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Ness (SSBB): Difference between revisions

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*Back aerial has a poweful sweet-spot
*Back aerial has a poweful sweet-spot
*Large second jump
*Large second jump
*PK Thunder 2 (Up B recovery) has long range and high knockback
*PK Thunder (Up B recovery) has long range and high knockback
*Forward Aerial is a quick, disjointed, multi-hit attack with decent knockback on the end
*Forward Aerial is a quick, disjointed, multi-hit attack with decent knockback on the end
*Small target
*Small target
Line 34: Line 34:
*Smashes are on the slow side
*Smashes are on the slow side
*Up and Down Smashes weak
*Up and Down Smashes weak
*PK Thunder 2 can be interecepted, gimping his recovery, and requires specific conditions to work properly
*PK Thunder can be interecepted, gimping his recovery, and requires specific conditions to work properly


==Changes from [[Super Smash Bros. Melee|Melee]] to Brawl==
==Changes from [[Super Smash Bros. Melee|Melee]] to Brawl==

Revision as of 17:25, February 24, 2008

Template:Character

This article is about Ness's appearance in Super Smash Bros. Brawl. For other uses, see Ness.

Ness (ネス, Nesu) is a character in Super Smash Bros. Brawl.

How to unlock

Complete one of the following:

  • Play 5 matches in Brawl, then defeat Ness
  • Reflect 10 projectiles, then defeat Ness
  • Get Ness to join your party in The Subspace Emissary

Pros and Cons

Pros:

  • Three projectiles of varying usefullness
  • Can absorb many projectiles with down B, restoring health, and can reflect any projectile with forward smash
  • Forward smash has long range and high knockback
  • Down aerial is a spike
  • Back aerial has a poweful sweet-spot
  • Large second jump
  • PK Thunder (Up B recovery) has long range and high knockback
  • Forward Aerial is a quick, disjointed, multi-hit attack with decent knockback on the end
  • Small target

Cons:

  • Light
  • Projectiles are all fairly situational
  • Smashes are on the slow side
  • Up and Down Smashes weak
  • PK Thunder can be interecepted, gimping his recovery, and requires specific conditions to work properly

Changes from Melee to Brawl

  • PK Flash charges and travels further
  • No double jump cancel

Role in the Subspace Emissary

Ness shows up saving Lucas from the giant King P. statue, which is soon revealed to be his nemesis, Pokey Minch. Both Lucas and Ness then team up and defeat Pokey and his machine. Afterwards, Wario attacks him with his Trophy Gun, but Ness successfully dodges each shot. Wario, however, then aims at Lucas, forcing Ness to push Lucas out of harm's way and take the trophy-izing arrow from the Trophy Gun.

Later on, he, Luigi, and King Dedede team up at some point. [1]

Special Moves

Special Movements

Taunt

Up: Nods and says "Okay."

Side: Poses with his bat, Babe Ruth style.

Down: Waves PK shots from his fingers around the ground.

On-Screen Appearance:Teleports using PK Teleport and shakes off some soot.

External Links