Bonus (mode): Difference between revisions

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:''This article is about the mode. For the points given at the ends of matches, see [[Bonus points]].''
:''This article is about the mode. For the points given at the ends of matches, see [[Bonus points]].''
'''Bonus''' is a type of vs. mode match in which the winner is determined by the amount of points they have obtained via [[Bonus]]es. It only appears in ''[[Super Smash Bros. Melee]]''.
'''Bonus''' is a type of vs. mode match in which the winner is determined by the amount of points they have obtained via [[Bonus points|Bonuses]]. It only appears in ''[[Super Smash Bros. Melee]]''.


==In ''Melee''==
==In ''Melee''==

Revision as of 11:08, January 18, 2011

This article is about the mode. For the points given at the ends of matches, see Bonus points.

Bonus is a type of vs. mode match in which the winner is determined by the amount of points they have obtained via Bonuses. It only appears in Super Smash Bros. Melee.

In Melee

It appears as a new mode in Melee, alongside Coin Battle.

Gameplay

Technique is the key in this mode. In order to win, the player must use techniques that will give them a bonus, as in the bonuses the player gets in 1 Player mode. Even if the player gets the most KOs in the match, it's possible they will not win. However, gaining more KOs will add to their bonus, while falling will subtract. Bonuses like Stale Moves, Quitter, or Bob-Bombs Away! will subtract points from the player's score. Not many players play in this mode. This is simply because Bonus Mode is based on how the player plays and not how good they are at the game; For example, even if one gets the most KOs in a 4 player Melee, if one player avoided fighting the whole time, the "Switzerland" bonus has a good chance of leading to said player's victory, mostly because it adds 12,000 onto their score.

Overall fanbase

Bonus Mode is often unused, but some people have become loyal to it. Many people who play Bonus Mode play it to avoid having people they play against win by avoiding people until they are at high damage percentages and then KOing them, because even though KOing someone adds to their score, they have a better chance of getting a higher score at the end due to player technique, and always attacking high damage players or spending lots of time at a distance gets the player negative bonuses.