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(Removed claim that Pichu was developed as a joke character, no developers of the game seem to state this.) |
(Removed Competitive Expertise Banner in Attributes, listed issues have been addressed.) |
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==Attributes== | ==Attributes== | ||
Pichu, as a character, falls under the archetype of being nimble, yet relatively fragile. Due to its high traction and average falling speed, Pichu has a rather short wavedash; additionally, its quick and low-lag aerials also give Pichu a good SHFFL. As such, Pichu can easily maneuver around stages, with very low landing lag, a small frame and a rather fast dash, making Pichu one of the most difficult characters to hit in the game. However, its poor endurance due to its very light weight ensures that opponents will not have to find too many openings against it to secure KOs. | Pichu, as a character, falls under the archetype of being nimble, yet relatively fragile. Due to its high traction and average falling speed, Pichu has a rather short wavedash; additionally, its quick and low-lag aerials also give Pichu a good SHFFL. As such, Pichu can easily maneuver around stages, with very low landing lag, a small frame and a rather fast dash, making Pichu one of the most difficult characters to hit in the game. However, its poor endurance due to its very light weight ensures that opponents will not have to find too many openings against it to secure KOs. | ||
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