Cymul: Difference between revisions
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A '''Cymul''' ({{ja|サイマル}} ''Saimaru'') is an enemy in ''[[Super Smash Bros. Brawl]]'s'' [[Subspace Emissary]] with a gray sphere and four [[reflect]]or parts. It first appears in the [[Skyworld (SSE)|Skyworld]] level. It can reflect most [[projectile]]s except a [[Trophy Stand]]. If a player goes near, it will use its reflector parts to spin wildly. The last hit will deal much more [[knockback]] than the other hits. A Cymul can also lap around a [[platform]] or just move vertically and horizontally. | A '''Cymul''' ({{ja|サイマル}} ''Saimaru'') is an enemy in ''[[Super Smash Bros. Brawl]]'s'' [[Subspace Emissary]] with a gray sphere and four [[reflect]]or parts. It first appears in the [[Skyworld (SSE)|Skyworld]] level. It can reflect most [[projectile]]s except a [[Trophy Stand]]. If a player goes near, it will use its reflector parts to spin wildly. The last hit will deal much more [[knockback]] than the other hits. A Cymul can also lap around a [[platform]] or just move vertically and horizontally. | ||
==Damage taken== | |||
{{EnemyResistances | |||
|slash=0.7 | |||
|grass=0.7 | |||
|si=0.75 | |||
}} | |||
==Trophy description== | ==Trophy description== | ||
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{{SubspaceArmy}} | {{SubspaceArmy}} | ||
[[Category:Common enemies]] | [[Category:Common enemies]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Subspace Army]] | [[Category:Subspace Army]] |
Revision as of 10:03, April 27, 2011
Cymul | |
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A Cymul. | |
Universe | Super Smash Bros. |
Level(s) appears in | Skyworld The Research Facility II Battleship Halberd Interior Battleship Halberd Exterior (display room only) The Subspace Bomb Factory II The Great Maze |
Point worth | 700 |
A Cymul (サイマル Saimaru) is an enemy in Super Smash Bros. Brawl's Subspace Emissary with a gray sphere and four reflector parts. It first appears in the Skyworld level. It can reflect most projectiles except a Trophy Stand. If a player goes near, it will use its reflector parts to spin wildly. The last hit will deal much more knockback than the other hits. A Cymul can also lap around a platform or just move vertically and horizontally.
Damage taken
Damage taken | ×1.0 | ×0.7 | ×1.0 | ×1.0 | ×1.0 | ×0.7 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.75 |
Trophy description
First, notice the metallic sheen-- a specialized coating that allows the Cymul to reflect beams and other long-range attacks. The reflected attacks are said to be as strong as a Reflector's, so it's believed that the coating is based on Reflector technology. Coating aside, the four blades attached to its body cannot be neglected--they will slice and dice and slice.