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Bowser has no voice actor, but uses realistic roars, similarly to his sounds in ''Mario Kart 64''. | Bowser has no voice actor, but uses realistic roars, similarly to his sounds in ''Mario Kart 64''. | ||
Bowser is currently ranked dead last on the current ''Melee'' [[tier list]], being placed 26th out of 26 characters, making this his worst placement in the series. Among Bowser's positive traits is his difficulty in getting KO'd due to his very high weight, and rather fast falling speed for a heavyweight; additionally, he has among the most powerful attacks in the game (most notably his forward smash), as well as some useful aerial attacks, most notably his forward and upward aerials. The grounded version of [[Whirling Fortress]] has minimal start up, greatly improving his punish options. Lastly, Bowser possesses the best | Bowser is currently ranked dead last on the current ''Melee'' [[tier list]], being placed 26th out of 26 characters, making this his worst placement in the series. Among Bowser's positive traits is his difficulty in getting KO'd due to his very high weight, and rather fast falling speed for a heavyweight; additionally, he has among the most powerful attacks in the game (most notably his forward smash), as well as some useful aerial attacks, most notably his forward and upward aerials. The grounded version of [[Whirling Fortress]] has minimal start up, greatly improving his punish options. Lastly, Bowser possesses the best edge attack in the game, featuring low start up time and excellent range. | ||
However, he suffers due to his large size and falling speed, which makes him extremely easy to combo. His moves are burdened with sluggish frame data, and his approach is among the worst in the game, with laggy aerials, the slowest jump squat in the game (leading to an awful SHFFL), a slow wavedash, and a poor projectile. The benefits of Bowser's excellent weight value are largely undone by his limited [[recovery]] options, which are both predictable and lacking in distance. Overall, Bowser has horrible matchups, some of which are seemingly insurmountable. With most of the cast being able to easily camp, edgeguard, and overwhelm Bowser with their faster toolkits, Bowser is definitively an unviable pick at the highest levels of play. | However, he suffers due to his large size and falling speed, which makes him extremely easy to combo. His moves are burdened with sluggish frame data, and his approach is among the worst in the game, with laggy aerials, the slowest jump squat in the game (leading to an awful SHFFL), a slow wavedash, and a poor projectile. The benefits of Bowser's excellent weight value are largely undone by his limited [[recovery]] options, which are both predictable and lacking in distance. Overall, Bowser has horrible matchups, some of which are seemingly insurmountable. With most of the cast being able to easily camp, edgeguard, and overwhelm Bowser with their faster toolkits, Bowser is definitively an unviable pick at the highest levels of play. |
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