Forum:MetaKnight ftilt glitch (yet another): Difference between revisions

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Dtilt>Ftilt 1 (hit)>ftilt 2(miss)>ftilt 3 hit. hit with ftilt hit 1 , miss the second hit in combo,
Dtilt>Ftilt 1 (hit)>ftilt 2(miss)>ftilt 3 hit. hit with ftilt hit 1 , miss the second hit in combo,
and tip the 3rd hit via this timing glitch. and viola, MK has an occacional spike if lucky.[[User:TheLegendTamer|TheLegendTamer]] ([[User talk:TheLegendTamer|talk]]) 17:08, 6 March 2009 (UTC)
and tip the 3rd hit via this timing glitch. and viola, MK has an occacional spike if lucky.[[User:TheLegendTamer|TheLegendTamer]] ([[User talk:TheLegendTamer|talk]]) 17:08, 6 March 2009 (UTC)
So basically, if my opponent ignores me long enough to slowly rotate my control stick, it might spike him when it hits?  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 22:47, 6 March 2009 (UTC)

Revision as of 17:47, March 6, 2009

Forums: Index Brawl Talk MetaKnight ftilt glitch (yet another)

During my attempt to create a solid Ftilt spike set up, I came across this. Tilt the joystick down, repeatidly press A really fast, as fast as you can mash it. MK should Dtilt, now while this is happening, slowly rotate the joystick to a foward position. Eventually resulting in a REALLY fast ftilt combo (if you don't hit something). This Dtilt>ftilt combo can spike when spaced and timed in the same fashsion as my old spike combo, but easier because of the sheer speed, can tip a foe on the last hit after missing with the second. So the current combo is as follows: Dtilt>Ftilt 1 (hit)>ftilt 2(miss)>ftilt 3 hit. hit with ftilt hit 1 , miss the second hit in combo, and tip the 3rd hit via this timing glitch. and viola, MK has an occacional spike if lucky.TheLegendTamer (talk) 17:08, 6 March 2009 (UTC)

So basically, if my opponent ignores me long enough to slowly rotate my control stick, it might spike him when it hits? Clarinet Hawk (talk · contributions) 22:47, 6 March 2009 (UTC)