Event 17: Super Waterfall Climb: Difference between revisions
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As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. While two sets of [[Ice Climber]]s serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's. | As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. While two sets of [[Ice Climber]]s serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's. | ||
{{Event Brawl}} | {{Event Brawl}} | ||
[[Category:Event Matches (SSBB)]] | [[Category:Event Matches (SSBB)]] |
Revision as of 19:52, May 6, 2010
Single Event 17 Super Waterfall Climb | |
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Official description | "I want to climb a waterfall at high speed. Why? Because it's there." |
Character(s) used | Zelda (1 stock) |
Allies | None |
Opponent(s) | Ice Climbers (unlimited stock) Ice Climbers (unlimited stock) |
Stage(s) | Rumble Falls |
Music | {{{music}}} |
Availability | Unlocked after completing seven default events. |
Super Waterfall Climb is the 17th single-player event match in SSBB. It is somewhat similar to a previous event (King of the Mountain) in Melee.
As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. While two sets of Ice Climbers serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's.