Super Smash Bros. Melee

Mewtwo (SSBM)/Air dodge: Difference between revisions

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m (→‎Timing: Added to "dodges" cat.)
m (→‎Timing: Glide toss window from https://smashboards.com/threads/royal-academy-finishing-school-peach-frame-data-application-thread.431376/#post-21131027)
 
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!Intangible
!Intangible
|4-29
|4-29
|-
!Glide toss window
|2-4
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=10}}
!Intangibility {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=10}}
|-
!Glide toss {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=35}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|vulnerable=y|intangible=y|continuable=y}}


{{MvSubNavMewtwo|g=SSBM}}
{{MvSubNavMewtwo|g=SSBM}}
[[Category:Mewtwo (SSBM)]]
[[Category:Mewtwo (SSBM)]]
[[Category:Dodges (SSBM)]]
[[Category:Dodges (SSBM)]]

Latest revision as of 11:03, December 20, 2024

Hurtbox visualization of Mewtwo's air dodge.

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

Timing[edit]

Intangible 4-29
Glide toss window 2-4
Animation length 39
Intangibility  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Glide toss  FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Landing Lag[edit]

Animation length 10
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible
FrameIcon(Continuable).png
Continuable