Lucario (SSBB): Difference between revisions

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*Fairly weak when he hasn't taken much damage, disadvantaging him against low-percent killers
*Fairly weak when he hasn't taken much damage, disadvantaging him against low-percent killers
*Since knockback changes with damage taken, it is harder to come up with "set" combos, since there are too many variables
*Since knockback changes with damage taken, it is harder to come up with "set" combos, since there are too many variables
*Double Team (Down Special) only blocks from the front
*Smashes are fairly slow except for down smash
*Smashes are fairly slow except for down smash
*ExtremeSpeed has a noticeable amount of ending lag
*ExtremeSpeed has a noticeable amount of ending lag
==Standard Moves==
==Standard Moves==
===Ground Attacks===
===Ground Attacks===

Revision as of 20:34, March 16, 2008

This article is about Lucario's appearance in Super Smash Bros. Brawl. For other uses, see Lucario.
Lucario
Lucario
PokemonSymbol.svg
Universe Pokémon
Appears in SSBB
Availability Unlockable


Lucario (ルカリオ, Rukario) is a character in Super Smash Bros. Brawl.

While primarily a fighting type Pokémon, most of Lucario's moves are augmented with his ability to use Aura, in a style very similar to Mewtwo's Psychic augmented fighting style, but with different techniques similar to martial arts. It has been seen using what appears to be an Aura Sphere from Pokémon Diamond & Pearl. Like Mewtwo, he has voice acting attributed to his telepathic abilities demonstrated in the movie Lucario and the Mystery of Mew, except he seems to speak more than Mewtwo did, especially when announcing his Final Smash, and his victory poses. Lucario is unique among the fighters in that his attacks become more powerful as he takes damage, capping when he is at about 200%.

How to Unlock

Complete one of the following:

  • Play 100 matches in Brawl, then defeat Lucario
  • Complete the Target Test on all difficulty levels (this can be done on 1 or 2 player mode), then defeat Lucario
  • Get Lucario to join your party in The Subspace Emissary

Pros and Cons

Pros:

  • Strong projectile, charges faster at higher percents, can get bigger at higher percentages
  • Decent Counter
  • All Aerials are quick and have decent damage, knockback, priorty and range properties
  • Down Aerial stops vertical momentum, allowing it to be used right off the ground as a Pseudo-Shffl, or in midair to aid recovery.
  • Damage and knockback increase with damage taken
  • Neutral A combo is strong and can be used for approaches
  • Can Wall cling
  • Can Crawl
  • Can "bend" his recovery, giving it a number of options
  • Unexpectedly long range (hits extend outside of his body)
  • His Forward Air is similar to Marth's in the way that you can fit two in one short hop and can hit with both on any opponent with you or your opponent being at any percentage
  • Has great combos and flexible moves
  • Has great jumps

Cons:

  • Fairly weak when he hasn't taken much damage, disadvantaging him against low-percent killers
  • Since knockback changes with damage taken, it is harder to come up with "set" combos, since there are too many variables
  • Smashes are fairly slow except for down smash
  • ExtremeSpeed has a noticeable amount of ending lag

Standard Moves

Ground Attacks

Normal

  • Neutral Combo - Lucario slashes forwards twice, and then kicks high. Each hit has blue aura accompanying it and moves Lucario a fair bit forward. A good combo starter
  • Dash A - Lucario slides one leg forward on the ground, hitting low.
  • Down Tilt - Sweeps one leg out along the ground. Hands flare with aura when he does this.
  • Forward Tilt - Puts his hands together in front of him with a small blast of blue aura. Quicker and shorter ranged than his Forward smash
  • Up Tilt - Swings his leg from above his head to the ground, similar to Samus or Captain Falcon's Uptilt, but quite a bit faster and with Aura energy.

Smash

  • Forward Smash - Lucario places his hands together in front of him and shoots a blast of blue aura energy, which extends outwards a little bit.
  • Down Smash - Lucario brings his hands down to either side of him in a downwards slapping motion, similar in appearance to Sheik's Up Smash, except with blue aura around the hands.
  • Up Smash - Lucario holds his hand above his head, with a large burst of blue aura from it, and spins in place.

Aerial Attacks

  • Neutral Aerial - Lucario extends both of his hands with blue energy, and spins. The end effect is similar to Mewtwo's Neutral aerial, except with blue aura bursts instead of psychic sparks and much more knockback. Note that after doing this move, you will be unable to perform another aerial for a short duration unless you land.
  • Forward Aerial - Lucario kicks forward with a slight upwards tilt. The end has a small burst of blue aura energy, like most of Lucario's moves. It can also hit twice in one short hop and can always hit another time if an enemy is hit with the first one. This is a good combo move
  • Up Aerial - Lucario kicks similarly to his forward aerial, but higher, hitting in front of his head.
  • Down Aerial - Lucario pauses in the air, thrusts his feet together downwards, and lets out a fairly large burst of aura energy twice. Fairly long duration, and has unique properties that make it an incredibly powerful move. When he starts the move, all of his momentum is immediately canceled. This allows it to be used as an aid for recovery (stopping horizontal or vertical knockback to keep from going off the edge). It can also be used to perform a "pseudo-shffl": if used immediately after jumping, he will cease to jump and immediately use the atack, making it one of the lowest possible attacking aerial moves. There is also no landing lag when doing this, as the entirerty of the move is performed stationary in midair.
  • Back Aerial - Lucario slams one hand backwards, similar in appearance to Gannondorf's Back aerial. Accompanied by standard little burst of blue aura.

Grabs and Throws

  • Forward Throw: Telekinetically blasts opponent forward after twirling them once.
  • Down Throw: Telekinetically slams opponent straight into the ground in front of Lucario.
  • Back Throw: Telekinetically turns and slams opponent behind himself.
  • Up Throw: Telekinetically hits them upwards with aura in his hand.

Special Moves

Template:Specialmoves

Role in the Subspace Emissary

Lucario is on the top of a mountain when he battles Meta Knight. After that, it is presumed that he joins up with Meta Knight. After managing to get onto the Halberd, Lucario sees Snake hidden in his box by looking at his aura through it, and pulls Snake's box off of him. At some point after this, Snake meets up with Zelda and Peach, with Meta Knight and Lucario supposedly nearby. Snake, Lucario and Metaknight discover that the Halberd is being controled by a group of Mr. Game & Watches. They punch all of the Mr. Game & Watches out of the window, and they all land nearby Peach, Sheik, and Fox. They then revert into Shadowbugs, and turn into a giant metal monster. Lucario, Snake, Meta Knight, and Falco join Fox, Sheik, and Peach, battle, and defeat the monster. Once done so, you will find Mr. Game & Watch's trophy, and have him join your party.

Special Movements

Taunts

Up: Rises into the air, yells, and blue aura emits from his hands.

Side: Moves his hands and puts one forward, and blue aura emits from that hand.

Down: Does a pose that is much like Link's taunt from the original

On-Screen Appearance: Teleports on stage, floats in the air for a second while emitting blue aura.

Trivia

The Lucario in "Pokémon: Lucario and the Mystery of Mew" can use telepathy to communicate with humans. However, in the animé, another Lucario couldn't speak or communicate telepathically. This suggests that the Lucario in Brawl is the same one from the movie or has a simular experience at telepathy.

External Links

Gameplay footage and Final Smash
Official Dojo Page

Template:Pokémon Brawl