Chrom (SSBU)/Down special: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
The move's true base damage is equal to 1.35× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of [[armor]], and they play an additional sound effect on hit if an attack that deals at least 13% is countered. | The move's true base damage is equal to 1.35× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of [[armor]], except {{SSBU|Yoshi}}'s double jump, and they play an additional sound effect on hit if an attack that deals at least 13% is countered. | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Latest revision as of 17:14, August 22, 2024
Overview[edit]
Hitboxes[edit]
The move's true base damage is equal to 1.35× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of armor, except Yoshi's double jump, and they play an additional sound effect on hit if an attack that deals at least 13% is countered.
Timing[edit]
Counter[edit]
Intangibility | 7-9 |
---|---|
Counter | 8-29 |
Interruptible | 68 |
Animation length | 70 |
Attack[edit]
Upon countering an attack, Chrom immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds.
Intangibility | 1-6 |
---|---|
Hitboxes | 5-6 |
Interruptible | 42 |
Animation length | 65 |
Lag time |
Hitbox |
Vulnerable |
Counter |
Intangible |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0.5 |
---|---|
Air friction | 0.0025 |
Gravity | 0.06 |
Fall speed | 1.4 |
Counter hitlag on activation | 21 frames |
Counter damage multiplier | 1.35 |
Counter minimum damage | 8% |
Counter maximum damage | 50% |
Counter bubble size | 9.7u |
Counter bubble bone | top |
Counter bubble offsets | [0, 8.2, 0] |
Trivia[edit]
- Oddly enough, the additional sound effect for countering a powerful attack does not apply to the aerial version of the move. This is also the case for Roy's down special.