||
}} | }} | ||
==EarthBound== | ===EarthBound=== | ||
===Origin=== | ====Origin==== | ||
This track is a combination of two music tracks from SNES game ''[[EarthBound]]''. The first of which is a remix of the music that would play when [[Ness]] and friends explored the city of [[Fourside]]. This is largely down to this music playing on ''Super Smash Bros. Melee''<nowiki>'</nowiki>s Fourside stage. The second half to this track consists of the first half of the ''Eight Melodies'', which is also prominent in the ''Mother'' track. | This track is a combination of two music tracks from SNES game ''[[EarthBound]]''. The first of which is a remix of the music that would play when [[Ness]] and friends explored the city of [[Fourside]]. This is largely down to this music playing on ''Super Smash Bros. Melee''<nowiki>'</nowiki>s Fourside stage. The second half to this track consists of the first half of the ''Eight Melodies'', which is also prominent in the ''Mother'' track. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
Line 357: | Line 357: | ||
|link=[http://www.youtube.com/watch?v=x95FUkk0aGw] | |link=[http://www.youtube.com/watch?v=x95FUkk0aGw] | ||
}} | }} | ||
==Mushroom Kingdom== | ===Mushroom Kingdom=== | ||
===Origin=== | ====Origin==== | ||
This track is a direct 8-bit port of the classic music that would play in ''Super Mario Bros.'' when [[Mario]] or [[Luigi]] ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in [[supermariowiki:Bowser's Castle|Bowser's Castle]]. | This track is a direct 8-bit port of the classic music that would play in ''Super Mario Bros.'' when [[Mario]] or [[Luigi]] ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in [[supermariowiki:Bowser's Castle|Bowser's Castle]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
Line 371: | Line 371: | ||
|link=[http://www.youtube.com/watch?v=dJmmkJKCISo] | |link=[http://www.youtube.com/watch?v=dJmmkJKCISo] | ||
}} | }} | ||
==Mushroom Kingdom (Finale)== | ===Mushroom Kingdom (Finale)=== | ||
===Origin=== | ====Origin==== | ||
In ''Super Mario Bros.'', when the time limit on a level came close to running out, the background music (sometimes known as ''Hurry Up! Theme'') would drastically speed up. This track is a direct port of said ''Hurry Up! Theme''. | In ''Super Mario Bros.'', when the time limit on a level came close to running out, the background music (sometimes known as ''Hurry Up! Theme'') would drastically speed up. This track is a direct port of said ''Hurry Up! Theme''. | ||
===Usage=== | ====Usage==== | ||
In a timed [[Versus Mode|Vs. Match]] on the {{SSBM|Mushroom Kingdom}} stage, this track will take over from the ''Mushroom Kingdom'' music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to [[Sudden Death]]. | In a timed [[Versus Mode|Vs. Match]] on the {{SSBM|Mushroom Kingdom}} stage, this track will take over from the ''Mushroom Kingdom'' music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to [[Sudden Death]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
Line 388: | Line 388: | ||
|link=[http://www.youtube.com/watch?v=eCDsowdPt1g] | |link=[http://www.youtube.com/watch?v=eCDsowdPt1g] | ||
}} | }} | ||
==Mushroom Kingdom II== | ===Mushroom Kingdom II=== | ||
===Origin=== | ====Origin==== | ||
This track is a direct port of the 8-bit music that would play in Japanese NES game ''Doki Doki Panic'', and ''Mario''-themed remake ''[[Super Mario Bros. 2]]'', whenever the player character ventured through an overgound, grassy level. | This track is a direct port of the 8-bit music that would play in Japanese NES game ''Doki Doki Panic'', and ''Mario''-themed remake ''[[Super Mario Bros. 2]]'', whenever the player character ventured through an overgound, grassy level. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
Line 402: | Line 402: | ||
|link=[http://www.youtube.com/watch?v=71wzcLRgpGc] | |link=[http://www.youtube.com/watch?v=71wzcLRgpGc] | ||
}} | }} | ||
==Mushroom Kingdom II (Finale)== | ===Mushroom Kingdom II (Finale)=== | ||
===Origin=== | ====Origin==== | ||
In ''Doki Doki Panic'' and ''Super Mario Bros. 2'', this track would play whenever the player fought as boss, such as [[supermariowiki:Birdo|Birdo]]. This 8-bit piece has been directly ported for ''Super Smash Bros. Melee''. | In ''Doki Doki Panic'' and ''Super Mario Bros. 2'', this track would play whenever the player fought as boss, such as [[supermariowiki:Birdo|Birdo]]. This 8-bit piece has been directly ported for ''Super Smash Bros. Melee''. | ||
===Usage=== | ====Usage==== | ||
In a timed [[Versus Mode|Vs. Match]] on the [[Mushroom Kingdom II]] stage, this track will take over from the ''Mushroom Kingdom II'' music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to [[Sudden Death]]. | In a timed [[Versus Mode|Vs. Match]] on the [[Mushroom Kingdom II]] stage, this track will take over from the ''Mushroom Kingdom II'' music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to [[Sudden Death]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
Line 419: | Line 419: | ||
|link=[http://www.youtube.com/watch?v=EUChBiDcccY] | |link=[http://www.youtube.com/watch?v=EUChBiDcccY] | ||
}} | }} | ||
==Icicle Mountain== | ===Icicle Mountain=== | ||
===Origin=== | ====Origin==== | ||
This track is a synthesized arrangement of two music tracks from ''[[Ice Climber (game)|Ice Climber]]''. The first of these is the ''Bonus Stage Theme'', a track that would play when Popo or the [[Ice Climbers]] reached the [[summit]] of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard ''Mountain Theme'', a track that would play on any level of gameplay prior to the Bonus Stage. | This track is a synthesized arrangement of two music tracks from ''[[Ice Climber (game)|Ice Climber]]''. The first of these is the ''Bonus Stage Theme'', a track that would play when Popo or the [[Ice Climbers]] reached the [[summit]] of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard ''Mountain Theme'', a track that would play on any level of gameplay prior to the Bonus Stage. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 435: | Line 435: | ||
|link=[http://www.youtube.com/watch?v=DMWyIqpguNc] | |link=[http://www.youtube.com/watch?v=DMWyIqpguNc] | ||
}} | }} | ||
==Flat Zone== | ===Flat Zone=== | ||
===Origin=== | ====Origin==== | ||
This track is an original composition designed for ''[[Super Smash Bros. Melee]]'', the game which this track was directly ported from. Overlapping the track are "Game & Watch Bleeps", noises that a Game & Watch system would typically make. | This track is an original composition designed for ''[[Super Smash Bros. Melee]]'', the game which this track was directly ported from. Overlapping the track are "Game & Watch Bleeps", noises that a Game & Watch system would typically make. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 449: | Line 449: | ||
|link=[http://www.youtube.com/watch?v=zUWhQSgxMYg] | |link=[http://www.youtube.com/watch?v=zUWhQSgxMYg] | ||
}} | }} | ||
==Kongo Jungle N64== | ===Kongo Jungle N64=== | ||
===Origin=== | ====Origin==== | ||
Like ''[[Music (SSBM)#Jungle Japes|''Jungle Japes'']], this track is a remix of the popular ''DK Island Swing'' theme from ''Donkey Kong Country'', also known as ''Jungle Level'', which played on many overworld levels of the game. This piece has been directly ported from [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the [[Congo Jungle]] stage, where it in turn, also plays in ''Melee'', which features Kongo Jungle as a returning stage. | Like ''[[Music (SSBM)#Jungle Japes|''Jungle Japes'']], this track is a remix of the popular ''DK Island Swing'' theme from ''Donkey Kong Country'', also known as ''Jungle Level'', which played on many overworld levels of the game. This piece has been directly ported from [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the [[Congo Jungle]] stage, where it in turn, also plays in ''Melee'', which features Kongo Jungle as a returning stage. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
===Trivia=== | ====Trivia==== | ||
''Kongo Jungle 64'', when it appeared in ''[[Super Smash Bros.]]'', was the pioneer of three other ''Jungle Level'' remixes to come afterwards, those being ''Jungle Japes'' in ''Melee'', and both ''{{SSBBMusicLink|Donkey Kong|Jungle Level Ver.2}}'' and ''{{SSBBMusicLink|Donkey Kong|Jungle Level}}'' in ''[[Super Smash Bros. Brawl]]''. | ''Kongo Jungle 64'', when it appeared in ''[[Super Smash Bros.]]'', was the pioneer of three other ''Jungle Level'' remixes to come afterwards, those being ''Jungle Japes'' in ''Melee'', and both ''{{SSBBMusicLink|Donkey Kong|Jungle Level Ver.2}}'' and ''{{SSBBMusicLink|Donkey Kong|Jungle Level}}'' in ''[[Super Smash Bros. Brawl]]''. | ||
Line 465: | Line 465: | ||
|link=[http://www.youtube.com/watch?v=Z7OjB3UB7TU] | |link=[http://www.youtube.com/watch?v=Z7OjB3UB7TU] | ||
}} | }} | ||
==Yoshi's Island N64== | ===Yoshi's Island N64=== | ||
===Origin=== | ====Origin==== | ||
This track serves as another remix of the main theme of ''Yoshi's Story'', alongside the fittingly titled [[Music (SSBM)#Yoshi's Story|''Yoshi's Story'' music track]]. This piece has been directly ported from [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the {{SSB|Yoshi's Island}} stage, where it in turn, also plays in ''Melee'', which features Yoshi's Island as a returning stage. | This track serves as another remix of the main theme of ''Yoshi's Story'', alongside the fittingly titled [[Music (SSBM)#Yoshi's Story|''Yoshi's Story'' music track]]. This piece has been directly ported from [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the {{SSB|Yoshi's Island}} stage, where it in turn, also plays in ''Melee'', which features Yoshi's Island as a returning stage. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
Line 479: | Line 479: | ||
|link=[http://www.youtube.com/watch?v=40SjNtbuNYU] | |link=[http://www.youtube.com/watch?v=40SjNtbuNYU] | ||
}} | }} | ||
==Dream Land N64== | ===Dream Land N64=== | ||
===Origin=== | ====Origin==== | ||
Like [[Music (SSBM)#Fountain of Dreams|''Fountain of Dreams'']], this track is also a remix of the well-known {{SSBBMusicLink|Kirby|Gourmet Race}} theme. However, unlike ''Fountain of Dreams'', this remix is more faithful to the original piece, being very upbeat and chirpy. This track has been directly ported from [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the [[Dream Land]] stage, where it in turn, also plays in ''Melee'', which features Dream Land as a returning stage. | Like [[Music (SSBM)#Fountain of Dreams|''Fountain of Dreams'']], this track is also a remix of the well-known {{SSBBMusicLink|Kirby|Gourmet Race}} theme. However, unlike ''Fountain of Dreams'', this remix is more faithful to the original piece, being very upbeat and chirpy. This track has been directly ported from [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the [[Dream Land]] stage, where it in turn, also plays in ''Melee'', which features Dream Land as a returning stage. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
Line 493: | Line 493: | ||
|link=[http://www.youtube.com/watch?v=cuj4gcUQ1MA] | |link=[http://www.youtube.com/watch?v=cuj4gcUQ1MA] | ||
}} | }} | ||
==Super Mario Bros. 3== | ===Super Mario Bros. 3=== | ||
===Origin=== | ====Origin==== | ||
This track is a rock-based arrangement of two music tracks from ''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'', the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when [[Mario]] or [[Luigi]] travelled across the [[supermariowiki:World Map|World Map]] of [[supermariowiki:World 1|World 1]]. | This track is a rock-based arrangement of two music tracks from ''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'', the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when [[Mario]] or [[Luigi]] travelled across the [[supermariowiki:World Map|World Map]] of [[supermariowiki:World 1|World 1]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 509: | Line 509: | ||
|link=[http://www.youtube.com/watch?v=5XK4Qot9OBk] | |link=[http://www.youtube.com/watch?v=5XK4Qot9OBk] | ||
}} | }} | ||
==Saria's Theme== | ===Saria's Theme=== | ||
===Origin=== | ====Origin==== | ||
This track is an ocarina/flute-based remix of the music that would play when [[Link]] ventured through the [[zeldawiki:Lost Woods|Lost Woods]] in ''[[The Legend of Zelda: Ocarina of Time]]''. This same piece was also comprised into a melody Link could play on his ocarina, named ''Saria's Song'', as it was Link's friend [[zeldawiki:Saria|Saria]] that teaches Link how to play ''Saria's Song''. The melody can then be used to contact Saria from afar. As the piece has such a strong association with Saria, the music track was named accordingly. The version Link could play on his ocarina would typically only play very briefly, but certain points of the game can trigger the full piece to be played on Link's ocarina. | This track is an ocarina/flute-based remix of the music that would play when [[Link]] ventured through the [[zeldawiki:Lost Woods|Lost Woods]] in ''[[The Legend of Zelda: Ocarina of Time]]''. This same piece was also comprised into a melody Link could play on his ocarina, named ''Saria's Song'', as it was Link's friend [[zeldawiki:Saria|Saria]] that teaches Link how to play ''Saria's Song''. The melody can then be used to contact Saria from afar. As the piece has such a strong association with Saria, the music track was named accordingly. The version Link could play on his ocarina would typically only play very briefly, but certain points of the game can trigger the full piece to be played on Link's ocarina. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
===Other Uses=== | ====Other Uses==== | ||
===Trivia=== | ====Trivia==== | ||
*In [[PAL]] versions of ''Super Smash Bros. Melee'', the track is named after its title in ''The Legend of Zelda: Ocarina of Time'', that being '''''Saria's Song'''''. | *In [[PAL]] versions of ''Super Smash Bros. Melee'', the track is named after its title in ''The Legend of Zelda: Ocarina of Time'', that being '''''Saria's Song'''''. | ||
Line 526: | Line 526: | ||
|link=[http://www.youtube.com/watch?v=L9vKYgCvHAw] | |link=[http://www.youtube.com/watch?v=L9vKYgCvHAw] | ||
}} | }} | ||
==Battle Theme== | ===Battle Theme=== | ||
===Origin=== | ====Origin==== | ||
This track is a synthesized medley of threee music pieces from ''[[bulbapedia:Pokémon Gold and Silver Versions|Pokémon Gold and Silver Versions]]''. The first of these is the standard [[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle!]] theme, based upon its ''Gold & Silver'' incarnation. the sub-track from which this overall music piece takes its name. In ''Pokémon Gold and Silver Versions'', this would play whenever the [[Pokémon Trainer]] encountered a wild Pokémon that is not classed as [[bulbapedia:Legendary Pokémon|legendary]]. The second sub-track is the ''Johto Gym Leader Theme''. The final sub-track is a remixed excerpt of the music that would play when the player fought [[bulbapedia:Lance|Lance]] or [[bulbapedia:Red (character)|Red]]. | This track is a synthesized medley of threee music pieces from ''[[bulbapedia:Pokémon Gold and Silver Versions|Pokémon Gold and Silver Versions]]''. The first of these is the standard [[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle!]] theme, based upon its ''Gold & Silver'' incarnation. the sub-track from which this overall music piece takes its name. In ''Pokémon Gold and Silver Versions'', this would play whenever the [[Pokémon Trainer]] encountered a wild Pokémon that is not classed as [[bulbapedia:Legendary Pokémon|legendary]]. The second sub-track is the ''Johto Gym Leader Theme''. The final sub-track is a remixed excerpt of the music that would play when the player fought [[bulbapedia:Lance|Lance]] or [[bulbapedia:Red (character)|Red]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 543: | Line 543: | ||
|link=[http://www.youtube.com/watch?v=75VzljdUE-s] | |link=[http://www.youtube.com/watch?v=75VzljdUE-s] | ||
}} | }} | ||
==Fire Emblem== | ===Fire Emblem=== | ||
===Origin=== | ====Origin==== | ||
This track is an arragement of two music tracks from across the ''[[Fire Emblem (universe)|Fire Emblem]]'' series. The first of these is the ''Character Recruitment Theme'', a track debuting in ''[[fireemblemwiki:Fire_Emblem:_Ankoku_Ryuu_to_Hikari_no_Tsurugi|Fire Emblem: Snkoku Ryuu to Hikari no Tsurugi]]'' that would play whenever a new recruit joined Marth's army. The second sub-track is a remix of the ''[[List of SSBB Music (Fire Emblem series)#Fire Emblem Theme|Fire Emblem Main Theme]]''. | This track is an arragement of two music tracks from across the ''[[Fire Emblem (universe)|Fire Emblem]]'' series. The first of these is the ''Character Recruitment Theme'', a track debuting in ''[[fireemblemwiki:Fire_Emblem:_Ankoku_Ryuu_to_Hikari_no_Tsurugi|Fire Emblem: Snkoku Ryuu to Hikari no Tsurugi]]'' that would play whenever a new recruit joined Marth's army. The second sub-track is a remix of the ''[[List of SSBB Music (Fire Emblem series)#Fire Emblem Theme|Fire Emblem Main Theme]]''. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 561: | Line 561: | ||
}} | }} | ||
==Mach Rider== | ===Mach Rider=== | ||
===Origin=== | ====Origin==== | ||
This track is a synthesized remix of the music that would play during any sort of gameplay in the NES game ''Mach Rider''. | This track is a synthesized remix of the music that would play during any sort of gameplay in the NES game ''Mach Rider''. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Original Composition: Hirokazu Andō | Original Composition: Hirokazu Andō | ||
===Other Uses=== | ====Other Uses==== | ||
The track would also play on the adventure and event stage, [[F-Zero Grand Prix]]. | The track would also play on the adventure and event stage, [[F-Zero Grand Prix]]. | ||
Line 579: | Line 579: | ||
|link=[http://www.youtube.com/watch?v=Ij0HptqoBxI] | |link=[http://www.youtube.com/watch?v=Ij0HptqoBxI] | ||
}} | }} | ||
==Mother 2== | ===Mother 2=== | ||
===Origin=== | ====Origin==== | ||
This track is a quaint, soft rock remix of the [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']] theme from NES game ''[[wikibound:Mother|Mother]]''. The music piece first played on any overworld area while [[wikibound:Ninten|Ninten]] was on his own. As soon as Ninten gains an ally to walk with, the music will change to ''Bein' Friends''. | This track is a quaint, soft rock remix of the [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']] theme from NES game ''[[wikibound:Mother|Mother]]''. The music piece first played on any overworld area while [[wikibound:Ninten|Ninten]] was on his own. As soon as Ninten gains an ally to walk with, the music will change to ''Bein' Friends''. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 596: | Line 596: | ||
}} | }} | ||
==Dr. Mario== | ===Dr. Mario=== | ||
===Origin=== | ====Origin==== | ||
In ''[[supermariowiki:Dr. Mario (game)|Dr. Mario]]'' for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was ''[[List of SSBB Music (Nintendo series)#Chill (Dr. Mario)|Chill]]'', while the other was ''Fever''. This track is a remix of the ''Fever'' theme. | In ''[[supermariowiki:Dr. Mario (game)|Dr. Mario]]'' for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was ''[[List of SSBB Music (Nintendo series)#Chill (Dr. Mario)|Chill]]'', while the other was ''Fever''. This track is a remix of the ''Fever'' theme. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai | ||
Line 612: | Line 612: | ||
|link=[http://www.youtube.com/watch?v=Rv10snOJ3-w] | |link=[http://www.youtube.com/watch?v=Rv10snOJ3-w] | ||
}} | }} | ||
==Balloon Fighter== | ===Balloon Fighter=== | ||
===Origin=== | ====Origin==== | ||
This track is a direct 8-bit port of the music that would play in [[nwiki:NES]] game ''Balloon Fight'' during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. | This track is a direct 8-bit port of the music that would play in [[nwiki:NES]] game ''Balloon Fight'' during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
==Victory themes== | ===Victory themes=== | ||
{{Main|Victory theme}} | {{Main|Victory theme}} | ||
Line 629: | Line 629: | ||
|link=[http://www.youtube.com/watch?v=Fo_OCQouUbE] | |link=[http://www.youtube.com/watch?v=Fo_OCQouUbE] | ||
}} | }} | ||
==Metal Battle== | ===Metal Battle=== | ||
===Usage=== | ====Usage==== | ||
This track will play when the player battles [[Metal Mario]], or [[Metal Bros.|Metal Mario and Metal Luigi]] in [[Adventure Mode]] on the {{SSBM|Battlefield}} stage. | This track will play when the player battles [[Metal Mario]], or [[Metal Bros.|Metal Mario and Metal Luigi]] in [[Adventure Mode]] on the {{SSBM|Battlefield}} stage. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition and arrangements copyright Nintendo. | Composition and arrangements copyright Nintendo. | ||
Line 643: | Line 643: | ||
|link=[http://www.youtube.com/watch?v=u72SLGULM8A] | |link=[http://www.youtube.com/watch?v=u72SLGULM8A] | ||
}} | }} | ||
==Battlefield== | ===Battlefield=== | ||
===Usage=== | ====Usage==== | ||
This track will usually play when the player participates in a standard [[Vs. mode|Melee]] on the {{SSBM|Battlefield}} stage, or fights on the Battlefield stage during [[Classic Mode]], or when battling the [[Fighting Wire Frames]] during [[Adventure Mode]]. ''Battlefield'' will also play while the [[Race to the Finish]] mode is being played. | This track will usually play when the player participates in a standard [[Vs. mode|Melee]] on the {{SSBM|Battlefield}} stage, or fights on the Battlefield stage during [[Classic Mode]], or when battling the [[Fighting Wire Frames]] during [[Adventure Mode]]. ''Battlefield'' will also play while the [[Race to the Finish]] mode is being played. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 657: | Line 657: | ||
|link=[http://www.youtube.com/watch?v=L8EfpcF9rRc] | |link=[http://www.youtube.com/watch?v=L8EfpcF9rRc] | ||
}} | }} | ||
==Final Destination== | ===Final Destination=== | ||
===Origin=== | ====Origin==== | ||
This track is a climactic, orchestral remix of [[List of SSBB Music (Super Smash Bros. series)#Credits (Super Smash Bros.)|The Credits theme of ''Super Smash Bros.'']] | This track is a climactic, orchestral remix of [[List of SSBB Music (Super Smash Bros. series)#Credits (Super Smash Bros.)|The Credits theme of ''Super Smash Bros.'']] | ||
===Usage=== | ====Usage==== | ||
This track will usually play whenever the {{SSBM|Final Destination}} stage is being used outside of battles involving [[Giga Bowser]]. | This track will usually play whenever the {{SSBM|Final Destination}} stage is being used outside of battles involving [[Giga Bowser]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 673: | Line 673: | ||
|link=[http://www.youtube.com/watch?v=qG_w5blNoy8], [http://www.youtube.com/watch?v=XbOqFrTrFR0] | |link=[http://www.youtube.com/watch?v=qG_w5blNoy8], [http://www.youtube.com/watch?v=XbOqFrTrFR0] | ||
}} | }} | ||
==Menu== | ===Menu=== | ||
===Usage=== | ====Usage==== | ||
Both of the tracks ''Menu 1'' and ''Menu 2'' would be available music pieces that would play on the game's main [[Modes|menu]] system. | Both of the tracks ''Menu 1'' and ''Menu 2'' would be available music pieces that would play on the game's main [[Modes|menu]] system. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 688: | Line 688: | ||
}} | }} | ||
==How to Play== | ===How to Play=== | ||
===Usage=== | ====Usage==== | ||
''How to Play'' will play when the player is viewing the tutorial movie that can be seen by waiting on the [[title screen]] for a short length of time, or by accessing it through [[Movies|Archives]]. | ''How to Play'' will play when the player is viewing the tutorial movie that can be seen by waiting on the [[title screen]] for a short length of time, or by accessing it through [[Movies|Archives]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 702: | Line 702: | ||
|link=[http://www.youtube.com/watch?v=waMXTrx4SGw] | |link=[http://www.youtube.com/watch?v=waMXTrx4SGw] | ||
}} | }} | ||
==Targets!== | ===Targets!=== | ||
===Usage=== | ====Usage==== | ||
''Targets!'' will play when the player participates in the [[Target Smash!!|Break The Targets!]] mode. | ''Targets!'' will play when the player participates in the [[Target Smash!!|Break The Targets!]] mode. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 716: | Line 716: | ||
|link=[http://www.youtube.com/watch?v=1W9OBTfioHI] | |link=[http://www.youtube.com/watch?v=1W9OBTfioHI] | ||
}} | }} | ||
==Multi-Man Melee 1== | ===Multi-Man Melee 1=== | ||
===Origin=== | ====Origin==== | ||
This track was an original creation for ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening (Super Smash Bros. Melee)''. | This track was an original creation for ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening (Super Smash Bros. Melee)''. | ||
===Usage=== | ====Usage==== | ||
This track could play whenever the player participated in a [[Multi-Man Melee and Brawl|Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}. | This track could play whenever the player participated in a [[Multi-Man Melee and Brawl|Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 732: | Line 732: | ||
|link=[http://www.youtube.com/watch?v=KLND_im2gks] | |link=[http://www.youtube.com/watch?v=KLND_im2gks] | ||
}} | }} | ||
==Multi-Man Melee 2== | ===Multi-Man Melee 2=== | ||
===Usage=== | ====Usage==== | ||
This track could play whenever the player participated in a [[Multi-Man Melee and Brawl|Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 1''. It is also the alternate music track that may play on {{SSBM|Final Destination}}. | This track could play whenever the player participated in a [[Multi-Man Melee and Brawl|Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 1''. It is also the alternate music track that may play on {{SSBM|Final Destination}}. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 746: | Line 746: | ||
|link=[http://www.youtube.com/watch?v=J6ZdLr4AY1g] | |link=[http://www.youtube.com/watch?v=J6ZdLr4AY1g] | ||
}} | }} | ||
==All-Star== | ===All-Star=== | ||
===Origin=== | ====Origin==== | ||
This track is a remix of the music that would play when [[Kirby]] rested in a Save Room in ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. | This track is a remix of the music that would play when [[Kirby]] rested in a Save Room in ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. | ||
===Usage=== | ====Usage==== | ||
''All-Star'' would play when the player's character was in the [[All-Star Rest Area]], which is only accessable in [[All-Star Mode]], inbetween battles. | ''All-Star'' would play when the player's character was in the [[All-Star Rest Area]], which is only accessable in [[All-Star Mode]], inbetween battles. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 762: | Line 762: | ||
|link=[http://www.youtube.com/watch?v=VhSWVgKV7vY], [http://www.youtube.com/watch?v=GR1YAEu6Z8w] | |link=[http://www.youtube.com/watch?v=VhSWVgKV7vY], [http://www.youtube.com/watch?v=GR1YAEu6Z8w] | ||
}} | }} | ||
==Tournament== | ===Tournament=== | ||
===Usage=== | ====Usage==== | ||
Both ''Tournament 1'' and ''Tournament 2'' may randomly play when the player is viewing the tournament grid in [[Tournament Mode]]. | Both ''Tournament 1'' and ''Tournament 2'' may randomly play when the player is viewing the tournament grid in [[Tournament Mode]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 776: | Line 776: | ||
|link=[http://www.youtube.com/watch?v=cU_QuldpVG0] | |link=[http://www.youtube.com/watch?v=cU_QuldpVG0] | ||
}} | }} | ||
==Trophy== | ===Trophy=== | ||
===Usage=== | ====Usage==== | ||
''Trophy'' will play when the player is participating in game modes that can result in the attainment of trophies, those being [[Lottery]] and [[Trophy Collector]]. | ''Trophy'' will play when the player is participating in game modes that can result in the attainment of trophies, those being [[Lottery]] and [[Trophy Collector]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 790: | Line 790: | ||
|link=[http://www.youtube.com/watch?v=TVXdekwNDcA] | |link=[http://www.youtube.com/watch?v=TVXdekwNDcA] | ||
}} | }} | ||
==Classic Intro== | ===Classic Intro=== | ||
===Usage=== | ====Usage==== | ||
''Classic Intro'' will play during [[Classic Mode]] when the player's next opponent is being revealed, just before the battle begins. | ''Classic Intro'' will play during [[Classic Mode]] when the player's next opponent is being revealed, just before the battle begins. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 804: | Line 804: | ||
|link=[http://www.youtube.com/watch?v=nkAhJJpgQCo] | |link=[http://www.youtube.com/watch?v=nkAhJJpgQCo] | ||
}} | }} | ||
==Adventure Intro== | ===Adventure Intro=== | ||
===Usage=== | ====Usage==== | ||
''Adventure Intro'' will play during [[Classic Mode]] when the player's next level is being revealed, just before the stage begins. | ''Adventure Intro'' will play during [[Classic Mode]] when the player's next level is being revealed, just before the stage begins. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 818: | Line 818: | ||
|link=[http://www.youtube.com/watch?v=7rrsjVteQNQ], [http://www.youtube.com/watch?v=_Uqf3MEXJN0] | |link=[http://www.youtube.com/watch?v=7rrsjVteQNQ], [http://www.youtube.com/watch?v=_Uqf3MEXJN0] | ||
}} | }} | ||
==Stage Clear== | ===Stage Clear=== | ||
===Usage=== | ====Usage==== | ||
''Stage Clear 1'' and ''Stage Clear 2'' both have an even chance of playing when the player completes a stage during [[Classic Mode]] or [[Adventure Mode]], including bonus stages. | ''Stage Clear 1'' and ''Stage Clear 2'' both have an even chance of playing when the player completes a stage during [[Classic Mode]] or [[Adventure Mode]], including bonus stages. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 832: | Line 832: | ||
|link=[http://www.youtube.com/watch?v=TcJkINT4KWQ] | |link=[http://www.youtube.com/watch?v=TcJkINT4KWQ] | ||
}} | }} | ||
==Continue== | ===Continue=== | ||
===Usage=== | ====Usage==== | ||
''Continue'' will play when the player's character loses all of their [[stock]] during [[Classic Mode]] or [[Adventure Mode]], and is given the option to [[continue]] the mode at the expense of [[Coins (collectable)|coins]]. | ''Continue'' will play when the player's character loses all of their [[stock]] during [[Classic Mode]] or [[Adventure Mode]], and is given the option to [[continue]] the mode at the expense of [[Coins (collectable)|coins]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 846: | Line 846: | ||
|link=[http://www.youtube.com/watch?v=JKdYWeMQwsI] | |link=[http://www.youtube.com/watch?v=JKdYWeMQwsI] | ||
}} | }} | ||
==Game Over== | ===Game Over=== | ||
===Usage=== | ====Usage==== | ||
''Game Over'' will play when the player loses all of their stock on [[Classic Mode]] or [[Adventure Mode]] and does not have enough coins to [[continue]] the mode, or chose not to do so. | ''Game Over'' will play when the player loses all of their stock on [[Classic Mode]] or [[Adventure Mode]] and does not have enough coins to [[continue]] the mode, or chose not to do so. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 860: | Line 860: | ||
|link=[http://www.youtube.com/watch?v=qC0PRDLiZ50] | |link=[http://www.youtube.com/watch?v=qC0PRDLiZ50] | ||
}} | }} | ||
==New Trophy== | ===New Trophy=== | ||
===Usage=== | ====Usage==== | ||
''New Trophy'' played when the player collected a randomly obtainable trophy via methods such as [[Lottery]] and [[Snag the Trophies]]. | ''New Trophy'' played when the player collected a randomly obtainable trophy via methods such as [[Lottery]] and [[Snag the Trophies]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 874: | Line 874: | ||
|link=[http://www.youtube.com/watch?v=Za2ex4Gej0g] | |link=[http://www.youtube.com/watch?v=Za2ex4Gej0g] | ||
}} | }} | ||
==Rare Trophy== | ===Rare Trophy=== | ||
===Usage=== | ====Usage==== | ||
''Rare Trophy'' played when the player collected a rare trophy, such as one of a character, via methods such as [[Classic Mode]]. | ''Rare Trophy'' played when the player collected a rare trophy, such as one of a character, via methods such as [[Classic Mode]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 888: | Line 888: | ||
|link=[http://www.youtube.com/watch?v=1sX_B1lw-50] | |link=[http://www.youtube.com/watch?v=1sX_B1lw-50] | ||
}} | }} | ||
==Challenger!== | ===Challenger!=== | ||
===Usage=== | ====Usage==== | ||
''Challenger!'' played on the Challenger Approaching screen prior to a character unlock battle. | ''Challenger!'' played on the Challenger Approaching screen prior to a character unlock battle. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 902: | Line 902: | ||
|link=[http://www.youtube.com/watch?v=HmwdGDlAJPM], [http://www.youtube.com/watch?v=i1lnOy0O2JM], [http://www.youtube.com/watch?v=buI4UXhoPGc] | |link=[http://www.youtube.com/watch?v=HmwdGDlAJPM], [http://www.youtube.com/watch?v=i1lnOy0O2JM], [http://www.youtube.com/watch?v=buI4UXhoPGc] | ||
}} | }} | ||
==New Feature== | ===New Feature=== | ||
===Usage=== | ====Usage==== | ||
One of ''New Feature 1'', ''New Feature 2'' and ''New Feature 3'' would play at random when the player unlocked a significant new feature such as a playable [[character]] or [[stage]]. | One of ''New Feature 1'', ''New Feature 2'' and ''New Feature 3'' would play at random when the player unlocked a significant new feature such as a playable [[character]] or [[stage]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 916: | Line 916: | ||
|link=[http://www.youtube.com/watch?v=3Q5A-D09USc] | |link=[http://www.youtube.com/watch?v=3Q5A-D09USc] | ||
}} | }} | ||
==Hammer== | ===Hammer=== | ||
===Origin=== | ====Origin==== | ||
In ''[[Donkey Kong (game)|Donkey Kong]]'', whenever [[Mario|Jumpman]] grabbed the [[Hammer]], the music track ''Hammer'' would play as Jumpman swung it repeatedly. | In ''[[Donkey Kong (game)|Donkey Kong]]'', whenever [[Mario|Jumpman]] grabbed the [[Hammer]], the music track ''Hammer'' would play as Jumpman swung it repeatedly. | ||
===Usage=== | ====Usage==== | ||
In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Melee''. | In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Melee''. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition & arrangements copyright Nintendo. | Composition & arrangements copyright Nintendo. | ||
Line 933: | Line 933: | ||
}} | }} | ||
==Starman== | ===Starman=== | ||
===Origin=== | ====Origin==== | ||
This short, looping track debuted in ''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]'', where it would play whenever [[Mario]] or [[Luigi]] obtained the [[Starman (item)|Starman]] power-up. | This short, looping track debuted in ''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]'', where it would play whenever [[Mario]] or [[Luigi]] obtained the [[Starman (item)|Starman]] power-up. | ||
===Usage=== | ====Usage==== | ||
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage. | Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Composition & arrangements copyright Nintendo. | Composition & arrangements copyright Nintendo. | ||
Line 949: | Line 949: | ||
|link=[http://www.youtube.com/watch?v=Vl-Ko9gVdbA] | |link=[http://www.youtube.com/watch?v=Vl-Ko9gVdbA] | ||
}} | }} | ||
==Warning Siren== | ===Warning Siren=== | ||
===Usage=== | ====Usage==== | ||
''Warning Siren'' will play exclusively in [[Adventure Mode]], specifically [[Adventure Mode#Part 2: Escape Zebes|Escape Zebes]]. Therefore, this track will always play on the [[Brinstar Escape Shaft]] stage. | ''Warning Siren'' will play exclusively in [[Adventure Mode]], specifically [[Adventure Mode#Part 2: Escape Zebes|Escape Zebes]]. Therefore, this track will always play on the [[Brinstar Escape Shaft]] stage. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 963: | Line 963: | ||
|link=[http://www.youtube.com/watch?v=L8BqnXOBJHg] | |link=[http://www.youtube.com/watch?v=L8BqnXOBJHg] | ||
}} | }} | ||
==Ending== | ===Ending=== | ||
===Usage=== | ====Usage==== | ||
This short piece will serve as a victory theme when the player completes [[Classic Mode]], [[Adventure Mode]] or [[All-Star Mode]]. | This short piece will serve as a victory theme when the player completes [[Classic Mode]], [[Adventure Mode]] or [[All-Star Mode]]. | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
Line 977: | Line 977: | ||
|link=[http://www.youtube.com/watch?v=XHpXEfa1kzk] | |link=[http://www.youtube.com/watch?v=XHpXEfa1kzk] | ||
}} | }} | ||
==Giga Bowser== | ===Giga Bowser=== | ||
===Origin=== | ====Origin==== | ||
This track is a spacial remix of ''Final Destination (Melee)''. It plays whenever the player fought [[Giga Bowser]] during [[Adventure Mode]]. The track could also randomly be played on a standard match on the [[Final Destination (SSBM)|Final Destination]] stage. | This track is a spacial remix of ''Final Destination (Melee)''. It plays whenever the player fought [[Giga Bowser]] during [[Adventure Mode]]. The track could also randomly be played on a standard match on the [[Final Destination (SSBM)|Final Destination]] stage. | ||
===Usage=== | ====Usage==== | ||
===Composition & Arrangements=== | ====Composition & Arrangements==== | ||
Copyright HAL Laboratory, Inc. | Copyright HAL Laboratory, Inc. | ||
==Other music tracks== | ===Other music tracks=== | ||
The sound room features 80 entries in its Music list (00-79), but this is not the full selection of music in the actual game. Many would identify the "Giga Bowser" battle music, a distorted techno remix of Final Destination, as track #80, the 81st track. In the Debug menu, one can find several unused short pieces as well. | The sound room features 80 entries in its Music list (00-79), but this is not the full selection of music in the actual game. Many would identify the "Giga Bowser" battle music, a distorted techno remix of Final Destination, as track #80, the 81st track. In the Debug menu, one can find several unused short pieces as well. | ||
==Unlocking Method== | ===Unlocking Method=== | ||
[[Alternate music|Alternate tracks]] can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after {{SSBM|Marth}} and {{SSBM|Young Link}} are unlocked). Track #55 only plays when the [[Sound Test (SSBM)|Sound Test]] is unlocked. | [[Alternate music|Alternate tracks]] can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after {{SSBM|Marth}} and {{SSBM|Young Link}} are unlocked). Track #55 only plays when the [[Sound Test (SSBM)|Sound Test]] is unlocked. | ||
Revision as of 20:59, April 2, 2013
The music of Super Smash Bros. Melee was performed by a group credited as Orchestra Melee. The tracks as they are presented in the game's Sound Test are listed and described here.
Music tracks
Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.
Opening | |
---|---|
Track title | Opening |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Link | [1] |
Opening
Origin
Opening is an original piece of music for Super Smash Bros. Melee, and forms the basis for the game's main theme. Part of the track has been derived from the track Butter Building from the Kirby game Kirby's Adventure. Also, the opening notes of the main theme bear a resemblance to the credits music from the original Star Fox. Many other music tracks in Melee are remixes of Opening.
Usage
This track plays when Melee's Opening Sequence plays, prior to the title screen.
Composition & Arrangements
Arrangement Supervisor: Kentaro Ishizaka
Composer: HAL Laboratory, Inc.
Arranger: HAL Laboratory, Inc.
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Princess Peach's Castle | |
---|---|
Track title | Princess Peach's Castle |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | Princess Peach's Castle |
Link | [2] |
Princess Peach's Castle
Origin
This track serves as an overlapping arrangement of two popular music tracks from Super Mario Bros. The first of which is the Ground Theme, which would play on any level that did not take place underground, underwater or within a Bowser Castle. The second sub-track is the Underground Theme, which would originally play on any level that took place underground, often the second level within a World.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Kōji Kondō
Rainbow Cruise | |
---|---|
Track title | Rainbow Cruise |
Universe | Super Mario Bros. |
Debut game | Super Mario 64, Super Mario Bros. |
Stage of usage | Rainbow Cruise |
Link | [3] |
Rainbow Cruise
Origin
This track is an arrangement of two popular music pieces from the Mario series. The first of these is a remix of Super Mario 64's Slider theme, which would play when Mario was attempting a slide-based bonus area, adventuring through Tick Tock Clock, and eventually Rainbow Ride, the level that the Rainbow Cruise stage is based upon. The second sub-track within this overall piece is a remix of the Underwater Theme from Super Mario Bros., a track that would play on any level of Super Mario Bros. where Mario was required to swim.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Kōji Kondō
Kongo Jungle | |
---|---|
Track title | Kongo Jungle |
Universe | Donkey Kong |
Debut game | Donkey Kong 64 |
Stage of usage | Kongo Jungle |
Link | [4] |
Kongo Jungle
Origin
This track is a cover band re-performance of the somewhat infamous DK Rap, originating from Donkey Kong 64 with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr.
Composition & Arrangements
Vocals: James W. Norwood Jr.
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Trivia
- While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one hell of a guy" into "But this Kong's one heck of a guy", to avoid potential offense.
Jungle Japes | |
---|---|
Track title | Jungle Japes |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Stage of usage | Jungle Japes |
Link | [5] |
Jungle Japes
Origin
This track is a calm and atmospheric remix of the popular music piece from Donkey Kong Country, DK Island Swing, referred to by Super Smash Bros. Brawl as Jungle Level. In Donkey Kong Country, this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: David Wise
Great Bay | |
---|---|
Track title | Great Bay |
Universe | The Legend of Zelda |
Debut game | The Legend of Zelda |
Stage of usage | Great Bay |
Link | [6] |
Great Bay
Origin
An orchestrated remix of the main theme of the NES game The Legend of Zelda, which then became a recurring theme in the Zelda franchise, being the base for music pieces such as Credits 2 (The Legend of Zelda: Ocarina of Time), Tal Tal Heights and Termina Field. In The Legend of Zelda, this track played when Link explored the overworld of Hyrule.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Temple | |
---|---|
Track title | Temple |
Universe | The Legend of Zelda |
Debut game | Zelda II: Adventure of Link |
Stage of usage | Temple |
Link | [7] |
Temple
Origin
This track is a calm and atmospheric remix of the music that would play when Link ventured through a dungeon area in Zelda II: The Adventure of Link.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Akito Nakatsuka
Brinstar | |
---|---|
Track title | Brinstar |
Universe | Metroid |
Debut game | Metroid |
Stage of usage | Brinstar |
Link | [8] |
Brinstar
Origin
This track is a medley of three music pieces from NES game Metroid, though the majority consists of one sub-track. This track a techno remix of the music that would play when Samus Aran ventured through the Brinstar area. This is then followed by the Game Start soundbyte, which played in Metroid during the very moment Samus arrived at Planet Zebes. The third sub-track is a remix of the low-key and hollow Title Screen Theme of Metroid, which, as the name would imply, played on the game's title screen.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Hirokazu Tanaka
Brinstar Depths | |
---|---|
Track title | Brinstar Depths |
Universe | Metroid |
Debut game | Metroid |
Stage of usage | Brinstar |
Link | [9] |
Brinstar Depths
Origin
This track is a synth, techno remix of the music that would play in Metroid when Samus Aran ventured through general areas of Planet Zebes towards the end of the game, combined with the music that would play within a room containing a new item.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Hirokazu Tanaka
Yoshi's Story | |
---|---|
Track title | Yoshi's Story |
Universe | Yoshi |
Debut game | Yoshi's Story |
Stage of usage | Yoshi's Story |
Link | [10] |
Yoshi's Story
Origin
This track is an upbeat remix of the main theme of Nintendo 64 game Yoshi's Story, also being more fast-paced in the process. In Yoshi's Story, this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in Yoshi's Story.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Yoshi's Island | |
---|---|
Track title | Yoshi's Island |
Universe | Super Mario Bros. |
Debut game | Super Mario World |
Stage of usage | Yoshi's Island |
Link | [11] |
Yoshi's Island
Origin
This track is a banjo-based remix of a music piece originating in Super Mario World, that being the music that would play on most athletic levels, some of which are situated on Yoshi's Island, hence the stage that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World and following games.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Kōji Kondō
Fountain of Dreams | |
---|---|
Track title | Fountain of Dreams |
Universe | Kirby |
Debut game | Kirby Super Star |
Stage of usage | Green Greens |
Availability | Unlockable |
Link | [12] |
Fountain of Dreams
Origin
This track is an orchestrated and atmospheric remix of the popular Gourmet Race track from the Kirby games, starting with Kirby Super Star. The Gourmet Race music track would play in Kirby Super Star when Kirby challenged King Dedede to a Gourmet Race, where the two would race to the finish line while trying to eat as many pieces of food as possible.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Jun Ishikawa
Green Greens | |
---|---|
Track title | Green Greens |
Universe | Kirby |
Debut game | Kirby's Dream Land, Kirby Super Star |
Stage of usage | Green Greens |
Link | [13] |
Green Greens
Origin
The majority of this track serves as a lightly orchestral remix of the music that would play when Kirby ventured through any Green Greens-themed level in Kirby's Dream Land. However, the ending segment to this track is an excerpt of the music that would play when the Kirby Super Star sub-game Milky Way Wishes was drawing to a close.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Jun Ishikawa
Corneria | |
---|---|
Track title | Corneria |
Universe | Star Fox |
Debut game | Star Fox |
Stage of usage | Corneria |
Link | [14] |
Corneria
Origin
This track is an orchestral remix of the music that would play when Team Star Fox flew through the Venom area in Star Fox, with small excerpts of The Map Screen music inserted.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Hajime Hirasawa
Trivia
- The fact that a remix of the Venom music track of Star Fox 64 would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
Venom | |
---|---|
Track title | Venom |
Universe | Star Fox |
Debut game | Star Fox 64 |
Stage of usage | Corneria |
Link | [15] |
Venom
Origin
This track is an orchestral remix of the Main Theme of Star Fox 64, which would originally play in circumstances such as on the title screen, or at the completion of a mission.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Hajime Hirasawa
Pokémon Stadium | |
---|---|
Track title | Pokémon Stadium |
Universe | Pokémon |
Debut game | Pokémon Red, Green & Blue Versions |
Stage of usage | Pokémon Stadium |
Link | [16] |
Pokémon Stadium
Origin
This track is an orchestral remix of what is considered to be the Main Theme of Pokémon, a track that typically plays on the title screen or introductory movie of a Pokémon game.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Jun'ichi Masuda
Poké Floats | |
---|---|
Track title | Poké Floats |
Universe | Pokémon |
Debut game | Pokémon Red, Green & Blue Versions |
Stage of usage | Poké Floats |
Link | [17] |
Poké Floats
Origin
This track is a synthesized medley of three popular music pieces from the first generation of Pokémon, that containing Pokémon Red, Green and Blue Versions. The first of these is the standard Trainer Battle Theme, which would play whenever Red fought a regular trainer, that being a trainer that is not the player's rival, a Gym Leader, or a member of the Elite 4. The second music piece within the Poké Floats track is a remix of the Gym Leader Theme, a music piece that originally played when the player fought a Gym Leader, and the third sub-track is a remix of the standard Wild Pokémon Battle Theme, which would play when a Pokémon Trainer encountered a wild Pokémon in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Jun'ichi Masuda
Mute City | |
---|---|
Track title | Mute City |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Mute City |
Link | [18] |
Mute City
Origin
This track is a rock-based remix of the music that would play when a character was racing through the Mute City racecourse in F-Zero for the SNES, and F-Zero X. Mute City was the first racetrack in both of these games.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Naoto Ishida, Yumiko Kanki
Big Blue | |
---|---|
Track title | Big Blue |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Big Blue |
Link | [19] |
Big Blue
Origin
This track is a rock-based remix of the music that would play in F-Zero for the SNES when a character raced on a course situated on the Big Blue planet. The music piece was also used in F-Zero X.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Naoto Ishida, Yumiko Kanki
Mother | |
---|---|
Track title | Mother |
Universe | EarthBound |
Debut game | Mother |
Stage of usage | Onett |
Link | [20] |
Mother
Origin
This track is somewhat of a medley of music tracks from the original Mother game for the NES. The first of these is named Bein' Friends, which is chronologically the second track that would play when Ninten explored the over world after he gains his first ally, Lloyd. The second track is a remix of the Eight Melodies theme, the music piece that Mother revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard Battle Theme, which would play when Ninten and his friends fought any standard enemy that is not a boss.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Keiichi Suzuki
EarthBound | |
---|---|
Track title | EarthBound |
Universe | EarthBound |
Debut game | EarthBound |
Stage of usage | Fourside |
EarthBound
Origin
This track is a combination of two music tracks from SNES game EarthBound. The first of which is a remix of the music that would play when Ness and friends explored the city of Fourside. This is largely down to this music playing on Super Smash Bros. Melee's Fourside stage. The second half to this track consists of the first half of the Eight Melodies, which is also prominent in the Mother track.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Mushroom Kingdom | |
---|---|
Track title | Mushroom Kingdom |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [21] |
Mushroom Kingdom
Origin
This track is a direct 8-bit port of the classic music that would play in Super Mario Bros. when Mario or Luigi ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in Bowser's Castle.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Mushroom Kingdom (Finale) | |
---|---|
Track title | Mushroom Kingdom (Finale) |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [22] |
Mushroom Kingdom (Finale)
Origin
In Super Mario Bros., when the time limit on a level came close to running out, the background music (sometimes known as Hurry Up! Theme) would drastically speed up. This track is a direct port of said Hurry Up! Theme.
Usage
In a timed Vs. Match on the Mushroom Kingdom stage, this track will take over from the Mushroom Kingdom music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to Sudden Death.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Mushroom Kingdom II | |
---|---|
Track title | Mushroom Kingdom II |
Universe | Super Mario Bros. |
Debut game | Doki Doki Panic |
Stage of usage | Mushroom Kingdom II |
Link | [23] |
Mushroom Kingdom II
Origin
This track is a direct port of the 8-bit music that would play in Japanese NES game Doki Doki Panic, and Mario-themed remake Super Mario Bros. 2, whenever the player character ventured through an overgound, grassy level.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Mushroom Kingdom II (Finale) | |
---|---|
Track title | Mushroom Kingdom II (Finale) |
Universe | Super Mario Bros. |
Debut game | Doki Doki Panic |
Stage of usage | Mushroom Kingdom II |
Link | [24] |
Mushroom Kingdom II (Finale)
Origin
In Doki Doki Panic and Super Mario Bros. 2, this track would play whenever the player fought as boss, such as Birdo. This 8-bit piece has been directly ported for Super Smash Bros. Melee.
Usage
In a timed Vs. Match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to Sudden Death.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Icicle Mountain | |
---|---|
Track title | Icicle Mountain |
Universe | Ice Climber |
Debut game | Ice Climber |
Stage of usage | Icicle Mountain |
Link | [25] |
Icicle Mountain
Origin
This track is a synthesized arrangement of two music tracks from Ice Climber. The first of these is the Bonus Stage Theme, a track that would play when Popo or the Ice Climbers reached the summit of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard Mountain Theme, a track that would play on any level of gameplay prior to the Bonus Stage.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Akito Nakatsuka
Flat Zone | |
---|---|
Track title | Flat Zone |
Universe | Game & Watch |
Debut game | Super Smash Bros. Melee |
Stage of usage | Flat Zone |
Link | [26] |
Flat Zone
Origin
This track is an original composition designed for Super Smash Bros. Melee, the game which this track was directly ported from. Overlapping the track are "Game & Watch Bleeps", noises that a Game & Watch system would typically make.
Composition & Arrangements
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Kongo Jungle N64 | |
---|---|
Track title | Kongo Jungle N64 |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Stage of usage | Kongo Jungle 64 |
Link | [27] |
Kongo Jungle N64
Origin
Like Jungle Japes, this track is a remix of the popular DK Island Swing theme from Donkey Kong Country, also known as Jungle Level, which played on many overworld levels of the game. This piece has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the Congo Jungle stage, where it in turn, also plays in Melee, which features Kongo Jungle as a returning stage.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Trivia
Kongo Jungle 64, when it appeared in Super Smash Bros., was the pioneer of three other Jungle Level remixes to come afterwards, those being Jungle Japes in Melee, and both Jungle Level Ver.2 and Jungle Level in Super Smash Bros. Brawl.
Yoshi's Island N64 | |
---|---|
Track title | Yoshi's Island N64 |
Universe | Yoshi |
Debut game | Yoshi's Story |
Stage of usage | Yoshi's Island 64 |
Link | [28] |
Yoshi's Island N64
Origin
This track serves as another remix of the main theme of Yoshi's Story, alongside the fittingly titled Yoshi's Story music track. This piece has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the Yoshi's Island stage, where it in turn, also plays in Melee, which features Yoshi's Island as a returning stage.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Dream Land N64 | |
---|---|
Track title | Dream Land N64 |
Universe | Kirby |
Debut game | Kirby's Dream Land |
Stage of usage | Dream Land 64 |
Link | [29] |
Dream Land N64
Origin
Like Fountain of Dreams, this track is also a remix of the well-known Gourmet Race theme. However, unlike Fountain of Dreams, this remix is more faithful to the original piece, being very upbeat and chirpy. This track has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the Dream Land stage, where it in turn, also plays in Melee, which features Dream Land as a returning stage.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Super Mario Bros. 3 | |
---|---|
Track title | Super Mario Bros. 3 |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. 3 |
Stage of usage | Yoshi's Island |
Link | [30] |
Super Mario Bros. 3
Origin
This track is a rock-based arrangement of two music tracks from Super Mario Bros. 3, the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when Mario or Luigi travelled across the World Map of World 1.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Kōji Kondō
Saria's Theme | |
---|---|
Track title | Saria's Theme |
Universe | The Legend of Zelda |
Debut game | The Legend of Zelda: Ocarina of Time |
Stage of usage | Great Bay |
Link | [31] |
Saria's Theme
Origin
This track is an ocarina/flute-based remix of the music that would play when Link ventured through the Lost Woods in The Legend of Zelda: Ocarina of Time. This same piece was also comprised into a melody Link could play on his ocarina, named Saria's Song, as it was Link's friend Saria that teaches Link how to play Saria's Song. The melody can then be used to contact Saria from afar. As the piece has such a strong association with Saria, the music track was named accordingly. The version Link could play on his ocarina would typically only play very briefly, but certain points of the game can trigger the full piece to be played on Link's ocarina.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Other Uses
Trivia
- In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.
Battle Theme | |
---|---|
Track title | Battle Theme |
Universe | Pokémon |
Debut game | Pokémon Gold & Silver Versions |
Stage of usage | Pokémon Stadium |
Link | [32] |
Battle Theme
Origin
This track is a synthesized medley of threee music pieces from Pokémon Gold and Silver Versions. The first of these is the standard Wild Pokémon Battle! theme, based upon its Gold & Silver incarnation. the sub-track from which this overall music piece takes its name. In Pokémon Gold and Silver Versions, this would play whenever the Pokémon Trainer encountered a wild Pokémon that is not classed as legendary. The second sub-track is the Johto Gym Leader Theme. The final sub-track is a remixed excerpt of the music that would play when the player fought Lance or Red.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Gō Ichinose, Jun'ichi Masuda
Fire Emblem | |
---|---|
Track title | Fire Emblem |
Universe | Fire Emblem |
Debut game | Fire Emblem: Sword of Seals, Fire Emblem |
Stage of usage | Temple |
Link | [33] |
Fire Emblem
Origin
This track is an arragement of two music tracks from across the Fire Emblem series. The first of these is the Character Recruitment Theme, a track debuting in Fire Emblem: Snkoku Ryuu to Hikari no Tsurugi that would play whenever a new recruit joined Marth's army. The second sub-track is a remix of the Fire Emblem Main Theme.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composition: Yuka Tsujiyoko
Mach Rider | |
---|---|
Track title | Mach Rider |
Universe | Nintendo |
Debut game | Mach Rider |
Stage of usage | Big Blue |
Link | [34] |
Mach Rider
Origin
This track is a synthesized remix of the music that would play during any sort of gameplay in the NES game Mach Rider.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composition: Hirokazu Andō
Other Uses
The track would also play on the adventure and event stage, F-Zero Grand Prix.
Mother 2 | |
---|---|
Track title | Mother 2 |
Universe | EarthBound |
Debut game | Mother |
Stage of usage | Onett |
Link | [35] |
Mother 2
Origin
This track is a quaint, soft rock remix of the Pollyanna (I Believe in You) theme from NES game Mother. The music piece first played on any overworld area while Ninten was on his own. As soon as Ninten gains an ally to walk with, the music will change to Bein' Friends.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composition: Keiichi Suzuki
Dr. Mario | |
---|---|
Track title | Dr. Mario |
Universe | Super Mario Bros. |
Debut game | Dr. Mario |
Stage of usage | Mushroom Kingdom II |
Link | [36] |
Dr. Mario
Origin
In Dr. Mario for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was Chill, while the other was Fever. This track is a remix of the Fever theme.
Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composition: Hirokazu Tanaka
Balloon Fighter | |
---|---|
Track title | Balloon Fighter |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Stage of usage | Icicle Mountain |
Link | [37] |
Balloon Fighter
Origin
This track is a direct 8-bit port of the music that would play in nwiki:NES game Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Victory themes
Metal Battle | |
---|---|
Track title | Metal Battle |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield (Classic Mode only) |
Link | [38] |
Metal Battle
Usage
This track will play when the player battles Metal Mario, or Metal Mario and Metal Luigi in Adventure Mode on the Battlefield stage.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Battlefield | |
---|---|
Track title | Battlefield |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield |
Link | [39] |
Battlefield
Usage
This track will usually play when the player participates in a standard Melee on the Battlefield stage, or fights on the Battlefield stage during Classic Mode, or when battling the Fighting Wire Frames during Adventure Mode. Battlefield will also play while the Race to the Finish mode is being played.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Final Destination | |
---|---|
Track title | Final Destination |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Final Destination |
Link | [40] |
Final Destination
Origin
This track is a climactic, orchestral remix of The Credits theme of Super Smash Bros.
Usage
This track will usually play whenever the Final Destination stage is being used outside of battles involving Giga Bowser.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Menu 1, 2 | |
---|---|
Track title | Menu 1, 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None (Can be played on the menu) |
Link | [41], [42] |
Menu
Usage
Both of the tracks Menu 1 and Menu 2 would be available music pieces that would play on the game's main menu system.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
How to Play | |
---|---|
Track title | How to Play |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Pokémon Stadium (How to Play movie only) |
Link | [43] |
How to Play
Usage
How to Play will play when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Targets! | |
---|---|
Track title | Targets! |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Break the Targets! |
Link | [44] |
Targets!
Usage
Targets! will play when the player participates in the Break The Targets! mode.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Multi-Man Melee 1 | |
---|---|
Track title | Multi-Man Melee 1 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield (Multi-Man Melee only) |
Link | [45] |
Multi-Man Melee 1
Origin
This track was an original creation for Super Smash Bros. Melee, being a synthesized rock remix of Opening (Super Smash Bros. Melee).
Usage
This track could play whenever the player participated in a Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on Battlefield.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Multi-Man Melee 2 | |
---|---|
Track title | Multi-Man Melee 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield (Multi-Man Melee only) |
Link | [46] |
Multi-Man Melee 2
Usage
This track could play whenever the player participated in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. It is also the alternate music track that may play on Final Destination.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
All-Star | |
---|---|
Track title | All-Star |
Universe | Super Smash Bros. |
Debut game | Kirby Super Star |
Stage of usage | All-Star Rest Area |
Link | [47] |
All-Star
Origin
This track is a remix of the music that would play when Kirby rested in a Save Room in Kirby Super Star.
Usage
All-Star would play when the player's character was in the All-Star Rest Area, which is only accessable in All-Star Mode, inbetween battles.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Tournament 1, 2 | |
---|---|
Track title | Tournament 1, 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [48], [49] |
Tournament
Usage
Both Tournament 1 and Tournament 2 may randomly play when the player is viewing the tournament grid in Tournament Mode.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Trophy | |
---|---|
Track title | Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [50] |
Trophy
Usage
Trophy will play when the player is participating in game modes that can result in the attainment of trophies, those being Lottery and Trophy Collector.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Classic Intro | |
---|---|
Track title | Classic Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [51] |
Classic Intro
Usage
Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Adventure Intro | |
---|---|
Track title | Adventure Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [52] |
Adventure Intro
Usage
Adventure Intro will play during Classic Mode when the player's next level is being revealed, just before the stage begins.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Stage Clear 1, 2 | |
---|---|
Track title | Stage Clear 1, 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [53], [54] |
Stage Clear
Usage
Stage Clear 1 and Stage Clear 2 both have an even chance of playing when the player completes a stage during Classic Mode or Adventure Mode, including bonus stages.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Continue | |
---|---|
Track title | Continue |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [55] |
Continue
Usage
Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Game Over | |
---|---|
Track title | Game Over |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [56] |
Game Over
Usage
Game Over will play when the player loses all of their stock on Classic Mode or Adventure Mode and does not have enough coins to continue the mode, or chose not to do so.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
New Trophy | |
---|---|
Track title | New Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [57] |
New Trophy
Usage
New Trophy played when the player collected a randomly obtainable trophy via methods such as Lottery and Snag the Trophies.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Rare Trophy | |
---|---|
Track title | Rare Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [58] |
Rare Trophy
Usage
Rare Trophy played when the player collected a rare trophy, such as one of a character, via methods such as Classic Mode.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Challenger! | |
---|---|
Track title | Challenger! |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [59] |
Challenger!
Usage
Challenger! played on the Challenger Approaching screen prior to a character unlock battle.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
New Feature 1, 2, 3 | |
---|---|
Track title | New Feature 1, 2, 3 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [60], [61], [62] |
New Feature
Usage
One of New Feature 1, New Feature 2 and New Feature 3 would play at random when the player unlocked a significant new feature such as a playable character or stage.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Hammer | |
---|---|
Track title | Hammer |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Stage of usage | None |
Link | [63] |
Hammer
Origin
In Donkey Kong, whenever Jumpman grabbed the Hammer, the music track Hammer would play as Jumpman swung it repeatedly.
Usage
In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.
Composition & Arrangements
Composition & arrangements copyright Nintendo.
Starman | |
---|---|
Track title | Starman |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | None |
Link | [64] |
Starman
Origin
This short, looping track debuted in Super Mario Bros., where it would play whenever Mario or Luigi obtained the Starman power-up.
Usage
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
Composition & Arrangements
Composition & arrangements copyright Nintendo.
Warning Siren | |
---|---|
Track title | Warning Siren |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [65] |
Warning Siren
Usage
Warning Siren will play exclusively in Adventure Mode, specifically Escape Zebes. Therefore, this track will always play on the Brinstar Escape Shaft stage.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Ending | |
---|---|
Track title | Ending |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [66] |
Ending
Usage
This short piece will serve as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Giga Bowser | |
---|---|
Track title | Giga Bowser |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Final Destination |
Link | [67] |
Giga Bowser
Origin
This track is a spacial remix of Final Destination (Melee). It plays whenever the player fought Giga Bowser during Adventure Mode. The track could also randomly be played on a standard match on the Final Destination stage.
Usage
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Other music tracks
The sound room features 80 entries in its Music list (00-79), but this is not the full selection of music in the actual game. Many would identify the "Giga Bowser" battle music, a distorted techno remix of Final Destination, as track #80, the 81st track. In the Debug menu, one can find several unused short pieces as well.
Unlocking Method
Alternate tracks can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.
Trivia
- Luigi's introduction in Adventure Mode features the music from Princess Peach's Castle in Super Smash Bros. The track, along with Giga Bowser's theme, cannot be played in the Sound Test.