Diddy Kong (SSBB)/Down smash: Difference between revisions
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[[File:DiddyKongDSmashSSBB.gif|thumb|400px|Hitbox visualization showing Diddy Kong's down smash.]] | |||
==Overview== | ==Overview== | ||
Diddy Kong performs a sweep kick hitting in front of him first and then behind him. The front hit has low startup lag and deals 16% uncharged and has decent KO potential overall. The back hit is much slower and weaker making it a lot less useful. Down smash is one of Diddy's most reliable KO moves as while it isn't as strong as his forward smash and it has more ending lag, it has half the amount of startup lag and only consists of one hit making it better in many situations. | Diddy Kong performs a sweep kick hitting in front of him first and then behind him. The front hit has low startup lag and deals 16% uncharged and has decent KO potential overall. The back hit is much slower and weaker making it a lot less useful. Down smash is one of Diddy's most reliable KO moves as while it isn't as strong as his forward smash and it has more ending lag, it has half the amount of startup lag and only consists of one hit making it better in many situations. |
Latest revision as of 22:08, May 27, 2024
Overview[edit]
Diddy Kong performs a sweep kick hitting in front of him first and then behind him. The front hit has low startup lag and deals 16% uncharged and has decent KO potential overall. The back hit is much slower and weaker making it a lot less useful. Down smash is one of Diddy's most reliable KO moves as while it isn't as strong as his forward smash and it has more ending lag, it has half the amount of startup lag and only consists of one hit making it better in many situations.
Hitboxes[edit]
Timing[edit]
Charges between | 1-2 |
---|---|
Hit 1 | 6-7 |
Hit 2 | 15-17 |
Interruptible | 52 |
Animation length | 56 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|