Traction: Difference between revisions
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'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], behing hit by an attack while grounded, and so on. | '''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], behing hit by an attack while grounded, and so on. | ||
Having high traction affords greater ground control over a character, so high traction is generally an advantage. However, there are cases where low traction is useful: it allows characters to slide farther when hit while [[shield]]ing, and low traction is necessary for a long [[wavedash]]. | Having high traction affords greater ground control over a character, so high traction is generally an advantage. However, there are cases where low traction is useful: it allows characters to slide farther when hit while [[shield]]ing, and low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]''. | ||
Traction is significantly lessened by slippery terrain such as ice; all characters except the Ice Climbers have difficulty stopping on slippery surfaces. | Traction is significantly lessened by slippery terrain such as ice; all characters except the {{SSBB|Ice Climbers}} have difficulty stopping on slippery surfaces. | ||
[[File:Luigi-Traction-Brawl.gif|200px|thumb|right|Because | [[File:Luigi-Traction-Brawl.gif|200px|thumb|right|Because {{SSBB|Luigi}} has a very small amount of traction, Luigi slides very noticeably after finishing a dash.]] | ||
==Traction rankings== | ==Traction rankings== | ||
Revision as of 00:18, July 23, 2012
Traction is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, wavedashing, behing hit by an attack while grounded, and so on.
Having high traction affords greater ground control over a character, so high traction is generally an advantage. However, there are cases where low traction is useful: it allows characters to slide farther when hit while shielding, and low traction is necessary for a long wavedash in Super Smash Bros. Melee.
Traction is significantly lessened by slippery terrain such as ice; all characters except the Ice Climbers have difficulty stopping on slippery surfaces.
Traction rankings
Super Smash Bros.
Rank | Character | Value |
---|---|---|
1-5 | Link | 2 |
1-5 | Samus | 2 |
1-5 | Fox | 2 |
1-5 | Pikachu | 2 |
1-5 | Ness | 2 |
6 | Captain Falcon | 1.8 |
7 | Donkey Kong | 1.7 |
8 | Yoshi | 1.6 |
9 | Mario | 1.5 |
10 | Kirby | 1.4 |
11 | Jigglypuff | 1.1 |
12 | Luigi | 0.7 |
Super Smash Bros. Melee
Rank | Character | Value |
---|---|---|
1-4 | Peach | 0.1 |
1-4 | Link | 0.1 |
1-4 | Zelda | 0.1 |
1-4 | Pichu | 0.1 |
5-6 | Pikachu | 0.09 |
5-6 | Jigglypuff | 0.09 |
7-13 | Donkey Kong | 0.08 |
7-13 | Young Link | 0.08 |
7-13 | Sheik | 0.08 |
7-13 | Kirby | 0.08 |
7-13 | Fox | 0.08 |
7-13 | Falco | 0.08 |
7-13 | Captain Falcon | 0.08 |
14 | Ganondorf | 0.07 |
15-23 | Mario | 0.06 |
15-23 | Dr. Mario | 0.06 |
15-23 | Bowser | 0.06 |
15-23 | Yoshi | 0.06 |
15-23 | Samus | 0.06 |
15-23 | Ness | 0.06 |
15-23 | Marth | 0.06 |
15-23 | Roy | 0.06 |
15-23 | Mr. Game & Watch | 0.06 |
24 | Mewtwo | 0.04 |
25 | Ice Climbers | 0.035 |
26 | Luigi | 0.025 |
Super Smash Bros. Brawl
Rank | Character | Value |
---|---|---|
1 | Lucario | 0.0736 |
2 | Jigglypuff | 0.0718 |
3-6 | Wario | 0.07 |
3-6 | Zero Suit Samus | 0.07 |
3-6 | Wolf | 0.07 |
3-6 | Sonic | 0.07 |
7-8 | Peach | 0.068 |
7-8 | Ganondorf | 0.068 |
9 | Falco | 0.065 |
10 | Link | 0.064 |
11-16 | Mario | 0.06 |
11-16 | Sheik | 0.06 |
11-16 | Fox | 0.06 |
11-16 | Mr. Game & Watch | 0.06 |
11-16 | Olimar | 0.06 |
11-16 | R.O.B. | 0.06 |
17 | Pikachu | 0.0596 |
18 | Samus | 0.0585 |
19 | Bowser | 0.0577 |
20-22 | Meta Knight | 0.055 |
20-22 | Charizard | 0.055 |
20-22 | Marth | 0.055 |
23 | Toon Link | 0.0547 |
24 | Ness | 0.0546 |
25 | Snake | 0.0542 |
26 | Zelda | 0.054 |
27 | Ivysaur | 0.0532 |
28 | Donkey Kong | 0.0529 |
29 | Pit | 0.0505 |
30 | Captain Falcon | 0.05 |
31 | Kirby | 0.0493 |
32-33 | Diddy Kong | 0.0484 |
32-33 | King Dedede | 0.0484 |
34 | Lucas | 0.045 |
35 | Ike | 0.044 |
36 | Yoshi | 0.0426 |
37 | Squirtle | 0.042 |
38 | Ice Climbers | 0.035 |
39 | Luigi | 0.022 |