Event 17: Super Waterfall Climb: Difference between revisions
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|character = [[Zelda (SSBB)|Zelda]] (1 [[stock]]) | |character = [[Zelda (SSBB)|Zelda]] (1 [[stock]]) | ||
|allies = None | |allies = None | ||
|enemies = [[Ice Climbers (SSBB)|Ice Climbers]] ( | |enemies = [[Ice Climbers (SSBB)|Ice Climbers]] (unlimited [[stock]]) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (unlimited [[stock]]) | ||
|stage = [[Rumble Falls]] | |stage = [[Rumble Falls]] | ||
|availability = Unlocked after completing seven default [[events]]. | |availability = Unlocked after completing seven default [[events]]. |
Revision as of 13:11, April 14, 2010
Single Event 17 Super Waterfall Climb | |
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Official description | "I want to climb a waterfall at high speed. Why? Because it's there." |
Character(s) used | Zelda (1 stock) |
Allies | None |
Opponent(s) | Ice Climbers (unlimited stock) Ice Climbers (unlimited stock) |
Stage(s) | Rumble Falls |
Music | {{{music}}} |
Availability | Unlocked after completing seven default events. |
Super Waterfall Climb is the 17th single-player event match in SSBB. It is somewhat similar to a previous event (King of the Mountain) in Melee.
As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. While two sets of Ice Climbers serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's.
Strategies
-Farore's Wind (Up+B) will allow you to escape opponents and keep up with the stage fairly well.
-Though you are able to transform into Sheik (SSBB), this is not necessarily helpful, and will most likely take too long to avoid being KO'd as the stage moves downward.