Shield break: Difference between revisions

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Each character has a shield, with a particular size and strength. With each hit inflicted within a period of time, the shield will diminish until it is broken; this results in the character receiving damage, being thrown into the air, and being stunned for a few moments.  
Each character has a [[shield]] with a particular size and strength. With each hit inflicted within a period of time, the shield will diminish until it is broken. This results in the character receiving damage, being thrown into the air, and being stunned for a few moments.  


Shield breaking moves are ones that can be comboed to prevent a character from rolling out or from dropping the shield without being hit. The easiest shield breaking move is Kirby's up tilt, which will break a shield in 3-4 hits without the shielder being able to roll out.
Shield breaking moves are ones that can be comboed to prevent a character from rolling out or from dropping the shield without being hit. The easiest shield breaking move is Kirby's up tilt, which will break a shield in 3-4 hits without the shielder being able to roll out.
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Revision as of 23:03, March 13, 2008

Each character has a shield with a particular size and strength. With each hit inflicted within a period of time, the shield will diminish until it is broken. This results in the character receiving damage, being thrown into the air, and being stunned for a few moments.

Shield breaking moves are ones that can be comboed to prevent a character from rolling out or from dropping the shield without being hit. The easiest shield breaking move is Kirby's up tilt, which will break a shield in 3-4 hits without the shielder being able to roll out.

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