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==References== | ==References== | ||
[[Smasher:Mew2King|Mew2King]]'s [http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics] | *[[Smasher:Mew2King|Mew2King]]'s [http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics] | ||
==See Also== | ==See Also== |
Revision as of 21:32, June 14, 2011
- For the CPU Mode, see Jump (CPU Mode).
Jumping is an action that moves a character from the ground into midair. It is performed by pressing Up on the control stick, or the X or Y buttons with the Gamecube and classic controller, or the C button on the Wii Remote and Nunchuk. All characters can also jump a second time in midair, providing they are not attacking, air-dodging, helpless, in hitstun, or have used it already.
There is a short delay between the Jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the Control Stick or jump button is released during this time, then the character short hops. If the Control Stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their Up smash (but only if the jump was executed with the control stick). Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of Up smashes (and Up Special Moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform Up tilts.
Jump Height ranking
Super Smash Bros. Melee
Following is a ranking of the characters in Super Smash Bros. Melee based on how high they jump from the ground.
Rank | Character |
---|---|
1 | Falco |
2 | Luigi |
3 | Captain Falcon |
4 | Donkey Kong |
5 | Marth |
6 | Sheik |
7-9 | Fox |
7-9 | Ice Climbers |
7-9 | Young Link |
10-11 | Samus |
10-11 | Yoshi |
12-13 | Ness |
12-13 | Pikachu |
14 | Link |
15 | Pichu |
16 | Roy |
17-18 | Bowser |
17-18 | Mewtwo |
19-20 | Peach |
19-20 | Zelda |
21-22 | Dr. Mario |
21-22 | Mario |
23 | Ganondorf |
24 | Mr. Game & Watch |
25 | Kirby |
26 | Jigglypuff |
Super Smash Bros. Brawl
The jump forces of each character in Super Smash Bros. Brawl are shown in the following table:
Rank | Character | Force |
---|---|---|
1 | Fox | 3.55 |
2 | Falco | 3.42 |
3 | Sheik | 3.37 |
4 | Wolf | 2.95 |
5 | Zero Suit Samus | 2.84 |
6 | Captain Falcon | 2.82 |
7-8 | Diddy Kong | 2.8 |
7-8 | Squirtle | 2.8 |
9 | Bowser | 2.65 |
10 | Pikachu | 2.48 |
11-12 | Donkey Kong | 2.45 |
11-12 | Sonic | 2.45 |
13-14 | Meta Knight | 2.4 |
13-14 | King Dedede | 2.4 |
15-17 | Luigi | 2.35 |
15-17 | Lucas | 2.35 |
15-17 | Ice Climbers | 2.35 |
18-19 | Yoshi | 2.34 |
18-19 | Ganondorf | 2.34 |
20 | Wario | 2.3 |
21-22 | Link | 2.26 |
21-22 | Ike | 2.26 |
23-24 | Ness | 2.25 |
23-24 | R.O.B. | 2.25 |
25-26 | Mario | 2.22 |
25-26 | Charizard | 2.22 |
27-28 | Toon Link | 2.2 |
27-28 | Lucario | 2.2 |
29 | Pit | 2.17 |
30-31 | Ivysaur | 2.16 |
30-31 | Marth | 2.16 |
32 | Zelda | 2.09 |
33 | Mr. Game & Watch | 2.07 |
34 | Samus | 2.05 |
35 | Olimar | 2.04 |
36 | Peach | 1.98 |
37 | Snake | 1.9 |
38 | Kirby | 1.79 |
39 | Jigglypuff | 1.44 |
When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:
1. Falco
2. Luigi
3-4. Zero Suit Samus, Diddy Kong
5. Captain Falcon
6-7. R.O.B., Lucario
8. Donkey Kong
9. Marth
10. Sheik
11-12. Samus, Yoshi
13. Lucas
14-15. Pikachu, Ness
16-17. Fox, Ice Climbers
18-19. Bowser, King Dedede
20-21. Squirtle, Ike
22-23. Mario, Pit
24-25. Sonic, Wolf
26. Ivysaur
27. Toon Link
28-29. Zelda, Peach
30. Olimar
31. Wario
32. Link
33. Ganondorf
34-35. Meta Knight, Charizard
36. Mr. Game & Watch
37. Kirby
38. Snake
39. Jigglypuff
For more information about jumping physics, see Falling speed, Gravity, and Traction.