Talk:Directional influence: Difference between revisions

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'''Keep''', as both are allowing input to influence your trajectory. They are also responsible for escaping out of combos and survival against deadly attacks. [[User:Fugudev|<font style="color:blue">Fugu</font>]][[User talk:Fugudev|<font style="color:pink">dev</font>]] 16:24, 17 October 2012 (EDT)
'''Keep''', as both are allowing input to influence your trajectory. They are also responsible for escaping out of combos and survival against deadly attacks. [[User:Fugudev|<font style="color:blue">Fugu</font>]][[User talk:Fugudev|<font style="color:pink">dev</font>]] 16:24, 17 October 2012 (EDT)
'''Split''', the techniques are different, separate articles will help give them more distinciton. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px|link=Special:Contributions/ToastUltimatum]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]][[File:Transparent Swadloon.png|26px]] 17:09, 17 October 2012 (EDT)

Revision as of 16:09, October 17, 2012

Ledge DI

What is this? Zixor (talk) 22:54, 26 February 2009 (UTC)

SSBM smash DI timing

Do(es) the stick(s) have to be directed during the hitstun, or is it possible if the attack occurs, sending you into hitstun, while already having directed the stick(s)? Smiddle my sig is not fancy 08:04, 6 June 2012 (EDT)

I believe that if the stick is already held before you get hit, it doesn't count. I'm not 100% sure though and it may be worth testing. Toomai Glittershine ??? The Interspacial 17:59, 6 June 2012 (EDT)
Thanks. Smiddle my sig is not fancy 14:10, 7 June 2012 (EDT)

Split?

Discussion time... --RoyboyX Talk 16:38, 15 October 2012 (EDT)

Neutral While they do have their differences, they're both types of DI, yes?--Starman125 (talk) 16:44, 15 October 2012 (EDT)
Keep all closely related parts of the physics. Mr. AnonAnon.pngtalk 22:52, 15 October 2012 (EDT)
Keep Dots The Cute Asian NintenNESsprite.png 23:23, 15 October 2012 (EDT)

For what it's worth, I would support keeping these pages together, but better fleshing out the differences. That said, I've been out of the scene long enough to not fully appreciate the subtleties between the two; if someone who supports splitting can better explain why, I might be in favor. Clarinet Hawk (talk · contributions) 12:11, 16 October 2012 (EDT)

The way I see it, there are two different concepts here: shifting yourself around during freeze frames, and changing the angle of the attacks that hit you. I personally don't think they should be sharing a page. Toomai Glittershine ??? The Celeritous 12:33, 16 October 2012 (EDT)

Keep They both involve cutting knockback when hit by a strong attack; Smash DI, assuming that's what "SDI" is referring to, is simply a more difficult method of saving your own life from a cutting attack. --RoyboyX Talk 14:05, 17 October 2012 (EDT)

Neither mechanic reduces knockback in any way, what definition of "cutting" are you using? Toomai Glittershine ??? Le Grand Fromage 16:13, 17 October 2012 (EDT)
Maybe my understanding is off. Destructive attacks is what I meant. --RoyboyX Talk 16:16, 17 October 2012 (EDT)

Keep, as both are allowing input to influence your trajectory. They are also responsible for escaping out of combos and survival against deadly attacks. Fugudev 16:24, 17 October 2012 (EDT)

Split, the techniques are different, separate articles will help give them more distinciton. Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 17:09, 17 October 2012 (EDT)