Super Smash Bros. Brawl

Mr. Game & Watch (SSBB)/Forward aerial: Difference between revisions

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m (→‎Overview: Fixed grammar, misspellings, and double-spacing; reworded some snippets to make it flow better. Merged 2nd & 3rd paragraph.)
 
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[[File:MrGame&WatchFAirSSBB.gif|thumb|400px|Hitbox visualization showing Mr. Game & Watch's forward aerial.]]
[[File:MrGame&WatchFAirSSBB.gif|thumb|400px|Hitbox visualization showing Mr. Game & Watch's forward aerial.]]
==Overview==
==Overview==
Mr Game and Watch pulls out a box and attacks whit it, the move comes out in frame 10 which is alright, the move has a sweetspot that is pretty powerfull, dealing 16% and being able to take stocks, and the move Also has a sourspot that lasts for a very long time, 29 frames to be exact, making it a good tool for edgeguarding, and while the move's range is not amazing, it is a disjoint so there's that.
Mr Game and Watch pulls out a box and attacks with it; the move comes out on [[frame]] 10, which is decent, and the move has a [[sweet spot (hitbox)|sweetspot]] that is pretty powerful, dealing 16% and being able to take stocks, and the move also has a [[sourspot]] that lasts for a very long time, nearly half a second, making it a good tool for [[edgeguard]]ing. While the move's range is not amazing, it is [[disjoint]]ed so there's that.


 
However, the move doesn't have a late [[autocancel]] window, meaning Game and Watch can't [[short hop]] autocancel with this move, and the move also has 22 frames of [[landing lag]] which is pretty high, making it [[punish]]able. These are pretty minor weaknesses for an overall good edgeguarding option.
 
However, the move dosen't have any late autocancel window, meaning game and watch can't short hop autocancel whit this move, and the move also has 22 frames of landing lag which is pretty high, making the move punishable.
 
 
These are pretty minor weaknesses for an overall good edgeguarding option


==Hitboxes==
==Hitboxes==

Latest revision as of 12:45, December 24, 2024

Hitbox visualization showing Mr. Game & Watch's forward aerial.

Overview[edit]

Mr Game and Watch pulls out a box and attacks with it; the move comes out on frame 10, which is decent, and the move has a sweetspot that is pretty powerful, dealing 16% and being able to take stocks, and the move also has a sourspot that lasts for a very long time, nearly half a second, making it a good tool for edgeguarding. While the move's range is not amazing, it is disjointed so there's that.

However, the move doesn't have a late autocancel window, meaning Game and Watch can't short hop autocancel with this move, and the move also has 22 frames of landing lag which is pretty high, making it punishable. These are pretty minor weaknesses for an overall good edgeguarding option.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 16% 0 Sakurai angle 30 80 0 7.0 0 0.0 3.3 11.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 16% 0 Sakurai angle 30 80 0 5.5 0 0.0 3.3 6.4 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 6% 0 Sakurai angle 10 80 0 5.0 0 0.0 3.3 11.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 6% 0 Sakurai angle 10 80 0 4.0 0 0.0 3.3 6.4 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Initial autocancel 1-2
Clean hit 10-12
Late hit 13-32
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Landing lag[edit]

Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel