Peach (SSBB)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:PeachNAirSSBB.gif|thumb|400px|Hitbox visualization showing Peach's neutral aerials.]] | |||
==Overview== | ==Overview== | ||
Peach twirls in the air, hitting on both sides dealing 13% during its first few active frames and 10%/9% during its later frames. This move is a very useful [[out of shield]] option and combo breaker due to its extremely fast [[startup]] (coming out on frame 3). It has decent knockback for a neutral aerial; making it a decent [[edgeguarding]] move although its KO potential is not anything extreme (KOes {{SSBB|Mario}} at 151% at the center of [[Final Destination]]). It can also lead into her ground moves when landing with it and if she connects the clean hit while [[float]]ing, Peach can cancel the float and land the late hit which can deal up to 23% damage. | Peach twirls in the air, hitting on both sides dealing 13% during its first few active frames and 10%/9% during its later frames. This move is a very useful [[out of shield]] option and combo breaker due to its extremely fast [[startup]] (coming out on frame 3). It has decent knockback for a neutral aerial; making it a decent [[edgeguarding]] move although its KO potential is not anything extreme (KOes {{SSBB|Mario}} at 151% at the center of [[Final Destination]]). It can also lead into her ground moves when landing with it and if she connects the clean hit while [[float]]ing, Peach can cancel the float and land the late hit which can deal up to 23% damage. | ||
Latest revision as of 19:35, May 21, 2024
Overview[edit]
Peach twirls in the air, hitting on both sides dealing 13% during its first few active frames and 10%/9% during its later frames. This move is a very useful out of shield option and combo breaker due to its extremely fast startup (coming out on frame 3). It has decent knockback for a neutral aerial; making it a decent edgeguarding move although its KO potential is not anything extreme (KOes Mario at 151% at the center of Final Destination). It can also lead into her ground moves when landing with it and if she connects the clean hit while floating, Peach can cancel the float and land the late hit which can deal up to 23% damage.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
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Clean hit | 3-6 |
Late hit | 7-23 |
Ending autocancel | 36- |
Animation length | 49 |
Landing lag[edit]
Animation length | 11 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |