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SacredFire37 (talk | contribs) m (→Throws and other attacks: Already mentioned in the aformentioned moves below) |
SacredFire37 (talk | contribs) m (→Ground attacks) Tag: Mobile edit |
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*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{buff|Dash attack has drastically less ending lag (FAF 76 → 48).}} | **{{buff|Dash attack has drastically less ending lag (FAF 76 → 48).}} | ||
**{{buff|It consists of five hits instead of seven, which deal much more damage (1% (hits 1-6), 2% (hit 7) → 2% (hits 1-4), 4% (hit 5)) with knockback not compensated on the last hit, improving its KO potential.}} | **{{buff|It consists of five hits instead of seven, which deal much more damage (1% (hits 1-6), 2% (hit 7) → 2% (hits 1-4), 4% (hit 5)) with knockback not compensated on the last hit, significantly improving its KO potential.}} | ||
**{{nerf|The first four hits have a higher [[hitlag]] multiplier (0.3× → 0.5×). Combined with the universally increased hitlag, this allows opponents to [[SDI]] them, which was previously impossible due to their lack of hitlag.}} | **{{nerf|The first four hits have a higher [[hitlag]] multiplier (0.3× → 0.5×). Combined with the universally increased hitlag, this allows opponents to [[SDI]] them, which was previously impossible due to their lack of hitlag.}} | ||
**{{buff|The first four hits have a different angle (10°/65° → 0°(hits 1-3)/15°/10° (hit 4)) and altered base knockback (26/60 → 38/60 (hits 1-3)/24/48 (hit 4)). Combined with the increased traction across the cast, this generally helps them connect more reliably.}} | **{{buff|The first four hits have a different angle (10°/65° → 0°(hits 1-3)/15°/10° (hit 4)) and altered base knockback (26/60 → 38/60 (hits 1-3)/24/48 (hit 4)). Combined with the increased traction across the cast, this generally helps them connect more reliably.}} |
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