Broken: Difference between revisions

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A '''broken''' gameplay element (whether it be a character, stage, item, situation, etc.) is so overpowering that it ruins gameplay by supplanting other gameplay elements.  A classic example is [[Fox]] in [[Temple|Hyrule Temple]]; he can outrun almost every other character on this massive stage, and can chip the enemy's health by firing lasers; thus, he can easily win matches by percentage difference.  This type of unfair strategy is broken and action is taken (in this example, banning Temple from [[tournament legal]] stages) to prevent it from impacting competitive play.
A '''broken''' gameplay element (whether it be a character, stage, item, situation, etc.) is so overpowering that it ruins gameplay by supplanting other gameplay elements.  A classic example is [[Fox]] in [[Temple|Hyrule Temple]]; he can outrun almost every other character on this massive stage, and can chip the enemy's health by firing lasers; thus, he can easily win matches by percentage difference.  This type of unfair strategy is broken and action is taken (in this example, banning Temple from [[tournament legal]] stages) to prevent it from impacting competitive play.
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The term broken is often used when describing techniques, characters, attacks, etc. in many competitive games.  While the term is prevalent among many games, it is often overused.  Many players are quick to label strong techniques as "broken" when in reality there are consistent counters to those techniques that have just not yet been discovered.  In his book ''Playing To Win'', David Sirlin defines a broken element as one that is not just the best in the game, but one that is ten time better than any other element in the game.  In this case, the game would simply degenerate into both players trying to be the first to make use of the broken element as no other element would prove effective.
 
==External Links==
[http://www.sirlin.net/ptw/intermediates-guide/what-should-be-banned/ "Broken" in ''Playing to Win''-David Sirlin]

Revision as of 12:04, July 30, 2008

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A broken gameplay element (whether it be a character, stage, item, situation, etc.) is so overpowering that it ruins gameplay by supplanting other gameplay elements. A classic example is Fox in Hyrule Temple; he can outrun almost every other character on this massive stage, and can chip the enemy's health by firing lasers; thus, he can easily win matches by percentage difference. This type of unfair strategy is broken and action is taken (in this example, banning Temple from tournament legal stages) to prevent it from impacting competitive play.

The term broken is often used when describing techniques, characters, attacks, etc. in many competitive games. While the term is prevalent among many games, it is often overused. Many players are quick to label strong techniques as "broken" when in reality there are consistent counters to those techniques that have just not yet been discovered. In his book Playing To Win, David Sirlin defines a broken element as one that is not just the best in the game, but one that is ten time better than any other element in the game. In this case, the game would simply degenerate into both players trying to be the first to make use of the broken element as no other element would prove effective.

External Links

"Broken" in Playing to Win-David Sirlin