Event 17: Super Waterfall Climb: Difference between revisions
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|enemies = [[Ice Climbers (SSBB)|Ice Climbers]] (unlimited [[stock]]) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (unlimited [[stock]]) | |enemies = [[Ice Climbers (SSBB)|Ice Climbers]] (unlimited [[stock]]) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (unlimited [[stock]]) | ||
|stage = [[Rumble Falls]] | |stage = [[Rumble Falls]] | ||
|music = | |music = [[List of SSBB Music (Donkey Kong series)#Battle For Storm Hill|Battle for Storm Hill]] | ||
|availability = Unlocked after completing seven default [[events]]. | |availability = Unlocked after completing seven default [[events]]. | ||
}} | }} |
Revision as of 09:29, October 29, 2011
Single Event 17 Super Waterfall Climb | |
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Official description | "I want to climb a waterfall at high speed. Why? Because it's there." |
Character(s) used | Zelda (1 stock) |
Opponent(s) | Ice Climbers (unlimited stock) Ice Climbers (unlimited stock) |
Stage(s) | Rumble Falls |
Music | Battle for Storm Hill |
Availability | Unlocked after completing seven default events. |
Super Waterfall Climb is the 17th single-player event match in SSBB. It is somewhat similar to a previous event (King of the Mountain) in Melee.
As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. While two sets of Ice Climbers serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should the player survive to the end) is determined by number of KO's.
It is possible to transform into Sheik once the event begins. Sheik can move and jump much faster than Zelda can, making it easier to complete the event, but the lengthy transformation time makes it difficult to execute at higher difficulties.