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Forward smash/Knockback chart: Difference between revisions

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Note that base knockback is the knockback produce by the hitbox at 0%, while knockback scaling is the knockback increase per percentage for the hitbox.
Note that base knockback is the knockback produce by the hitbox at 0%, while knockback scaling is the knockback increase per percentage for the hitbox.


It should also be noted that if Lucario is behind by two [[stock]]s, his forward smash can KO even sooner than King Dedede's, though this chart doesn't factor in the stock modifier. Also note that only the primary hitbox is affected by charging in Zero Suit Samus' forward smash, even the sweetspot is not affected. So the main hitbox is the hitbox used in the strongest hitbox sections.


It should also be noted that if Lucario is behind by two [[stock]]s, his forward smash can KO even sooner than King Dedede's, though this chart doesn't factor in the stock modifier. Also note that only the primary hitbox is affected by charging in Zero Suit Samus' forward smash, even the sweetspot is not affected. So the main hitbox is the hitbox used in the strongest hitbox sections. This information is courtesy of Omega Tyrant<ref>[[User:Omega Tyrant/Contributions#Forward smash chart|Testing details of Omega Tyrant's forward smash chart]]</ref>.
=====Legend=====
=====Legend=====
*General
*General
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|47. || Olimar W || 628% w / 389% || '''287%''' s || 505% w / 295% || '''211%''' s || '''983''' || '''1153''' || '''20.86''' || '''27.75'''
|47. || Olimar W || 628% w / 389% || '''287%''' s || 505% w / 295% || '''211%''' s || '''983''' || '''1153''' || '''20.86''' || '''27.75'''
|}
|}
*All data is from research carried out by SmashWiki user [[User:Omega Tyrant/Contributions#Forward_smash_chart|Omega Tyrant]].


==See Also==
==See Also==
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*[[Down smash chart]]
*[[Down smash chart]]


==References==
{{Reflist}}
[[Category:Lists]]
[[Category:Lists]]
[[Category:Game Physics]]
[[Category:Game Physics]]

Revision as of 12:17, October 19, 2011

These are charts showing the KO percentages of every forward smash as well as the base knockback and knockback scaling values of the strongest hitbox (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.

Chart (SSB)

An icon for denoting incomplete things.

Note that in Super Smash Bros. 64, knockback values cannot be obtained, so instead the KO percentage is shown. KO percentages are estimated by the knockback on Mario in the center of Dream Land.


Character Strongest Hitbox damage Strongest Hitbox KO percentage
Mario 17% 100%
Kirby 17% 80%
Link 20% 90%
Pikachu 18% 95%
Donkey Kong 20% 84%
Yoshi 18% 92%
Samus 18% 100%
Fox 17% 98%
Ness 18% 95%
Jigglypuff 16% 100%
Luigi 15% 105%
Captain Falcon 18% 95%

Chart (SSBB)

The Uncharged Other Hitboxes section shows the KO percentages of the other hitboxes of the forward smash while uncharged. Note that if a forward smash contains only one hitbox, this section will read NA. Uncharged Strongest Hitbox shows the KO percentage of the strongest hitbox of the forward smash while uncharged. The Fully Charged Other Hitboxes section shows the KO percentages of the other hitboxes of the forward smash while fully charged. The Fully Charged Strongest Hitboxes section shows the KO percentage of the strongest hitbox of the forward smash while fully charged. Uncharged Base Knockback shows the base knockback value for the strongest hitbox of the forward smash while uncharged, and Fully Charged Base Knockback shows this value for when the forward smash is fully charged. Uncharged Knockback Scaling shows the knockback scaling value of the strongest hitbox of the forward smash while uncharged, and Fully Charged Knockback Scaling shows this value for when the forward smash is fully charged.

Note that base knockback is the knockback produce by the hitbox at 0%, while knockback scaling is the knockback increase per percentage for the hitbox.

It should also be noted that if Lucario is behind by two stocks, his forward smash can KO even sooner than King Dedede's, though this chart doesn't factor in the stock modifier. Also note that only the primary hitbox is affected by charging in Zero Suit Samus' forward smash, even the sweetspot is not affected. So the main hitbox is the hitbox used in the strongest hitbox sections.

Legend
  • General
    • bold = Indicates the killing percentage of the strongest hitbox in the forward smash.
    • / = Indicates a different hitbox of the forward smash.
    • MH = Indicates that the character's forward smash consists of two or more hits. Link's forward smash isn't considered in this category because each of his two slashes have KO power and unless the opponent is at extremely low damage percentages, it's impossible to land both hits consecutively in the same smash.
    • w = sourspot
    • s = sweet spot
    • a = All hits of a multi-hit smash land.
    • u = Indicates forward smash is aimed up. Not listed unless it results in a difference of power.
  • Lucario
    • 0% = Lucario's damage at 0%
    • 91% = Lucario's damage at 91%
    • 182% = Lucario's damage at 182%
  • Olimar
    • W = White Pikmin
    • Y = Yellow Pikmin
    • B = Blue Pikmin
    • R = Red Pikmin
    • P = Purple Pikmin
  • Ice Climbers
    • B = both Climbers land their smash
    • S = only Popo lands his forward smash
  • Link
    • 1st = The first slash of Link's forward smash.
    • 2nd = The second slash of Link's forward smash.
  • Peach
    • T = Tennis racket
    • G = Golf club
    • P = Frying pan
Rank Character Uncharged Other Hitboxes Uncharged Strongest Hitbox Fully Charged Other Hitboxes Fully Charged Strongest Hitbox Uncharged Base Knockback Fully Charged Base Knockback Uncharged Knockback Scaling Fully Charged Knockback Scaling
1. King Dedede 157% w 56% s 106% w 25% s 3698 4989 55.76 76.42
2. Ike 96% w 58% 59% w 28% 3510 4719 57.17 78.21
3. Snake NA 65% NA 33% 4361 5086 34.30 46.93
4. Lucario 182% 97% w 81% 58% w 44% 2615 3780 54.06 73.98
5. Donkey Kong 97% w / 89% 83% s 59% w / 52% 47% s 2646 3683 51.49 70.37
6.(MH) Bowser 121% w / 94% 84% a 74% w / 57% 40% a 2946 4479 48.25 66.07
7. Ganondorf 98% 85% s 56% 46% s 2743 3933 51.42 70.48
8. Marth 151% w 86% s 103% w 50% s 3680 4315 35.00 47.72
9.(MH) Charizard 95% 90% a 57% 50% a 2880 3804 44.31 60.24
10. Luigi 108% 92% u 71% 57% u 2286 3057 54.58 73.95
11. Mr. Game & Watch NA 102% NA 63% 2996 3795 46.65 63.52
12. Ness 146% w / 115% 102% s 95% w / 69% 59% s 2938 3827 38.41 52.64
13. Lucas NA 105% NA 68% 2842 3505 37.18 48.20
14. Kirby 154% w / 147% wu / 114% 112% u 106% w / 102% wu / 74% 72% u 2523 3170 42.82 58.13
15. Mario 131% / 121% / 120% s 112% su 88% / 80% u / 77% s 71% su 2136 2870 42.84 58.34
16. Olimar P 160% w / 128% 112% s 110% w / 84% 70% s 2049 2824 45.22 61.58
17. Link 2nd 141% 113% s 93% 69% s 2317 3219 47.15 64.37
18. Lucario 91% 141% w 122% 92% w 76% 2101 2786 42.23 57.42
19.(MH) Toon Link 129% 116% a 87% 72% a 2557 3368 37.78 50.97
20. Ivysaur NA 119% NA 77% 1930 2571 42.39 57.54
21. Captain Falcon 125% 121% u 80% 75% u 2072 2924 44.53 60.79
22. Jigglypuff 209% w 121% 147% w 79% 1660 2327 44.10 59.87
23. Wario NA 124% NA 78% 2180 2878 38.50 52.49
24.(MH) Zelda 128% 124% a 87% 82% a 2188 2782 37.43 50.48
25. Pikachu 224% w / 141% 125% s 157% w / 94% 78% s 3208 3809 31.43 42.91
26. Peach T 235% 118% s 167% 79% s 2354 2787 35.65 48.08
27. Falco 229% w 126% 165% w 84% 2359 2861 35.57 48.20
28.(MH) Pit 135% 128% a 92% 82% a 2309 2941 35.91 48.31
29. Ice Climbers 162% wB / 145% B / 139% wS 128% S 109% wB / 94% B / 96% wS 87% S 2086 2539 37.43 50.49
30. Sonic NA 129% NA 87% 2082 2571 37.28 50.40
31. Yoshi NA 130% NA 86% 1839 2435 39.39 53.47
32. Meta Knight NA 130% NA 87% 2029 2523 37.66 50.91
33. Samus 147% 136% u 101% 91% u 1783 2282 38.03 51.43
34. Squirtle NA 138% NA 93% 1718 2218 38.04 51.43
35. R.O.B. 163% w / 151% 139% s 114% w / 103% 94% s 1993 2467 36.13 48.86
36. Link 1st 149% w 138% 101% w 92% 1900 2414 36.38 49.30
37. Fox 179% w 142% 126% w 95% 1490 2038 38.81 52.58
38. Olimar R 236% w / 180% 142 s 172% w / 127% 95% s 1490 2038 38.81 52.58
39. Olimar B 330% w / 196% 142 s 250% w / 139% 95% s 1490 2038 38.81 52.58
40.(MH) Diddy Kong 148% 143 a 102% 95% a 2416 2955 32.08 43.27
41. Peach P NA 150% NA 99% 1972 2526 32.37 44.08
42. Peach G NA 154% NA 104% 2462 2861 28.30 38.84
43.(MH) Wolf 165% 160% a 117% 110% a 2056 2506 30.18 40.32
44.(MH) Sheik 166% 161% a 119% 112% a 2573 2904 26.08 34.69
45. Zero Suit Samus 263% w / 187% / 155% s 176% NA 127% 1780 2050 28.57 38.04
46. Lucario 0% 205% w 179% 146% w 127% 1687 1988 29.15 39.11
47. Olimar W 628% w / 389% 287% s 505% w / 295% 211% s 983 1153 20.86 27.75
  • All data is from research carried out by SmashWiki user Omega Tyrant.


See Also