Character Roll Call: Difference between revisions
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[[Image:Character roll call.jpg|thumb|right|200 px| The character panels appear after the trophy of the character the player completed the mode with disappears.]] | [[Image:Character roll call.jpg|thumb|right|200 px| The character panels appear after the trophy of the character the player completed the mode with disappears.]] | ||
The '''Character Roll Call''' is a feature used in ''[[Super Smash Bros. Brawl]]'' based on the feature in ''[[Super Smash Bros.]]'' and [[Super Smash Bros. Melee]]'s [[Ending Credits|ending credits]]. It is played after the successful completion of [[Classic Mode]] or [[All-Star Mode]]. The main idea is to shoot the panels of characters, [[Assist Trophies]], [[items]], and [[trophy|trophies]] the player has collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears telling you how many panels you hit out of the total amount of panels shown, followed by how many [[Coins (lottery)|coins]] the player has earned. | The '''Character Roll Call''' is a feature used in ''[[Super Smash Bros. Brawl]]'' based on the feature in ''[[Super Smash Bros.]]'' and [[Super Smash Bros. Melee]]'s [[Ending Credits|ending credits]]. It is played after the successful completion of [[Classic Mode]] or [[All-Star Mode]]. The main idea is to shoot the panels of characters, [[Assist Trophies]], [[items]], and [[trophy|trophies]] the player has collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears telling you how many panels you hit out of the total amount of panels shown, followed by how many [[Coins (lottery)|coins]] the player has earned. |
Revision as of 17:54, June 27, 2011
The Character Roll Call is a feature used in Super Smash Bros. Brawl based on the feature in Super Smash Bros. and Super Smash Bros. Melee's ending credits. It is played after the successful completion of Classic Mode or All-Star Mode. The main idea is to shoot the panels of characters, Assist Trophies, items, and trophies the player has collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears telling you how many panels you hit out of the total amount of panels shown, followed by how many coins the player has earned.
Hitting the panels rewards the shooter with 2 points, while hitting the name of the panel rewards only 1 point. This is a fun extra that does not require the player to shoot all panels in order to unlock something. The higher the difficulty level, the more coins are earned per panel.
Music
A different song will play based on the character with whom the player just beat Classic or All-Star. These themes usually are themes from the end of a game or else a personal theme.
- Mario: Title / Ending (Super Mario World)
- Luigi: Luigi's Mansion Theme
- Peach: Title / Ending (Super Mario World)
- Bowser: Giga Bowser (Melee)
- Yoshi: Ending (Yoshi's Story)
- Donkey Kong: King K.Rool / Ship Deck 2
- Diddy Kong: King K.Rool / Ship Deck 2
- Captain Falcon: Fire Field
- Link: Tal Tal Heights
- Zelda/Sheik: Ocarina of Time Medley
- Ganondorf: Gerudo Valley
- Toon Link: Village of the Blue Maiden
- Samus/Zero Suit Samus: Ending (Metroid)
- Kirby: Butter Building
- Meta Knight: Meta Knight's Revenge
- King Dedede: King Dedede's Theme
- Lucas: Mother 3 Love Theme
- Ness: Snowman
- Ice Climbers: Ice Climber
- Fox: Main Theme (Star Fox)
- Falco: Main Theme (Star Fox 64)
- Wolf: Star Wolf
- Pikachu: Pokémon Center
- Pokémon Trainer: Road to Viridian City (From Pallet Town / Pewter City)
- Lucario: Team Galactic Battle!
- Jigglypuff: Road to Viridian City (From Pallet Town / Pewter City)
- Mr. Game & Watch: Flat Zone 2
- Ike: Victory is Near
- Marth: Fire Emblem (Melee)
- Pit: Title (Kid Icarus)
- Wario: Warioware, Inc. Medley
- Olimar: Stage Clear / Title (Pikmin)
- R.O.B.: Gyromite
- Snake: Calling to the Night
- Sonic: Seven Rings in Hand