Back aerial: Difference between revisions

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*[[R.O.B. (SSBB)|R.O.B.]]'s back aerial can aid his recovery, although it does nothing to get closer when he's still flying after getting hit, as his hover pad lets out a quick burst, moving him forward quite a lot. Also can hit enemys in front of R.O.B., both sides.
*[[R.O.B. (SSBB)|R.O.B.]]'s back aerial can aid his recovery, although it does nothing to get closer when he's still flying after getting hit, as his hover pad lets out a quick burst, moving him forward quite a lot. Also can hit enemys in front of R.O.B., both sides.
*[[Kirby (SSBM)|Kirby]]'s back aerial in ''Melee'', an attack similar to Jigglypuff's back aerial but instead has no start-up [[lag]]. The move is dubbed the "fence of pain".
*[[Kirby (SSBM)|Kirby]]'s back aerial in ''Melee'', an attack similar to Jigglypuff's back aerial but instead has no start-up [[lag]]. The move is dubbed the "fence of pain".
*[[Marth]], [[Zelda]] and [[Roy (SSBM)|Roy]]'s back aerials allow them to turn around while still in midair. These are the only aerials able to do so in the [[Super Smash Bros. (universe)|''Super Smash Bros'' series]].
*[[Marth]] and [[Roy (SSBM)|Roy]]'s back aerials allow them to turn around while still in midair. These are the only aerials able to do so in the [[Super Smash Bros. (universe)|''Super Smash Bros'' series]].
*[[Ness (SSBM)|Ness]] and [[Zelda (SSBM)|Zelda]]'s back aerials in ''Melee'', which are powerful [[semi-spike]]s. Zelda's back aerial semi-spike can only be achieved from a hit with the [[sweetspot]] at her toe.
*[[Ness (SSBM)|Ness]] and [[Zelda (SSBM)|Zelda]]'s back aerials in ''Melee'', which are powerful [[semi-spike]]s. Zelda's back aerial semi-spike can only be achieved from a hit with the [[sweetspot]] at her toe.
*[[Toon Link (SSBB)|Toon Link]]'s quick back aerial, with minimal [[knockback]] in ''Brawl''. The move is effective for positioning the opponent for an immediate [[down aerial]]. Has even more priority than Mr. Game & Watch's Back Air Attack.
*[[Toon Link (SSBB)|Toon Link]]'s quick back aerial, with minimal [[knockback]] in ''Brawl''. The move is effective for positioning the opponent for an immediate [[down aerial]]. Has even more priority than Mr. Game & Watch's Back Air Attack.

Revision as of 10:20, January 2, 2011

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File:BA.jpg
Wolf's back air

The back aerial attack (abbreviated as "bair", "BAir", or "ABA") is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick or d-pad in the direction opposite to which the character is facing. Its official term varies between titles, where it is known as a "back midair attack" in Super Smash Bros. Melee, and a "back air attack" in Brawl. The majority of these attacks are kicks.

List of back aerials in Super Smash Bros.

In general, back aerial attacks in Super Smash Bros. are slow but with good range and good knockback. All except Link's are one-hit moves:

  • Pikachu: Kicks the opponent behind him. High priority move with good range, usually used either to end up tilt combos or to edgeguard the lesser priority recoveries like Fox (or Mario's down b for example), high power
  • Yoshi: Kicks opponent with both feet. Yoshi's overall slowest DJC aerial, good after up tilts, leads into other DJC aerials.
  • Samus: Raises her foot and then thrusts it behind her. Samus's overall best move. Huge range and power and Samus's main killing/spacing move.
  • Donkey Kong: Kicks opponent with both feet. Too slow to be overly useful, but good for comboing against wall.
  • Link: Kicks feet behind him one at a time. Very quick move usually used for combos, more of a backwards double kick. Good in almost all circumstances and overall Link's most useful aerial for comboing.
  • Luigi: Kicks opponent with both feet. Good range but slow, think Mario's but with more range and less speed
  • Mario: Similar to Luigi's. Good killing move, think Luigi's but with less range and more speed.
  • Kirby: Kicks opponent with both feet. The best example of a wall of pain move of ssb64, good damage + good for combos, great edgeguard tool.
  • Jigglypuff: Kicks opponent with one foot. An overall good move if it had more range, very quick, low power, virtually useless at low percents, can combo into itself at mid-percents.
  • Fox: Kicks opponent with one foot. Yet another good aerial for fox, good for edgeguarding Falcon's and Samus's among others.
  • Captain Falcon: More of an advanced comboing move compared to his other aerials, more difficult to use in combos but overall better than up air against floaty character, or Samus, Luigi, and Jigglypuff. Good move to jump off platforms with.
  • Ness: Kicks opponent with both feet.

List of Back Midair Attacks in Super Smash Bros. Melee

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List of Back Air Attacks in Super Smash Bros. Brawl

  • Mario: A twizzle-kick of sorts, he kicks behind himself with both feet and spins.
  • Luigi: The same as Mario's with longer range.
  • Peach: Bashes her bottom backwards. One of her KO moves.
  • Bowser: Forces his shell backwards.
  • Donkey Kong: A simple backwards kick. Moderately long duration, great range and powerful.
  • Diddy Kong: A fast turnaround motion with his leg stuck out.
  • Yoshi: Flips his tail up and down. Lots of damage given if all hits connect.
  • Wario: Falls over in the air. Can be used to fly as Wario-Man.
  • Link: Two backward kicks. Very fast. Relatively weak, but surprisingly high priority and 1st kick hitting grounded opponents combos into several of his moves.
  • Zelda: The famous Lightning Kick. She jabs her heel behind her giving an extremely powerful initial, electricity-imbued attack for the first hitbox is sweetspotted. The second hitbox is very weak.
  • Sheik: Extends her leg backward very fast, the hitbox stays out long. The sweetspot is on her foot.
  • Ganondorf: Punches backward. Very similar to Captain Falcon's, but instead of having a long duration it has a large hitbox with a large sweetspot but fairly long landing lag.
  • Toon Link: Slashes backwards with his sword. It can be chained at low percents and be used as a kill move at higher percents. One of the best combos in the entire game with unbelievable priority. Even more priority than Mr. Game & Watch's Back Air Attack.
  • Samus: A backward kick. The sweetspot is on her foot, otherwise it's weak.
  • Zero Suit Samus: Identical to Samus', but slightly faster and stronger in terms of knockback.
  • Pit: Jabs his swords backwards. Good knockback, but hard to sweetspot.
  • Ice Climbers: Spin around with hammers slightly extended. Deceivingly strong.
  • R.O.B.: Pushes boosters behind himself. Moves him forward decent knockback.
  • Kirby: Extends both feet backwards. Used for Fence of Pain. Often considered the best move in Kirby's arsenal.
  • King Dedede: Similar to Kirby's, but with one foot. It has a large hitbox, with disjoint during the first frames of the move. Generally considered on of the best back aerials in the game.
  • Meta Knight: Slashes three times behind himself very quickly, slightly slower/more powerful than his forward aerial, which has the same properties.
  • Olimar: Swings a Pikmin backward.
  • Fox: A standard kick, Fox spins with his leg outstretched. It has some ending lag in the air that but can be used as a kill move.
  • Falco: Kicks backwards similar to fox but with less knockback.
  • Wolf: Jams his leg backwards with a deceiving range. Short duration but very fast and powerful.
  • Captain Falcon: Punches behind himself.
  • Pikachu: Spins around for multiple hits.
  • Squirtle: Does an attack similar to Mario's.
  • Ivysaur: Spins around with vines extended. Low damage and very low knockback, but excellent range.
  • Charizard: Spins around surprisingly quickly with tail extended and wings slightly extended. 2 possible hits, one with wings and one with tail. Decent knockback on tail hit, wing hit will always link into tail hit. Has a sweetspot on the fire, but it's hard to sweetspot as it has a small size.
  • Lucario: Punches backwards. Aura extends from palm.
  • Jigglypuff: Spins around with foot extended to about twice its regular size. Used for the famous Wall of Pain.
  • Marth: Similar to Toon Link's in animation, Marth thrusts his sword upwards. However, this attack is notable because it turns him around.
  • Ike: A quick spin with sword extended. Powerful, can be auto canceled in short hops (it misses against smaller characters and very fast start-up but it has a very long cooldown like all of his aerials and moveset in general.
  • Ness: Plugs backwards with both heels. Initial hitbox quite powerful with electrical properties, second hitbox fairly weak, although buffed from Melee. Very Powerful.
  • Lucas: Flips and hooks his foot downward. Can spike at a certain angle (on the tip of Lucas's foot). Can kill at low %s.
  • Mr. Game and Watch: The famous snapping turtle, hits multiple times and has incredible priority, however it can be SDIed out of and be punished before the move has ended. Eats through shields.
  • Snake: Kicks backward with both feet, body becomes horizontal. Large duration and high knockback (although it deals the same damage, his body has slightly more knockback than his legs), but has a fairly long cooldown and 30 frames landing lag. Doesn't auto cancel in short hops. Very high priority and disjointed hitbox.
  • Sonic: Similar to Diddy Kong's, he spins around with his foot extended. One of his few KO moves.

Notable characters' back aerials

  • Jigglypuff's back aerial in Super Smash Bros. Melee and Brawl, used for the highly effective "wall of pain".
  • R.O.B.'s back aerial can aid his recovery, although it does nothing to get closer when he's still flying after getting hit, as his hover pad lets out a quick burst, moving him forward quite a lot. Also can hit enemys in front of R.O.B., both sides.
  • Kirby's back aerial in Melee, an attack similar to Jigglypuff's back aerial but instead has no start-up lag. The move is dubbed the "fence of pain".
  • Marth and Roy's back aerials allow them to turn around while still in midair. These are the only aerials able to do so in the Super Smash Bros series.
  • Ness and Zelda's back aerials in Melee, which are powerful semi-spikes. Zelda's back aerial semi-spike can only be achieved from a hit with the sweetspot at her toe.
  • Toon Link's quick back aerial, with minimal knockback in Brawl. The move is effective for positioning the opponent for an immediate down aerial. Has even more priority than Mr. Game & Watch's Back Air Attack.
  • Pikachu's back aerial has extremely short range but the hitbox surrounds Pikachu.
  • Mr. Game & Watch's back aerial is the feared Turtle, a five-hit combo with high priority and shield-destroying properties.
  • Lucas's back aerial is the only one in the entire series to meteor smash.
  • Samus's back aerial in Melee, one of her combo moves, which, when sweetspotted, is a very powerful low-percent killer, and when not sweetspotted, is a wall of pain on some fast and medium fallers.