Super Smash Bros. Melee

Dr. Mario (SSBM)/Neutral attack/Hit 3: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHeader}} {{MeleeHitboxTableRow |id=0 |damage=6% |angle=361 |bk=18 |ks=100 |fkv=0 |r=1100 |b...)
 
(→‎Timing: Fixed attack timing, according to https://melee-framedata.theshoemaker.de/drmario/jab.html and https://meleeframedata.com/dr._mario)
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{|class="wikitable"
!Hitboxes
!Hitboxes
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!Animation length
!Animation length
|22
|21
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|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=13}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Revision as of 15:26, July 11, 2024

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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 6% 0 Sakurai angle 18 100 0 4.2966 70 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 6% 0 Sakurai angle 18 100 0 1.5624 69 1.1718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Hitboxes 4-8
Animation length 21
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox