Mr. Game & Watch (SSBB): Difference between revisions
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===Cons:=== | ===Cons:=== | ||
*Second lightest character in the game | *Second lightest character in the game in terms of knockback | ||
*Many attacks are slow in coming out, especially smashes | *Many attacks are slow in coming out, especially smashes | ||
*Roll and dash attack are rather poor (though improved over Melee) | *Roll and dash attack are rather poor (though improved over Melee) |
Revision as of 09:51, April 28, 2008
- This article is about Mr. Game & Watch's appearance in Super Smash Bros. Brawl. For other uses, see Mr. Game & Watch.
Mr. Game & Watch | |
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Mr. Game & Watch | |
Universe | Game & Watch |
Appears in | SSBM SSBB |
Availability | Unlockable |
Mr. Game & Watch (Mr.ゲーム&ウォッチ, Misutā Gēmu ando Uocchi) is a character in Super Smash Bros. Brawl. Mr. Game & Watch was indirectly revealed from a leaked copy of the game. One of the leaked screenshots shows Game & Watch's Final Smash, in which Mr. Game & Watch transforms into an octopus.
He was officially confirmed on the Smash Bros. DOJO!! website on March 10, 2008 one day after the game came out in the USA.
How to Unlock
- Fight in 250 brawls
- Clear Target Smash with 30 different characters on any single difficulty level
- Have Mr. Game & Watch join your party in The Subspace Emissary
With the exception of the last of the three methods listed above, you’ll need to face Mr. Game & Watch in a brawl and beat him after satisfying the above conditions to unlock him.
Pros and Cons
Pros:
- Can catch three projectiles in his bucket, which turns them into a powerful attack
- Up B has great vertical height, can give decent distance through the parachute, and can be attacked out of
- Quick and effective down and up tilts
- Smashes are powerful finishers
- Good priority on most attacks
- Down air is a Stall-Then-Fall aerial, allowing it to negate vertical knockback
- Down air can spike in the initial falling frames
- Small target
- Up air and up b push up characters above Game and Watch who aren't hit by the attacks
- Back aerial is an incredible multi-hit approach
- Down throw sets up for a tech chasing game
- Judgment 9 is a powerful launcher and often can kill even at 0%
- Chef can disrupt recoveries and limit an opponent's forms of approach
- All aerials and most ground attacks use some form of disjointed hitbox
Cons:
- Second lightest character in the game in terms of knockback
- Many attacks are slow in coming out, especially smashes
- Roll and dash attack are rather poor (though improved over Melee)
- Projectiles from Chef have a random trajectory making it somewhat unreliable
- Level 1 Judgement still causes Game and Watch to hurt himself, and Judgement 2 and 3 are also rather weak
- Attacks stay out for a long time, allowing opponents to sometimes punish missed attacks
- Compared to characters like Marth, he has short range, especially for an up-close character
Changes from Melee to Brawl
- Down tilt has more horizontal range and sends enemies forward weakly. In Melee it was a powerful vertical launch.
- Chef throws out other foods.
- Mr. Game & Watch uses a parachute after his Up B, making him fall more slowly, and can attack after.
- New neutral air: Tropical Fish.
- Down air propels him downwards.
- Much easier to sweetspot with Down Smash, while the sourspot is also improved.
- Shield fully covers Mr. Game & Watch.
- Up air and Parachute pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged.
- Slightly larger than he was in Melee.
- His outline around him is brighter and thicker.
- Judgment 7 will generate food regardless of item configuration and only if it hits an opponent.
- Overall faster and stronger than in Melee. (Considered by many players to be the most improved veteran character.)
Role in the Subspace Emissary
Snake, Meta Knight and Lucario come on to the bridge of the Halberd to discover a gang of Mr. Game and Watches are piloting the ship. Snake quickly charges at them and defeats them, knocking them out the window down to the deck in front of Sheik, Fox, and Peach, who were having some tea. The clones then revert to Shadowbugs and form into a giant metal monster called Duon. Snake and Lucario jump down to help, along with Falco who ejects from an Arwing. Once the monster is defeated, the Shadowbugs float away, leaving behind Mr. Game and Watch's trophy. Fox prepares to shoot it with his blaster, but Peach revives him. Upon being revived, Mr. Game and Watch wonders where he is until Peach scolds him, causing him to look down in shame. Then Peach gives him her parasol to cheer him up. Upon encountering Tabuu, Mr. Game and Watch, along with the rest of the heroes, are turned into trophies, but later revived thanks to Luigi, Ness, King Dedede, and Kirby. After that, he accompanies the heroes throughout the rest of the story and helps them take down Tabuu.
Mr. Game & Watch is the only playable character to not have his name displayed when he is introduced.
According to a trophy, Mr. Game & Watch embodies a limitless supply of Shadow Bugs, a substance which can replicate characters or even create new creatures. Tabuu discovered this and captured Mr. Game & Watch, using the Shadow Bugs to build the Subspace Army.
It was confirmed on the DOJO that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil.
Standard Moves
Ground Attacks
- Neutral A - Greenhouse: Mr. Game & Watch presses an insecticide pump rapidly.
- Dash A - Helmet: Mr. Game & Watch falls down "slides" while wearing a helmet. Takes a long time to finish.
- Forward Tilt - Lion: Mr. Game & Watch thrusts a chair in front of him.
- Down Tilt - Manhole: Mr. Game & Watch flips a manhole cover in front of him.
- Up Tilt - Flagman: Mr. Game & Watch waves a flag above him. Good for comboing at low percentages.
- Forward Smash - Fire Attack: Mr. Game & Watch attacks with a lit match. An effective finisher.
- Up Smash - Octopus: Not the Final Smash; Mr. Game & Watch's head becomes a diving helmet and bashes the enemy with his head. Lots of start-up lag, but is a very powerful finisher.
- Down Smash - Vermin: Mr. Game & Watch takes out two hammers and slams it on both sides. Does less damage if it hits the enemy by the handle.
Aerial Attacks
- Neutral Aerial - Tropical Fish: Two fishes will come out of both sides of a bowl, hitting multiple times. The last hit does knockback.
- Up Aerial - Spitball Sparky: Mr. Game & Watch's head turns into some kind of a pump, blowing puffs of air above him twice. Up it pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged.
- Forward Aerial - Cement Factory: Mr. Game & Watch takes out a cement brick and attacks with it. It must be sweetspotted to maximize the damage and knockback. It can do damage regardless of excactly which side of his body the enemy is hit by.
- Back Aerial - Turtle Bridge: Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times.
- Down Aerial - Donkey Kong Jr.: Mr. Game & Watch takes out a key and slams it downward. This attack propels Mr. Game & Watch downwards and can be used as a Meteor Smash if it's used close enough. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing.
Other Attacks
- Get-up Attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him.
- Ledge Recovery Attack - Alarm: Mr. Game & Watch climbs up the ledge, then hits the opponent with his alarm bell.
Grabs and Throws
- Grab: Mr. Game & Watch reaches out and holds the opponent in one hand.
- Pummel: Alarm: Mr. Game & Watch hits the enemy with the alarm bell.
- Forward Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward.
- Up Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward.
- Back Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward.
- Down Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched downward.
Special Moves
Strategies
WHEN PLAYING AS
- The hitbox's on most of Mr. Game & Watch's attacks actually cover most of his body, meaning one does not have to always aim properly to hit an opponent.
- All of Mr. Game & Watch's throws look the exact same, making it hard for the opponent to know what to do.
- When using Mr. Game & Watch's Down Air, it is possible to steer him as he moves down. His down air can also be used to stop tragectory.
- Using Mr. Game & Watch's neutral B (Chef), and hitting someone with the pan will cause fire based damage, and knock them back, allowing for Mr. Game & Watch to keep hitting the enemy with sausages.
- When playing against charecters like Pikachu, one should always be ready to use Mr. Game & Watch's Down B (Oil Panic)
- Mr. Game & Watch can easily stop opponents from recovering by crouching at the edge the opponent was knocked off, and constantly using his down tilt to stop edge grabbing and most other forms of recovery.
- The properties of his neutral B (Chef), side B (Judgement), and his throws allow Mr. Game & Watch to use a very unpredictable style, to keep his opponents guessing.
WHEN PLAYING AGAINST
- When playing against skilled players or high-level CPU's, refrain from using energy based attacks as much as possible.
- Almost all of Mr. Game & Watch's attacks have a slight delay time before they start. When Game & Watch lifts up his arms, be ready to dodge and counter.
- His recovery can easily be stopped if you attack him during the early animation.
- When he uses Judgement, quickly use a long ranged, non energy based attack. If he got a 7, you will then be able to eat the food.
- Long ranged attacks are good, as long as their not energy based.
Mr. Game & Watch's easiest foe: Pikachu. Pikachu has many attacks which are energy based, and can be absorbed and countered with Oil Panic. Even though his recovery move can be angled around Mr. Game & Watch if he is using his down tilt to stop recovery, he is usually hit by it anyways.
Special Movements
Taunts
Up: Rings his bell high. (Note: His bell can be rung repeatedly by continuously pressing up on the D-pad.
Side: Rings his bell low.
Down: Jumps once, opening his hands. (Note: Some players joke that he is actually flipping off the others with both hands.)
On-Screen Appearance
Moves across a row of Game & Watch LCD's.
Victory Pose
- Jumps up and down in the air
- Does a bizarre form of disco dancing
- Rings his bell
Wii Remote Choice
Makes three similarly sounding beeping sounds, then a louder, different sounding beep, then a normal beep.
Trivia
- Game & Watch is the only character who is 2-D in appearance.
- Flat Zone is one of the 2 stages that are 2-D. The other stage is Hanenbow.
- The manhole that Mr Game & Watch's down tilt creates is actually 3-D, although it looks 2-D at first.
External Links
- Combo/gameplay video
- Gameplay video
- Another gameplay video
- Screenshots
- Mr. Game & Watch's Moves 1 - Super Smash Bros. Melee History; Shows where each of G&W's attacks came from
- Mr. Game & Watch's Moves 2 - Super Smash Bros. Melee History; Part 2 of the series.
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |