Event 17: Super Waterfall Climb: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 22: Line 22:
==Strategies==
==Strategies==


If you don't want to fight, use your Up+B (Farore's Wind) attack often to keep up with the camera and confuse your opponents.
If you don't want to fight, use your Up+B (Farore's Wind) attack often to keep up with the stage and to confuse your opponents.


Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to aviod being KO'd as the stage moves downward.
{{Event Brawl}}
{{Event Brawl}}

Revision as of 19:32, July 21, 2008

Single Event 17
Super Waterfall Climb
Official description I want to climb a waterfall at high speed. Why? Because it's there.
Character(s) used Zelda
Allies None
Opponent(s) Ice Climbers
Stage(s) Rumble Falls
Music {{{music}}}
Availability Unlockable after completing seven default events.

Super Waterfall Climb is the seventeenth single-player event match in Super Smash Bros. Brawl. As Zelda, the player must complete one loop of Rumble Falls without being KOed. The stage scrolls faster than usual, making the event either harder for the offensive player, or easier for the evasive player. Two sets of Ice Climbers serve as the opponents for this event, attempting to KO Zelda, as well as keep up with the scrolling of the stage, however, KOing them is not necessary. If Zelda is KOed, you fail the event.


Stub.png


Strategies

If you don't want to fight, use your Up+B (Farore's Wind) attack often to keep up with the stage and to confuse your opponents.

Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to aviod being KO'd as the stage moves downward.