Forward aerial: Difference between revisions

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(→‎List of forward aerials in SSBB: I added some additional info.)
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* [[Link (SSBB)|Link]]: Swings sword forward and spins around, then swings it again. Its second hit is more powerful.
* [[Link (SSBB)|Link]]: Swings sword forward and spins around, then swings it again. Its second hit is more powerful.
* [[Zelda (SSBB)|Zelda]]: Kicks forward with a powerful sweet spot on her foot.  This move is often called Lightning Kick.   
* [[Zelda (SSBB)|Zelda]]: Kicks forward with a powerful sweet spot on her foot.  This move is often called Lightning Kick.   
* [[Sheik (SSBB)|Sheik]]: Karate chops forward. Similar in power and knockback to Luigi's karate chop but less rangy.
* [[Sheik (SSBB)|Sheik]]: Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range.
* [[Ganondorf (SSBB)|Ganondorf]]: Arcs his arm downward, similar to Mario's forward aerial. Stronger and higher in knockback but does not spike and has a large landing lag.
* [[Ganondorf (SSBB)|Ganondorf]]: Punches his fist downward, similar to Mario's forward aerial. Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's [[down-aerial]] as the aerial attack with the longest duration.
* [[Toon Link (SSBB)|Toon Link]]: Swings sword upward. Similar in animation to his back aerial.
* [[Toon Link (SSBB)|Toon Link]]: Swings sword upward. Similar in animation to his back aerial, but a bit slower.
* [[Samus (SSBB)|Samus]]: Creates a few small blasts with her arm cannon, slowly moving them downward.
* [[Samus (SSBB)|Samus]]: Creates a few small blasts with her arm cannon, slowly moving them downward.
* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Two very fast kicks. The first kick is weaker but often cannot combo into the second hit.
* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Two very fast kicks. The first kick is weaker but often cannot combo into the second hit.
* [[Pit (SSBB)|Pit]]: Stabs both swords forward. Has a bit of start-up lag.
* [[Pit (SSBB)|Pit]]: Stabs both swords forward. Has a bit of start-up lag.
* [[Ice Climbers (SSBB)|Ice Climbers]]: Swing hammers downward. Nana's can spike.
* [[Ice Climbers (SSBB)|Ice Climbers]]: Swing hammers downward. Nana's can spike.
* [[R.O.B. (SSBB)|R.O.B.]]: Pushes its hands forward in midair.
* [[R.O.B. (SSBB)|R.O.B.]]: Pushes its hands forward in midair. Good for the [[Wall of Pain]]
* [[Kirby (SSBB)|Kirby]]: Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery.  
* [[Kirby (SSBB)|Kirby]]: Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery.  
* [[Meta Knight (SSBB)|Meta Knight]]: Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move.
* [[Meta Knight (SSBB)|Meta Knight]]: Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move.
* [[King Dedede (SSBB)|King Dedede]]: Swings his hammer upwards.
* [[King Dedede (SSBB)|King Dedede]]: Swings his hammer upwards.
* [[Captain Olimar (SSBB)|Captain Olimar]]: Swings a Pikmin.
* [[Captain Olimar (SSBB)|Captain Olimar]]: Swings a Pikmin.
* [[Fox (SSBB)|Fox]]: Five fast kicks; gives a slightly hovering effect.
* [[Fox (SSBB)|Fox]]: Five fast kicks; gives a slight hovering effect.
* [[Falco (SSBB)|Falco]]: Like Fox's, but doesn't have the hovering effect and has an animation similar to Sonic and Pikachu's Fairs.
* [[Falco (SSBB)|Falco]]: Barrel rolls with his body horizontal, hitting five times with his head/beak. Has high landing lag.
* [[Wolf (SSBB)|Wolf]]: Slashes forward. Oddly enough, this has upward knockback.
* [[Wolf (SSBB)|Wolf]]: Slashes forward. Oddly enough, this has upward knockback.
* [[Captain Falcon (SSBB)|Captain Falcon]]: The famous [[Knee of Justice]]. Very powerful when sweet spotted, which is difficult.
* [[Captain Falcon (SSBB)|Captain Falcon]]: The famous [[Knee of Justice]]. Very powerful when sweet spotted, which is difficult.
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* [[Squirtle (SSBB)|Squirtle]]: Sticks feet forward. Similar to Mario's Bair.
* [[Squirtle (SSBB)|Squirtle]]: Sticks feet forward. Similar to Mario's Bair.
* [[Ivysaur (SSBB)|Ivysaur]]: Whips forward with vines. Vertical knockback.
* [[Ivysaur (SSBB)|Ivysaur]]: Whips forward with vines. Vertical knockback.
* [[Charizard (SSBB)|Charizard]]: Covers himself with his wings and breaths fire outwards.
* [[Charizard (SSBB)|Charizard]]: Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the [[Wall of Pain]].. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage.
* [[Lucario (SSBB)|Lucario]]: Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one [[short hop]].
* [[Lucario (SSBB)|Lucario]]: Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one [[short hop]].
* [[Jigglypuff (SSBB)|Jigglypuff]]: Kicks forward with both feet. Used for the [[Wall of Pain]].
* [[Jigglypuff (SSBB)|Jigglypuff]]: Kicks forward with both feet. Used for the [[Wall of Pain]].
* [[Marth (SSBB)|Marth]]: Swings sword downward. Can fit two in one short hop.
* [[Marth (SSBB)|Marth]]: Swings sword downward. Can fit two in one short hop.
* [[Ike (SSBB)|Ike]]: Swings sword downward. Is a [[meteor smash]]
* [[Ike (SSBB)|Ike]]: Swings sword downward. Has great range, but is a slow move.
* [[Ness (SSBB)|Ness]]: Creates small bubbles of PSI energy for multiple hits.
* [[Ness (SSBB)|Ness]]: Creates small bubbles of PSI energy for multiple hits. Good for combos.
* [[Lucas (SSBB)|Lucas]]: Kicks forward with PSI energy at the end of his foot.
* [[Lucas (SSBB)|Lucas]]: Kicks forward with PSI energy at the end of his foot.
* [[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit.
* [[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit.
* [[Snake (SSBB)|Snake]]: Swings his leg downward. Slight upward boost, can spike.
* [[Snake (SSBB)|Snake]]: Brings his leg upward, then ax-kicks. Slight upward boost, can spike.
* [[Sonic (SSBB)|Sonic]]: Spins around very quickly, like Pikachu and Falco.
* [[Sonic (SSBB)|Sonic]]: Spins around very quickly, like Pikachu and Falco.



Revision as of 14:09, December 19, 2008

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File:Rapeknee.jpg
Captain Falcon's forward aerial attack, the Knee Smash.

The forward aerial (abbreviated as "fair", "FAir", "f-air" or "AFA") is an aerial attack that is performed in midair by pressing the A Button, and tilting the control stick in the direction the character is facing. Its official term varies between titles, where it is known as a "Front Midair Attack" in Super Smash Bros. Melee, and a "Front Air Attack" in Brawl.

Notable forward aerials in Melee

  • Marth's forward aerial, a very quick launcher with a very large hitbox. Both its sweet spot at the tip of Marth's blade and the center of the blade can be used to combo the enemy, sometimes into Marth's deadly tipped forward smash. It should also be noted for its use in the Ken combo.
  • Zelda's forward aerial, like her back aerial, can inflict high damage and knockback if sweet-spotted.
  • Captain Falcon's forward aerial, better known as the knee, is an extremely powerful low-trajectory killer.
  • Sheik's forward aerial is a very quick low-trajectory killer and semi-Spike
  • Dr. Mario's and Ganondorf's forward aerial, each of which is sometimes called the "fist", are slow but powerful killers that send the enemy at a high angle.

List of forward aerials in SSBB

  • Mario: Arcs his arm downward as his fist enlarges. Can be a meteor smash if the opponent is near to Mario.
  • Luigi: Karate chops forward. Quick though weak.
  • Peach: Slaps her crown forward. Often considered her best kill move.
  • Bowser: Slashes forwards. It looks like his Flying Slam (or Koopa Klaw).
  • Donkey Kong: Swings both hands down, clasped together. A slow move that can spike.
  • Diddy Kong: Kicks out both legs and spins around. Similar to Mario's back aerial.
  • Yoshi: Swings his head downward. Can spike.
  • Wario: Kicks forward. Has weak knockback.
  • Link: Swings sword forward and spins around, then swings it again. Its second hit is more powerful.
  • Zelda: Kicks forward with a powerful sweet spot on her foot. This move is often called Lightning Kick.
  • Sheik: Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range.
  • Ganondorf: Punches his fist downward, similar to Mario's forward aerial. Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's down-aerial as the aerial attack with the longest duration.
  • Toon Link: Swings sword upward. Similar in animation to his back aerial, but a bit slower.
  • Samus: Creates a few small blasts with her arm cannon, slowly moving them downward.
  • Zero Suit Samus: Two very fast kicks. The first kick is weaker but often cannot combo into the second hit.
  • Pit: Stabs both swords forward. Has a bit of start-up lag.
  • Ice Climbers: Swing hammers downward. Nana's can spike.
  • R.O.B.: Pushes its hands forward in midair. Good for the Wall of Pain
  • Kirby: Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery.
  • Meta Knight: Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move.
  • King Dedede: Swings his hammer upwards.
  • Captain Olimar: Swings a Pikmin.
  • Fox: Five fast kicks; gives a slight hovering effect.
  • Falco: Barrel rolls with his body horizontal, hitting five times with his head/beak. Has high landing lag.
  • Wolf: Slashes forward. Oddly enough, this has upward knockback.
  • Captain Falcon: The famous Knee of Justice. Very powerful when sweet spotted, which is difficult.
  • Pikachu: Spins forward surrounded by electricity. Multiple hits available. Similar to Sonic and Falco's fairs.
  • Squirtle: Sticks feet forward. Similar to Mario's Bair.
  • Ivysaur: Whips forward with vines. Vertical knockback.
  • Charizard: Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the Wall of Pain.. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage.
  • Lucario: Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one short hop.
  • Jigglypuff: Kicks forward with both feet. Used for the Wall of Pain.
  • Marth: Swings sword downward. Can fit two in one short hop.
  • Ike: Swings sword downward. Has great range, but is a slow move.
  • Ness: Creates small bubbles of PSI energy for multiple hits. Good for combos.
  • Lucas: Kicks forward with PSI energy at the end of his foot.
  • Mr. Game & Watch: Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit.
  • Snake: Brings his leg upward, then ax-kicks. Slight upward boost, can spike.
  • Sonic: Spins around very quickly, like Pikachu and Falco.