Template:UpdateList (SSBU)/7.0.0: Difference between revisions
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|Zelda=*{{buff|Overall shield size has been increased.}} | |Zelda=*{{buff|Overall shield size has been increased.}} | ||
*{{buff|Forward tilt deals more damage (10%/12% → 11.5%/15%), with knockback scaling not fully compensated (70/70 → 68/69). This significantly improves its KO potential to the point it is even stronger than in ''Smash 4'', with the sweetspot KOing at around 120% from the center of {{SSBU|Final Destination}}.}} | *{{buff|Forward tilt deals more damage (10%/12% → 11.5%/15%), with knockback scaling not fully compensated (70/70 → 68/69). This significantly improves its KO potential to the point it is even stronger than in ''Smash 4'', with the sweetspot KOing at around 120% from the center of {{SSBU|Final Destination}}.}} | ||
*{{ | *{{change|Neutral aerial's looping hits launch aerial opponents at more horizontal angles (92°/270°/92°/270° → 132°/230°/152°/210°), causing them to connect more reliably if Zelda is drifting away, but less reliably when Zelda is rising or falling.}} | ||
**{{nerf|Due to now sending toward Zelda's opposite side, the final hit's launch direction is much more volatile. This makes follow-ups more difficult, especially from an auto-canceled short hop.}} | |||
*{{buff|Neutral aerial has less landing lag (15 frames → 12), matching its ''Brawl'' counterpart. This improves its combo potential, making KO setups into [[Lightning Kick]]s more reliable.}} | *{{buff|Neutral aerial has less landing lag (15 frames → 12), matching its ''Brawl'' counterpart. This improves its combo potential, making KO setups into [[Lightning Kick]]s more reliable.}} | ||
*{{buff|Up aerial has a bigger hitbox (8u → 9u), increasing its range.}} | *{{buff|Up aerial has a bigger hitbox (8u → 9u), increasing its range.}} |
Revision as of 08:38, September 17, 2024
There were no universal changes this update.