Lucario (SSBB): Difference between revisions

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===Cons:===
===Cons:===
*Fairly weak when it hasn't taken much damage, creating a disadvantage in the beginning of matches and against low-percent opponents
*Fairly weak when it hasn't taken much damage, creating a disadvantage in the beginning of matches and against low-percent opponents
*Needs to be high-percentage for decent strength, making him susceptable to KO.
*Since knockback changes with damage taken, it is harder to come up with "set" combos, since there are too many variables
*Since knockback changes with damage taken, it is harder to come up with "set" combos, since there are too many variables
*Smashes are fairly slow except for down smash
*Smashes are fairly slow except for down smash

Revision as of 20:24, April 7, 2008

This article is about Lucario's appearance in Super Smash Bros. Brawl. For other uses, see Lucario.
Lucario
Lucario
PokemonSymbol.svg
Universe Pokémon
Appears in SSBB
Availability Unlockable


Lucario (ルカリオ, Rukario) is a character in Super Smash Bros. Brawl.

While primarily a fighting type Pokémon, most of Lucario's moves are augmented with its ability to use Aura, in a style very similar to Mewtwo's Psychic augmented fighting style, but with different techniques similar to martial arts. It has been seen using what appears to be an Aura Sphere from Pokémon (Diamond/Pearl). Like Mewtwo, it has voice acting attributed to its telepathic abilities demonstrated in the movie Lucario and the Mystery of Mew, except it seems to speak more than Mewtwo did, especially when announcing its Final Smash, and its victory poses. Lucario is unique among the fighters in that its attacks become more powerful as it takes damage, capping when it is at about 200%.

How to Unlock

Complete one of the following:

  • Play 100 matches in Brawl, then defeat Lucario
  • Complete the Target Test on all difficulty levels (this can be done on 1 or 2 player mode), then defeat Lucario
  • Get Lucario to join your party in The Subspace Emissary

Pros and Cons

Pros:

  • Strong projectile that charges faster and is more powerful at higher percents
  • Decent Counter
  • All Aerials are quick and have decent damage, knockback, priority and range properties
  • Down Aerial stops vertical momentum, allowing it to be used right off the ground as a Pseudo-Shffl, or in midair to aid recovery.
  • Damage and knockback increase with damage taken
  • Low damage means easier to combo with
  • Neutral normal combo is strong and can be used for approaches
  • Can Wall Cling (lasts up to five seconds, the longest wall cling in the game)
  • Highest Wall Jump in the game.
  • Can Crawl
  • Can "bend" its recovery, giving it a number of options
  • Unexpectedly long range (hits extend outside of its body)
  • Its Forward Air is similar to Marth's in the way that you can fit two in one short hop and can hit with both on any opponent with you or your opponent being at any percentage
  • Has great combos and flexible moves
  • Side B has a significant Wavebounce
  • [Aura] Damage stickers make Lucario very easy to power up in Subspace Emissary mode.

Cons:

  • Fairly weak when it hasn't taken much damage, creating a disadvantage in the beginning of matches and against low-percent opponents
  • Needs to be high-percentage for decent strength, making him susceptable to KO.
  • Since knockback changes with damage taken, it is harder to come up with "set" combos, since there are too many variables
  • Smashes are fairly slow except for down smash
  • ExtremeSpeed does no damage and has a noticeable amount of ending lag.

Standard Moves

Ground Attacks

Normal

  • Neutral Combo - Lucario slashes forwards twice, and then kicks high. Each hit has blue aura accompanying it and moves Lucario a fair bit forward. A good combo starter
  • Dash A - Lucario slides one leg forward on the ground, hitting low.
  • Down Tilt - Sweeps one leg out along the ground. Hands flare with aura when it does this.
  • Forward Tilt - Puts its hands together in front of it with a small blast of blue aura. Quicker and shorter ranged than its Forward smash
  • Up Tilt - Swings its leg from above its head to the ground, similar to Samus or Captain Falcon's Uptilt, but quite a bit faster and with Aura energy.

Smash

  • Forward Smash - Lucario places its paws together in front of it and shoots a blast of blue aura energy, which extends outwards a little bit.
  • Down Smash - Lucario brings its paws down to either side of it in a downwards slapping motion, similar in appearance to Sheik's Up Smash, except with blue aura around the hands.
  • Up Smash - Lucario holds its paw above its head, with a large burst of blue aura from it, and spins in place.

Aerial Attacks

  • Neutral Aerial - Lucario extends both of its hands with blue energy, and spins. The end effect is similar to Mewtwo's Neutral aerial, except with blue aura bursts instead of psychic sparks and much more knockback. Note that after doing this move, you will be unable to perform another aerial for a short duration unless you land.
  • Forward Aerial - Lucario kicks forward with a slight upwards tilt. The end has a small burst of blue aura energy, like most of Lucario's moves. It can also hit twice in one short hop and can always hit another time if an enemy is hit with the first one. This is a good combo move
  • Up Aerial - Lucario kicks similarly to it's forward aerial, but higher, hitting in front of its head.
  • Down Aerial - Lucario pauses in the air, thrusts its feet together downwards, and lets out a fairly large burst of aura energy twice. Fairly long duration, and has unique properties that make it an incredibly powerful move. When it starts the move, all of its momentum is immediately canceled. This allows it to be used as an aid for recovery (stopping horizontal or vertical knockback to keep from going off the edge). It can also be used to perform a "pseudo-shffl": if used immediately after jumping, it will cease to jump and immediately use the atack, making it one of the lowest possible attacking aerial moves. There is also no landing lag when doing this, as the entirerty of the move is performed stationary in midair.
  • Back Aerial - Lucario slams one hand backwards, similar in appearance to Gannondorf's Back aerial. Accompanied by standard little burst of blue aura.

Grabs and Throws

  • Forward Throw: Telekinetically blasts opponent forward after twirling them once.
  • Down Throw: Telekinetically slams opponent straight into the ground in front of Lucario.
  • Back Throw: Telekinetically turns and slams opponent behind itself.
  • Up Throw: Telekinetically hits them upwards with aura in its paw.

Special Moves

Template:Specialmoves

Strategies

This section may require a cleanup.
You can discuss this issue on the talk page or edit this page to improve it.
  • Keep in mind that Lucario's attacks are proportional to the damage he has taken. In other words, the more damage he takes, the stronger he gets. Keep in mind though, the knockback of you getting hit increases when you take more damage.
  • Lucario's Aura Sphere charges faster when you take more damage. In addition, you simply move to your left/right after the charging is finish and still unleash the fully charged Aura Sphere once you press neutral B again.
  • If you are planning to kill people, use your down smash often. It's fast, it's powerful, and it's unexpected.
  • His down-air attack is incredibly useful and has amazing priority over almost any other attack in the game. The knock back is high, it activates fast and is easy to hit with. Also it can be used for creating an unpredictable decent/recovery. and can be used as a semi-recovery move due to the small pause.
  • ExtremeSpeed can pass through edgehoggers if used correctly.
  • Lucario is recommended for beginners to use in Super Smash Bros. Brawl. He has a decent recovery move, has some good spike attacks, his attacks grow stronger when he takes more damage, and his smash attacks can attack in a small distance. However, he can be tricky to use for some.
  • Learn the range of his forward smash and use it to attack unexpectedly, especially against people who dont play Lucario players.
  • Lucario's upward aerial attack is incredible against airborn players for a star KO, this however is crumbled against Link's down air.
  • Take care of Lucario and keep him alive and Lucario will take care of you.

Stickers

Lucario has access to his own exclusive power up called [Aura] Damage. Since most of Lucario's attacks are Aura (with the exception of a dash attack and the counter from Double Team, usage of these stickers is highly recommended. [Specials: Indirect] would also be useful in powering up his Aura Sphere and Ranged Force Palm attack.

Exclusive Stickers

The following stickers can either only be used by Lucario, or can only be used by a select few, including Lucario:

  • Charizard: [Arm, Leg] Attack +10
  • Deoxys: [Slash] Attack +10
  • Entei: [Flame] Attack +20
  • Goldeen: [Leg] Attack + 4
  • Gulpin:[Electric] Attack +16
  • Jigglypuff: [Body, Spin] Attack +31
  • Jirachi: [Arm, Leg] Attack + 7
  • Meowth: [Slash] Attack + 5
  • Metagross: Launch Resistance +23
  • Mew: [Body, Spin] Attack + 4
  • Moltres: [Flame] Attack +20
  • Pokemon Trainer: [Arm, Leg] Attack +13
  • Staryu: [Specials: Direct] Attack + 3
  • Togepi: [Body, Spin] Attack +11
  • Torchic: [Flame] Attack + 8
  • Box Boxer: [Aura] Attack +26
  • Chikorita: [Aura] Attack +13
  • Chozo Statue: [Aura] Attack +25
  • Dry Bones: [Aura] Attack +17
  • Lakitu: [Aura] Attack + 6
  • Lucario: [Aura] Attack +41
  • Munchlax : [Aura] Attack +13
  • Rachel: [Aura] Attack +11
  • Rayquaza: [Aura] Attack +24
  • Starman: [Aura] Attack + 6

Role in the Subspace Emissary

Meta Knight is making his way up a snowy mountain with the Ice Climbers when he encounters Lucario in a meditative stance on the peak of the mountain. The two fight, as the Ice Climbers nervously watch on. After the battle, the victor revives the other from his trophy state. After a quick shaking of hands, Lucario and Meta Knight board the Halberd as it slams the Great Fox into the mountain. After managing to get onto the Halberd, the two pass by Snake, who is hidden in his box. Lucario, being the only one who notices something suspicous about the box, uses his aura to peer into it. As he removes it, Snake looks surprised and a ""!"" appears over his head. Just as Snake and Meta Knight prepare to fight, Lucario steps in, having seen a mass of Primids apporaching, and the three team up to fight through.

Not long after, the trio meets up with Zelda and Peach as their trophies are cloned by the Shadow Bugs. Once the clones are taken care of, Snake, Lucario and Meta Knight discover that the Halberd bridge is being piloted by a group of Mr. Game & Watches. They knock all of the Mr. Game & Watches out of the window, and they all land near Peach, Sheik, and Fox who have gathered on the deck of the ship. The Mr.G&Ws then revert into Shadow Bugs, which fuse into Duon. Lucario, Snake, and Falco join Fox, Sheik, and Peach, battle, and defeat the monster. Once this is done, Mr. Game & Watch's trophy is left, and Peach revives him so he can join your party. Meta Knight, with the Halberd once again in his control, steers his vessel into brighter skies.

Lucario is later selectable in the Entrance to Subspace level, and is present when Tabuu turns all characters back into trophies. You must find its trophy in one of the Subspace levels, then you may choose it as part of your team for the Great Maze and for the fight against Tabuu himself.

Special Movements

Taunts

Up: Rises into the air, yells, and blue aura emits from its paws.

Side: Moves its paws and puts one forward, and blue aura emits from that paw.

Down: Takes a martial arts stance similar to Link's taunt from the original

On-Screen Appearance: Teleports on stage, floats in the air for a second while emitting blue aura.

Trivia

  • The Lucario in "Pokémon: Lucario and the Mystery of Mew" can use telepathy to communicate with humans. However, in the series, other Lucario couldn't speak or communicate telepathically. This suggests that the Lucario in Brawl is the same one from the movie.
  • Lucario is the only Pokémon not to use the standard Pokémon On-Screen Appearance of emerging from a Poké Ball. This also suggests that the Lucario in Brawl is the same one from the movie, as that Lucario never had a Poké Ball. However, Pikachu is based off Ash's Pikachu, who never used his Poke Ball.
  • Lucario's voice in Brawl is done by Sean Schemmel, who also voiced Lucario in "Pokémon: Lucario and the Mystery of Mew." Schemmel also voiced Goku from the hit anime series "Dragon Ball Z," leading to speculation on whether or not the fact that Lucario's Final Smash, Aura Storm, being similar to Goku's signature Kamehameha Wave was coincidence or not.

External Links

Gameplay footage and Final Smash
Official DOJO!! Page Brawl Central's Lucario Character FAQ

Template:Pokémon Brawl