Super Smash Bros. Melee
Super Smash Bros. Brawl

Rules: Difference between revisions

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*[[Coin Mode|Coin]] (set time limit, once the time limit runs out, the person or team with the most [[Coins and Bills|smash coins]] wins)
*[[Coin Mode|Coin]] (set time limit, once the time limit runs out, the person or team with the most [[Coins and Bills|smash coins]] wins)
*[[Bonus (mode)|Bonus]] (''Melee'' only, set time limit, when time ends, player with most points from [[List of Bonuses|bonuses]] wins)
*[[Bonus (mode)|Bonus]] (''Melee'' only, set time limit, when time ends, player with most points from [[List of Bonuses|bonuses]] wins)
*[[Handicap|'''Handicap:''']] Sets [[Damage|Damage Percentage]] at the beginning of the match. The most players can set the handicap to is 300%. Even if characters loses a stock, they return with the handicap back at what it was at the start of the match. Can be set to:
*[[Handicap|'''Handicap:''']]''SSB'' and ''Melee'': Changes knockback given and received, from 1 to 9.<br>''Brawl'':Sets [[Damage|damage percentage]] at the beginning of the match, from 0% to 300%. Even if characters lose a stock, they return with the handicap back at what it was at the start of the match.
 
Can be set to:
**On
**On
**Off
**Off

Revision as of 00:25, February 9, 2013

The Rules is an option in both Super Smash Bros. Melee and Super Smash Bros. Brawl. It lets players select the rules for a match before the fight itself.

Rules

Rules: consist of picking what kind of play.

  • Time (pick the Time limit of the match, once the time limit runs out, the match end and the person or team with the most KO's wins)
  • Stock (set amount of lives, the last person or team standing with at least one life wins, or person with most lives at Time)
  • Coin (set time limit, once the time limit runs out, the person or team with the most smash coins wins)
  • Bonus (Melee only, set time limit, when time ends, player with most points from bonuses wins)
  • Handicap:SSB and Melee: Changes knockback given and received, from 1 to 9.
    Brawl:Sets damage percentage at the beginning of the match, from 0% to 300%. Even if characters lose a stock, they return with the handicap back at what it was at the start of the match.

Can be set to:

    • On
    • Off
    • Auto (depending on which player wins or loses)
  • Damage Ratio: sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will go. Players can choose the ratio from .5 to 2.0.
  • Stage Choice: Allows the player to adjust on how the stage will be decided:
    • Choose - Allow freely to pick any stage
    • Random - Stage choice will be picked randomly
    • Turns - Take turns start with Player 1, then Player 2 and so on
    • Ordered - Play Stages in order
    • Loser's Pick - The loser of the match gets to decide to pick the next stage
  • Items: Allows what items can be in the match or not and adjusts how often an item will appear. The player can set how often an item appears by picking the choices: None, Low, Medium, or High. Melee also includes the choices of "Very Low" and "Very High".

More Rules

Another section of rules is the More Rules section which can only be unlocked by getting 200 KOs in a standard brawl match.

  • Stock Time Limit: sets the amount of time for a stock-time match. The time can be set from Infinite to 99:00.
  • Friendly Fire: allows team attack On or Off.
  • Pause: allows the Pause availability On or Off.
  • Score Display: show scores on the screen. Can be turned Off or On.
  • Self-Destructs: (Melee only) Selects how many points a player loses upon SDing: 1 point, 2 points or no points.
  • Damage Gauge: (Brawl only) shows the Damage Percentage of each player. Can be turned On or Off.
  • Random Stage Switch: allow or eliminate what stages can be chosen when you pick Random. Unlocked when all stages are unlocked.

Gallery