Captain Falcon (SSBM)/Dash attack: Difference between revisions
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m (Description added.) Tag: Mobile edit |
Mariogeek2 (talk | contribs) No edit summary Tag: Mobile edit |
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Line 46: | Line 46: | ||
!Late hit | !Late hit | ||
|10-16 | |10-16 | ||
|- | |||
!Boost grab window | |||
|2-4 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 55: | Line 58: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=2}} | !Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=2}} | ||
|- | |||
!Boost grab {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=35}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|continuable=y}} | ||
==Similar moves== | |||
*{{mvsub|Samus|SSBM|dash attack|poss=y}} | |||
*{{mvsub|Ganondorf|SSBM|dash attack|poss=y}} | |||
*{{mvsub|Male Wire Frame|SSBM|dash attack|poss=y}} | |||
{{MvSubNavCaptainFalcon|g=SSBM}} | {{MvSubNavCaptainFalcon|g=SSBM}} | ||
[[Category:Captain Falcon (SSBM)]] | [[Category:Captain Falcon (SSBM)]] | ||
[[Category:Dash attacks (SSBM)]] | [[Category:Dash attacks (SSBM)]] |
Latest revision as of 10:21, December 18, 2024
Overview[edit]
Shoulder tackles forward. Strongest when it comes out, weaker afterward. Fairly fast, good for knocking the foe away from the ledge to follow with an aerial attack or edgeguard, with proper mindgaming/prediction. Deals 10% when cleaned and 7% if late.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean hit | ||||||||||||||||||
0 | 0 | 10% | 1 | 22 | 90 | 0 | 5.859 | 45 | 0.0 | 0.0 | 0.7812 | Punch | ||||||
Late hit | ||||||||||||||||||
0 | 0 | 7% | 1 | 10 | 50 | 0 | 3.1248 | 45 | 0.0 | 0.0 | 0.7812 | Punch |
Timing[edit]
Clean hit | 7-9 |
---|---|
Late hit | 10-16 |
Boost grab window | 2-4 |
Interruptible | 38 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boost grab |
Lag time |
Hitbox |
Hitbox change |
Continuable |
Interruptible |
Similar moves[edit]
|