Super Smash Bros. Brawl

Sea of Clouds: Difference between revisions

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(Undid edit by 108.25.1.216: List these few levels without cutscenes on the talk page.)
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==Walkthrough==
==Walkthrough==


The level starts off with [[Kirby (SSBB)|Kirby]] and either [[Zelda (SSBB)|Zelda]]/[[Peach (SSBB)|Peach]] riding on Kirby's [[Warp Star]] through the sky. They then land on the [[Halberd]]. The player has to choose to play as Kirby or Zelda/Peach, but all one does is walk across the Halberd with no chance at failure.
The level starts off with {{SSBB|Kirby}} and either {{SSBB|Peach}}/{{SSBB|Zelda}} riding on Kirby's [[Warp Star]] through the sky. They then land on the [[Halberd]]. The player has to choose to play as Kirby or Peach/Zelda, but all one does is walk across the Halberd with no chance at failure.


In the next cutscene, an [[Arwing]] is weaving its way through weapons fire from the Halberd. The [[Combo Cannon]] sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the  slipstream from the near-contact is so strong it sends both characters flying off of the ship.
In the next cutscene, an [[Arwing]] is weaving its way through weapons fire from the Halberd. The [[Combo Cannon]] sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the  slipstream from the near-contact is so strong it sends both characters flying off of the ship.
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==Music==
==Music==
*The only music that plays is ''[[List of SSBB Music (Kid Icarus series)#Skyworld|Skyworld]]''.
*The only music that plays is ''[[List of SSBB Music (Kid Icarus series)#Skyworld|Skyworld]]''.
*This is One Of The Few Levels Where There isn't a cutscene after finishing the level.
 
{{SSBBStages}}
{{SSBBStages}}
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Stages (SSBB)]]
[[Category:Stages (SSBB)]]
[[Category:Stages]]
[[Category:Stages]]

Revision as of 16:26, March 17, 2013

Sea of Clouds
SeaofClouds.jpg
File:KidIcarusSymbol.pngFile:SmashBrosSymbol.png
Kirby and Peach going through the Sea of Clouds.
Universe Super Smash Bros.
Appears in SSBB
Availability Subspace Emissary only

Sea of Clouds is the third level in the Subspace Emissary in Super Smash Bros. Brawl.

Walkthrough

The level starts off with Kirby and either Peach/Zelda riding on Kirby's Warp Star through the sky. They then land on the Halberd. The player has to choose to play as Kirby or Peach/Zelda, but all one does is walk across the Halberd with no chance at failure.

In the next cutscene, an Arwing is weaving its way through weapons fire from the Halberd. The Combo Cannon sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.

As Kirby and the princess fall through the clouds, the player picks one of them again. Head to the right when the stage starts. The player will run across a couple enemies and then some blocks that they can break by just hitting them. Continue on. The player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. Keep heading left and down.

Continue left and keep left. The player will eventually come across a Towtow. Continue left and the player will run into some breakable blocks in mid air. Don't destroy them and instead climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. Take their contents and head back through the door and continue down and left. Get rid of the enemies seen, otherwise they are going to chase the player to some breakable blocks and probably attack them there all grouped together.

Break the blocks and continue on down the path. If the player keeps heading right, one can grab a random item or just continue on down the path going left. Drop down and head right and sprint to a door at the end and enter it.

Head to the right. Get rid of the Spaaks before there are too many and they can rack up some serious damage. When the player sees the arrow pointing left, ignore it and go right down into the pit to find a turquoise cube. Go back up and left following that arrow. The player will come to a forced battle with a portal and the resulting enemies known as Mites. The Mites themselves are not very powerful but they will spawn indefinitely until the portal is defeated, so destroying it should be top priority.

Continue left. One must watch for falling soil as it is a sign that a large rock will come falling down and this is most certainly to be avoided. Continue and climb those platforms trying to dodge the Glunders on top of them. Keep climbing them and the player will find a green cube at the top.

Now head down. The player will be sent into a forced battle with a portal sending out Mites and Glunders. Destroy the portal right away and then destroy the enemies it spawned. More of the same from above with the falling rocks and other enemies. At the end of the path to the right, the player will meet a Greap. Defeating it reveals the gold door to complete the stage.

Playable Characters

Enemies Introduced

Music