King Dedede (SSBB): Difference between revisions
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*Slow | *Slow | ||
*Large, making him an easy target | *Large, making him an easy target | ||
*Up-B Recovery can only recover at certain angles | *Up-B Recovery can only recover at certain angles.And cannot auto-sweetspot the ledge unless you cancel it | ||
*Even at high percentages, opponents can break out of his [[Inhale]] quite easily, making [[Kirbycide|Dededecide]] difficult | *Even at high percentages, opponents can break out of his [[Inhale]] quite easily, making [[Kirbycide|Dededecide]] difficult | ||
*Easy to combo | *Easy to combo |
Revision as of 10:32, March 22, 2008
- This article is about King Dedede's appearance in Super Smash Bros. Brawl. For other uses, see King Dedede.
King Dedede | |
---|---|
King Dedede | |
Universe | Kirby |
Appears in | SSBB |
Availability | Starter |
King Dedede (DeDeDe; デデデ, DéDéDé) is a playable character in Super Smash Bros. Brawl. King Dedede is a recurring villain in the Kirby series. He is an anthropomorphic blue penguin whose main weapon is his massive wooden mallet, which has now been mechanized. King Dedede has been classified as a "heavyweight", alongside Bowser and Donkey Kong; however, he is capable of puffing up for multiple jumps, like Kirby and Jigglypuff. He was confirmed on October 25, 2007 on the Smash Bros. DOJO!! site.
Pros & Cons
Pros
- Very heavy
- Forward Smash is one of the most powerful non special move in the game
- Down throw can lead to Tech-chase chainthrows that are impossible to escape for some characters, preventing even the floatiest of characters from escaping
- Many high-knockback moves
- Five mid-air jumps
- Overall hard to knockout, since he is heavy he can't be knocked out off the top easily, his 5 mid-air jumps make it hard to K.O. him horizontally, and the Super Dedede Jump prevents bottom K.O.s
- Good Projectiles that stay on the stage and can absorb other projectiles. Chance of higher powered projectiles is fairly high. Except for Gordos, they cannot properly be reflected either. Waddle Doos do an attack on the ground that can do 27 damage if the full shock attack (similar to Pikachu's forward smash) hits
- Hammer provides very good range and a disjointed hitbox
- Even if the hammer from the foward smash doesn't make actual contact with the opponent, slighter damage and knockback can still be done as long as the opponent is close to the end of the hammer, somewhat like a small shockwave
- Short-hopped aerials can have a devastating effect and are not nearly as slow as smash attacks (Slightly slower than tilts)
- Heavy but can match Zelda's running speed
- Awesome crouching position which can be used for mindgames
- Can Infinite Combo against walls with Down throw
- Like Kirby, Dedede's inhale can also suck in and swallow items
Cons
- Slow
- Large, making him an easy target
- Up-B Recovery can only recover at certain angles.And cannot auto-sweetspot the ledge unless you cancel it
- Even at high percentages, opponents can break out of his Inhale quite easily, making Dededecide difficult
- Easy to combo
- Predictable recovery
- A lot of windup and wind down lag on hammer-based attacks except for tilts
Role in Subspace Emissary
The first time King Dedede is shown, he uses his Waddle Dees to ambush an unsuspecting and cowardly Luigi and turn him into a trophy. Then, as Wario approaches on his bobsled carrying two trophies (the princess that you didn't save from the Arena and Ness), he tries to take the new Luigi trophy and is suddenly ambushed by a herd of Waddle Dees who throw Luigi into the sled. King Dedede then steals the sled with the trophies in tow. Later, King Dedede rides past Mario, Link, Pit and Yoshi. King Dedede originally tries to steal Mario and Pit/Link and Yoshi as trophies, but Kirby rescues them and King Dedede rides off, trying to escape them. Seeing that King Dedede has apparently kidnapped their friends, the party gives chase to King Dedede's hiding place, an abandoned church.
King Dedede uses an object crafted by him, called the Dedede Cap, which he places on Luigi, Ness and the Princess, however, he realizes that he only has two of them, so he puts the one he was going to use on himself, and put it on the Princess. Its effects are not immediately seen, however, as Bowser and his minions drop the ceiling on all of them, burying them under rubble. Shortly afterwards, two R.O.B.s arm and detonate a Subspace bomb outside of the church, trapping King Dedede and his friends in Subspace.
Eventually, Luigi and Ness are revived thanks to the Dedede caps. Ness makes the connection that King Dedede was the one who created the caps and therefore revived them, so he revives the King. Glad to see that they are okay, and that they revived him, King Dedede sets out with his two companions to save everyone from Subspace. Eventually they encounter Bowser's trophy, and King Dedede revives Bowser, but the Koopa King attacks him. King Dedede fights him alone and wins the fight, then revives Bowser again, but when Bowser tries to attack again, King Dedede just flicks his nose, taunting him over his loss. He then points out the Master Hand lying on the ground and the staircase leading upward, telling him that they should fight Tabuu instead of each other. King Dedede also finds his rival, Kirby, but is actually happy to see him alive (giving him a big hug when he sees him, then dragging him off to Tabuu's residence). While King Dedede is walking up a staircase, Wario attacks him (probably payback for stealing his ride). However, Wario backs off when he realises that Luigi and Ness can aid King Dedede, outnumbering Wario.
Event Matches
Event 1: Two Trouble Kings - The player plays as Mario and faces the team of Bowser and King Dedede in single player and alongside Kirby in co-op. Matches Events
Standard Moves
Ground Attacks
- Dash Normal Attack - Trips and belly-flops forward, like he does in several Kirby games. A little slow, but deals a large amount of damage and has a long range.
- Neutral Normal - Two swipes with the hammer, then extends it and spins. Can deal a large amount of damage, but the spinning part is fairly easily DI'ed out of. If the A button is held during the spinning part, the spin can be held indefinitely.
- Forward Tilt - Extends his hammer forward and spins it. Similar to the third part of his Neutral A combo, but goes further and has slightly higher knockback and damage per hit, though fewer hits.
- Down Tilt - King Dedede lies on his side while crouching, with his head in the direction he is facing and his legs pointing behind him. When he down tilts, he extends just one of his legs and spins horizontally, sweeping with it.
- Up Tilt - Sets his hammer on the ground momentarily and jumps a little upwards, headbutting. Strong, quick attack. It has better knockback than his Up Smash.
- Forward Smash - Swings his hammer over his head at the ground in front of him. Extremely slow, but very powerful.
- Down Smash - Pulls back the hammer and charges it, then swings horizontally along the ground. Fairly quick, and launches upwards.
- Up Smash - Pulls back the hammer to charge, then swings vertically upwards from in front of him. Fairly slow but high damage
Aerial Attacks
- Neutral Aerial - Bellyflop. Sticks his arms out and legs back, attacking with his large stomach. Long duration, but fairly slow, not a lot of knockback, and a lot of landing lag.
- Forward Aerial - Swings hammer upwards in front of him. A little slow and hard to hit with, but a very solid hit.
- Back Aerial - Sticks a leg out behind him, then kicks with it a little. Long duration and good knockback and damage.
- Up Aerial - Sticks his hammer above him and spins it. Multiple hits, good for racking up damage.
- Down Aerial - Similar to his Up Aerial, just below him.
Grabs and Throws
- Down Throw - Slams opponent on ground and sits on top of them. Great for chain grabs.
- Forward Throw - Hits opponent with hammer.
- Back Throw - Hits opponent with hammer behind himself.
- Up Throw - Hits opponent upward by sticking both his hands upward.
Special Moves
Special Movements
Crouch Lies down on side and playfully looks at camera.
Up: Spins his hammer above his head.
Side: Spins his hammer at body level.
Down: Dances in a circle while drumming on his belly.
On-Screen Appearance: Gets carted in by four Waddle Dees, who disappear when King Dedede jumps off.
Gameplay Tips
- Never c-stick except for his down smash, charge Dedede's smashes so that they are timed correctly as a missed smash attack leaves Dedede VERY open
- Waddle Dee Toss should be used often, it is a great distraction technique because your opponents to have to deal with the Waddle Dees on the field
- Waddle Dees can be used defensively, as a Waddle Dee can aborb the blow from almost any other projectile attack in the game
- Do not underestimate the usefullness of Dedede's Inhale, when used correctly it can disrupt opponent's combos, open up several aerial combos, and Dededecides
External links
- King Dedede's page at Smash Bros. Dojo!!.
- Video showing King Dedede's ability to float for multiple jumps (at :18)
- Screenshots of Dedede and the rest of the Subspace Emissary characters
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |