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Pichu's defensive game is also notoriously poor. Although it has a rather large shield for its size, it is saddled with short tech rolls and a slow, short ledge roll, making it very easy for enemies to extend punishes on Pichu with little that the Pichu player can do to escape. Furthermore, despite being a lightweight, Pichu is also quite vulnerable to combos (some of which are either infinite or [[zero-death]], such as {{SSBM|Ganondorf}}'s chain throw) due to its high hitstun and average falling speed. These traits exacerbate Pichu's range issues and its risk-reward in interactions. | Pichu's defensive game is also notoriously poor. Although it has a rather large shield for its size, it is saddled with short tech rolls and a slow, short ledge roll, making it very easy for enemies to extend punishes on Pichu with little that the Pichu player can do to escape. Furthermore, despite being a lightweight, Pichu is also quite vulnerable to combos (some of which are either infinite or [[zero-death]], such as {{SSBM|Ganondorf}}'s chain throw) due to its high hitstun and average falling speed. These traits exacerbate Pichu's range issues and its risk-reward in interactions. | ||
Finally, Pichu suffers from the infamous recoil damage it receives while using almost any move involving electrical hitboxes. Several of Pichu's moves, especially those that involve electricity, add at least one percent of damage to the user. For example, using both segments of Agility to recover adds four percent to Pichu each time it is used. While most of Pichu's best moves do not use electricity, recoil damage reduces the utility of its electric-based attacks. If players are not careful with balancing Pichu's electrical and non-electrical attacks, the recoil damage can add up quickly | Finally, Pichu suffers from the infamous recoil damage it receives while using almost any move involving electrical hitboxes. Several of Pichu's moves, especially those that involve electricity, add at least one percent of damage to the user. For example, using both segments of Agility to recover adds four percent to Pichu each time it is used. While most of Pichu's best moves do not use electricity, recoil damage reduces the utility of its electric-based attacks. If players are not careful with balancing Pichu's electrical and non-electrical attacks, the recoil damage can add up quickly. With the lowest weight in the game (being lighter than ''Jigglypuff'') and average falling speed, Pichu's survivability is already among the worst in the game, even without recoil damage. | ||
Overall, Pichu is a | Overall, Pichu is a high-risk, high-effort character that cannot afford to make mistakes, incorrect guesses, or even trade hits due to its fragility, limited move options, and shorter range compared to more viable characters. This results in Pichu being a poor choice competitively, with its advantages being thoroughly outweighed by its drawbacks. While Pichu could potentially pose a threat to the opponent with its decent frame data, evasion, and chain grabs, its horrific survivability heavily counters any benefits over higher tiered characters. High tiered characters in the ''Melee'' cast can outrange and out-punish Pichu in many instances. This is amplified by Pichu's need to sometimes win vastly more neutral interactions than the opponent to be victorious, owed to Pichu being easily comboed and knocked out at low percentiles. As such, Pichu is almost never seen at any level of play, and those who do main Pichu are sometimes not taken seriously by other players. | ||
==Differences from {{SSBM|Pikachu}}== | ==Differences from {{SSBM|Pikachu}}== |
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