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Super Smash Bros. Melee

List of staff (SSBM): Difference between revisions

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===Design===
===Design===
*Tsuyoshi Wakayama
*Tsuyoshi Wakayama <span style=color:#B100BF>(HAL)</span>
**Item & Stage Modeling
**Item & Stage Modeling
**Device Design
**Device Design
**Figure Design Support
**Figure Design Support


*Tadashi Hashikura
*Tadashi Hashikura <span style=color:#B100BF>(HAL)</span>
**Stage Modeling
**Stage Modeling


*Hitoshi Kikkawa
*Hitoshi Kikkawa <span style=color:#B100BF>(HAL)</span>
**Playable Character, Enemy & Stage Modeling
**Playable Character, Enemy & Stage Modeling


*Tetsuya Mochizuki
*Tetsuya Mochizuki <span style=color:#B100BF>(HAL)</span>
**Playable Character & Enemy Modeling
**Playable Character & Enemy Modeling


*Kenichiro Kita
*Kenichiro Kita <span style=color:#B100BF>(HAL)</span>
**Playable Character Modeling
**Playable Character Modeling
**Artwork Design
**Artwork Design


*Sanae Kubota
*Sanae Kubota <span style=color:#B100BF>(HAL)</span>
**Stage Modeling
**Stage Modeling


*Michiko Takahashi
*Michiko Takahashi <span style=color:#B100BF>(HAL)</span>
**Menu, Character, Stage Selection & Staff Credit Design
**Menu, Character, Stage Selection & Staff Credit Design


*Atsuko Nakamura
*Atsuko Nakamura <span style=color:#B100BF>(HAL)</span>
**Enemy & Stage Modeling
**Enemy & Stage Modeling
**Device Design
**Device Design
**Opening Movie Design Support
**Opening Movie Design Support


*Kunio Watanabe
*Kunio Watanabe <span style=color:#B100BF>(HAL)</span>
**Effect, Stage & Background Modeling
**Effect, Stage & Background Modeling


*Masaru Kobayashi
*Masaru Kobayashi <span style=color:#B100BF>(HAL)</span>
**Motion Design
**Motion Design


*Dai Suzuki
*Dai Suzuki <span style=color:#B100BF>(HAL)</span>
**Motion Design
**Motion Design


*Akiko Hayashi
*Akiko Hayashi <span style=color:#B100BF>(HAL)</span>
**Motion Design
**Motion Design


*Mutsuo Ohmiya
*Mutsuo Ohmiya <span style=color:#B100BF>(HAL)</span>
**Motion Design
**Motion Design


*Tatsuhiko Ohi
*Tatsuhiko Ohi <span style=color:#B100BF>(HAL)</span>
**Motion Design
**Motion Design


*Takahashi Ariga
*Takahashi Ariga <span style=color:#B100BF>(HAL)</span>
**Motion Design
**Motion Design


*Masaya Akiyama
*Masaya Akiyama <span style=color:#B100BF>(HAL)</span>
**Motion Design
**Motion Design


*C. Shane Allala
*C. Shane Allala <span style=color:#B100BF>(HAL)</span>
**Motion Design
**Motion Design


*Takaaki Kawahara
*Takaaki Kawahara <span style=color:#B100BF>(HAL)</span>
**Game Demo Movie & Screen Shot Design
**Game Demo Movie & Screen Shot Design


*Kouji Akaike
*Kouji Akaike <span style=color:#B100BF>(HAL)</span>
**Game Demo Movie & Screen Shot Design
**Game Demo Movie & Screen Shot Design


*Kazuo Yazawa
*Kazuo Yazawa <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling
**Figure Modeling
**Creatures Staff Management
**Creatures Staff Management
**Motion Design
**Motion Design


*Kei Hoshiba
*Kei Hoshiba <span style=color:#B100BF>(Creatures)</span>
**Playable Character Modeling
**Playable Character Modeling
**Opening Movie Design
**Opening Movie Design
**Creatures Staff Management
**Creatures Staff Management


*Mikio Menjo
*Mikio Menjo <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling
**Figure Modeling
**Motion Design
**Motion Design


*Katsura Tabata
*Katsura Tabata <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling
**Figure Modeling
**Motion Design
**Motion Design


*Masahiro Abeki
*Masahiro Abeki <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling
**Figure Modeling
**Motion Design
**Motion Design


*Yuji Kawarada
*Yuji Kawarada <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling
**Figure Modeling
**Motion Design
**Motion Design


*Jungo Suzuki
*Jungo Suzuki <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling
**Figure Modeling
**Motion & Opening Movie Design
**Motion & Opening Movie Design


*So Yoshimura
*So Yoshimura <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling
**Figure Modeling
**Motion Design
**Motion Design


*Yosuke Hirata
*Yosuke Hirata <span style=color:#B100BF>(Creatures)</span>
**Figure & Stage Modeling
**Figure & Stage Modeling


*Atsuko Ujiie
*Atsuko Ujiie <span style=color:#B100BF>(Creatures)</span>
**Figure & Stage Modeling
**Figure & Stage Modeling


*Toru Kurashige
*Toru Kurashige <span style=color:#B100BF>(Creatures)</span>
**Figure & Stage Modeling
**Figure & Stage Modeling


*Ryuta Kusumi
*Ryuta Kusumi <span style=color:#B100BF>(Creatures)</span>
**Figure & Stage Modeling
**Figure & Stage Modeling


*Keita Komatsu
*Keita Komatsu <span style=color:#B100BF>(Creatures)</span>
**Figure & Stage Modeling
**Figure & Stage Modeling


*Satomi Kokubo
*Satomi Kokubo <span style=color:#B100BF>(Creatures)</span>
**Figure & Stage Modeling
**Figure & Stage Modeling


*Hikaru Jinguji
*Hikaru Jinguji <span style=color:#B100BF>(Creatures)</span>
**Figure & Stage Modeling
**Figure & Stage Modeling


*Hiromichi Sugiyama
*Hiromichi Sugiyama <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling (Assistant)
**Figure Modeling (Assistant)


*Nachi Sugiyama
*Nachi Sugiyama <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling (Assistant)
**Figure Modeling (Assistant)


*Yoshiyuki Tagawa
*Yoshiyuki Tagawa <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling (Assistant)
**Figure Modeling (Assistant)


*Shinichi Yoshikawa
*Shinichi Yoshikawa <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling (Assistant)
**Figure Modeling (Assistant)


*Ken Ikuji
*Ken Ikuji <span style=color:#B100BF>(Creatures)</span>
**Figure Modeling
**Figure Modeling
**Opening Movie Design
**Opening Movie Design


*Tomohiro Sato
*Tomohiro Sato <span style=color:#B100BF>(Dice)</span>
**Figure Modeling
**Figure Modeling


*Design Support
*Design Support <span style=color:#B100BF>(HAL)</span>
**Hiroo Takeshita, Tomomi Minami, Reiko Iwao, Teruhiko Suzuki, Tomoko Nagaya
**Hiroo Takeshita, Tomomi Minami, Reiko Iwao, Teruhiko Suzuki, Tomoko Nagaya



Revision as of 10:19, May 6, 2024

This is a list of the staff involved with the game Super Smash Bros. Melee. like its predecessor, Melee features an extended version of its full credit roll in which the credited personnel are matched to their specific roles in the production of the game (for example, the game's voice actors are matched to the characters that they voiced).[1] Some names won't appear until the content relevant to them is unlocked.

Staff Credit

Chief Director

  • Masahiro Sakurai (HAL)
    • Planning/Game Design
    • Motion, Movie & Game Direction
    • Data Design/Figure Explanations
    • Character Design for Kirby

Assistant Chief Director

  • Yoichi Sukino (HAL)
    • Planning
    • Stage Design
    • Player Collision
    • Motion Transposition

Programming Director

  • Yoshiki Suzuki (HAL)
    • Program Management
    • System Programming

Programming

  • Akio Hanyu (HAL)
    • Character, Stage Selection & Effect Programming
  • Isao Takahashi (HAL)
    • Item, Special Move & Event Match Programming
  • Seiji Otoguro (HAL)
    • Figure, Enemy & Device Programming
  • Yoshimi Takahashi (HAL)
    • Item, Special Move & Device Programming
  • Kouichi Watanabe (HAL)
    • Playable Character Programming
  • Masakazu Ebihara (HAL)
    • Pokémon & Enemy Programming
    • Database Management
  • Kazuhiro Mizusawa (HAL)
    • Stage, Device & Camera Work Programming
  • Katsuhiro Sakoda (HAL)
    • Item, Special Move & Event Match Programming
  • Masashi Yamane (HAL)
    • Player Library, Dynamics & AI Programming
  • Yoshiya Taniguchi (HAL)
    • Game Mode & Indication Programming
  • Yasuyuki Nagashima (HAL)
    • Menu, Cinema Scene, Ending & Sprite Library Programming
  • Kim Sung-Kwen (HAL)
    • Training & Tournament Programming
  • Tomokazu Tsuruoka (HAL)
    • Playable Character & Special Bonus Programming
  • Takayuki Sugano (HAL)
    • All-Star Mode & Staff Credit Programming

Design Director

  • Hitoshi Kobayashi
    • Design Work Management
    • Playable Character Modeling
    • Item & Figure Design

Design

  • Tsuyoshi Wakayama (HAL)
    • Item & Stage Modeling
    • Device Design
    • Figure Design Support
  • Tadashi Hashikura (HAL)
    • Stage Modeling
  • Hitoshi Kikkawa (HAL)
    • Playable Character, Enemy & Stage Modeling
  • Tetsuya Mochizuki (HAL)
    • Playable Character & Enemy Modeling
  • Kenichiro Kita (HAL)
    • Playable Character Modeling
    • Artwork Design
  • Sanae Kubota (HAL)
    • Stage Modeling
  • Michiko Takahashi (HAL)
    • Menu, Character, Stage Selection & Staff Credit Design
  • Atsuko Nakamura (HAL)
    • Enemy & Stage Modeling
    • Device Design
    • Opening Movie Design Support
  • Kunio Watanabe (HAL)
    • Effect, Stage & Background Modeling
  • Masaru Kobayashi (HAL)
    • Motion Design
  • Dai Suzuki (HAL)
    • Motion Design
  • Akiko Hayashi (HAL)
    • Motion Design
  • Mutsuo Ohmiya (HAL)
    • Motion Design
  • Tatsuhiko Ohi (HAL)
    • Motion Design
  • Takahashi Ariga (HAL)
    • Motion Design
  • Masaya Akiyama (HAL)
    • Motion Design
  • C. Shane Allala (HAL)
    • Motion Design
  • Takaaki Kawahara (HAL)
    • Game Demo Movie & Screen Shot Design
  • Kouji Akaike (HAL)
    • Game Demo Movie & Screen Shot Design
  • Kazuo Yazawa (Creatures)
    • Figure Modeling
    • Creatures Staff Management
    • Motion Design
  • Kei Hoshiba (Creatures)
    • Playable Character Modeling
    • Opening Movie Design
    • Creatures Staff Management
  • Mikio Menjo (Creatures)
    • Figure Modeling
    • Motion Design
  • Katsura Tabata (Creatures)
    • Figure Modeling
    • Motion Design
  • Masahiro Abeki (Creatures)
    • Figure Modeling
    • Motion Design
  • Yuji Kawarada (Creatures)
    • Figure Modeling
    • Motion Design
  • Jungo Suzuki (Creatures)
    • Figure Modeling
    • Motion & Opening Movie Design
  • So Yoshimura (Creatures)
    • Figure Modeling
    • Motion Design
  • Yosuke Hirata (Creatures)
    • Figure & Stage Modeling
  • Atsuko Ujiie (Creatures)
    • Figure & Stage Modeling
  • Toru Kurashige (Creatures)
    • Figure & Stage Modeling
  • Ryuta Kusumi (Creatures)
    • Figure & Stage Modeling
  • Keita Komatsu (Creatures)
    • Figure & Stage Modeling
  • Satomi Kokubo (Creatures)
    • Figure & Stage Modeling
  • Hikaru Jinguji (Creatures)
    • Figure & Stage Modeling
  • Hiromichi Sugiyama (Creatures)
    • Figure Modeling (Assistant)
  • Nachi Sugiyama (Creatures)
    • Figure Modeling (Assistant)
  • Yoshiyuki Tagawa (Creatures)
    • Figure Modeling (Assistant)
  • Shinichi Yoshikawa (Creatures)
    • Figure Modeling (Assistant)
  • Ken Ikuji (Creatures)
    • Figure Modeling
    • Opening Movie Design
  • Tomohiro Sato (Dice)
    • Figure Modeling
  • Design Support (HAL)
    • Hiroo Takeshita, Tomomi Minami, Reiko Iwao, Teruhiko Suzuki, Tomoko Nagaya

Sound & Music Directors

  • Hirokazu Ando
    • Music Composition & Arrangement
    • Music Coordination
  • Tadashi Ikegami
    • Voice Coordination
    • Sound Composition
    • Music Arrangement
  • Shogo Sakai
    • Music Composition & Arrangement
    • Librarian
  • Takuto Kitsuta
    • Music Arrangement
    • Drums: Mute City Theme

Musical Performance

  • Taizo Takemoto
    • Orchestra Conductor
  • Orchestra "Melee"
    • Flute, Piccolo (2), Oboe, Clarinet, Bass Clarinet, Horn (3), Trumpet (3), Trombone (2), Tuba, Timpani, Percussion (3), Harp, Violin (14), Viola (4), Violoncello (4), Contra Bass (2)

Sound

  • Hirofumi Sako (Avaco Creative Sound)
    • Mixing
  • Yuichi Kaneko (Avaco Creative Sound)
    • Mixing Assistant
  • Masafumi Mima (Techno Sound)
    • Pokémon Audio Planning

Voice acting

Crowd cheers
  • Bill Trinen
  • Tim O'Leary
  • Nate Bihldorff
Uncredited

North American localization

English text editing

  • Rich Amtower
  • Bill Trinen
  • Jeff Miller

English text writing

  • Bill Trinen

English translation

  • Tim O'Leary
  • Nate Bihldorff

Localization management

  • Jeff Miller
  • Leslie Swan

U.S. text writing support

  • Norimasa Tanikawa

European localisation

German text

French text

Spanish text

  • Palma Sánchez de Moya[n 6]

Italian text

Coordination

Localisation management

Original game staff

Producer and director of original games

Mario, Luigi, Link, and Donkey Kong character designs

  • Shigeru Miyamoto

Star Fox and F-Zero character designs

  • Takaya Imamura

The Legend of Zelda character illustration

  • Yusuke Nakano

Metroid game design

  • Yoshio Sakamoto

Samus character design

  • Hiroji Kiyotake

Super Metroid CG design

  • Tomoyoshi Yamane

The Legend of Zelda: Ocarina of Time director

  • Eiji Aonuma

Ice Climber director

  • Kenji Miki

Ice Climber character designs

  • Tadashi Sugiyama

Yoshi character design

  • Shigefumi Hino

Kirby character design

  • Masahiro Sakurai

The Legend of Zelda: Ocarina of Time character designs

  • Yoshiki Haruhana

Ganondorf character design

EarthBound producers

Yoshi's Story producer

  • Takashi Tezuka

Miscellaneous Nintendo character designs

  • Makoto Kano
  • Toru Osawa

Pokémon executive director

  • Satoshi Tajiri

Pokémon director

  • Junichi Masuda

Pokémon graphic director

  • Ken Sugimori

Pokémon programming

  • Shigeki Morimoto
  • Tetsuya Watanabe
  • Sousuke Tamada
  • Tetsuji Ohta

Pokémon planning

  • Kouji Nishino

Pokémon coordination

  • Hiroyuki Jinnai

Pokémon product supervision

  • Tsunekazu Ishihara

Fire Emblem director

Fire Emblem designer

Fire Emblem scenario

Fire Emblem art director

Fire Emblem supervisor

Super Mario Bros. and Star Fox 64 music composition

  • Koji Kondo

The Legend of Zelda music composition

  • Koji Kondo
  • Akito Nakatsuka

Kirby Super Star music composition

  • Jun Ishikawa

Metroid music composition

  • Hirokazu Tanaka

EarthBound music composition

  • Keiichi Suzuki

Ice Climber music composition

  • Akito Nakatsuka

F-Zero X music composition

  • Taro Bando

Donkey Kong Country music composition

  • David Wise

Creatures staff management

  • Kei Hoshiba
  • Ashura Benimaru Itoh

Nintendo character supervisor

  • Yoichi Kotabe

Special thanks

Conductor coordination

  • Yuji Yasuda

Voice cast coordination

  • Noriyoshi Matsuura

"DK Stage Rap" vocal coordination

  • Steve "Bang" Pang

Orchestra coordination

  • Reiko Yanami

Choir coordination

  • Suehiro Endo

Pokémon supervisors

  • Hiroki Enomoto
  • Kazuyuki Terada
  • Akihito Tamura
  • Ryohei Itakura

Pokémon coordination

  • Gakuji Nomoto
  • Ai Mashima
  • Kunimi Kawamura
  • Masayuki Miura
  • Yumiko Murai

Proofreading for Pokémon

  • Takemoto Mori

Marigul Management

  • Hisakazu Hirabayashi
  • Masachi Uchiyama
  • Yuko Yamamoto
  • Kazutoshi Iida
  • Rikuo Kurebayashi
  • Kouji Suzuki
  • Shigeo Sasaki

Totakeke rough design

Original game staff

  • Satomi Maekawa
  • Wataru Yamaguchi
  • Hiroaki Takenaka
  • Tomoaki Kuroume
  • Katsuya Eguchi
  • Hisashi Nogami
  • Noriko Ikegawa
  • Yoshiaki Koizumi
  • Hiromu Takemura
  • Jin Ikeda
  • Junji Morii
  • Hiroyuki Kimura
  • Takeshi Hosono
  • Shinya Takahashi
  • Tsuyoshi Watanabe
  • Aya Sumimoto
  • Tokihiko Toyoda
  • Tatsuya Hishida
  • Yasuhiro Sakai
  • Kenta Usui
  • Mitsuhiro Takano
  • Masamichi Abe
  • Hiroyuki Yamada
  • Keisuke Terasaki
  • Masashi Goto
  • Masanori Sato
  • Takehiro Izushi
  • Hitoshi Yamagami
  • Hiroshi Sato
  • Toshiharu Izuno
  • Shigeki Yamashiro
  • Jun Tsujimoto
  • Nintendo Software Technology

Wilcolinks Digiworks, Inc.

  • Hideki Nakano
  • Yoshihisa Kato
  • Keiichi Abe
  • Takeo Niikura
  • Masako Ohno

HAL Lab Debug Team

  • Senji Hirose et al.

Nintendo Co., Ltd. debug staff

  • Tsutomu Kaganezawa
  • Masahiro Takeguchi
  • Hironobu Kakui
  • Super Mario Club

Nintendo of America debug staff[n 8]

  • Michael Kelbaugh
  • Kyle Hudson
  • Eric Bush
  • Randy Shoemake
  • Kiyohiko Ando
  • Michael Chipman
  • Jason Mahaffa
  • Chris Needham
  • David Hunziker
  • Nicko Gonzalez
  • NOA Debug Team

Nintendo of Europe debug staff[n 6]

  • Maurice Tisdale
  • Nick Hooijer
  • Ángel Victoria
  • NOE Debug Team

Digital Media Lab

  • Shinji "Miki & Gaku" Torigoge
  • Tadashi Tominaga
  • Masaki Sakai
  • Nozomi Sanada
  • Satoshi Maruyama
  • Takayuki Higurashi
  • Manabu Takahashi
  • Syozi "Okap" Okada
  • Kazuhiro Nakatani
  • Kensuke Yamamoto

Public relations

  • Satoshi Ishida
  • Tetsuya Notoya

Buildup

  • Nobuya Okabe
  • Satoshi Nagaoka
  • Tetsuya Amabiki
  • Masayuki Gotoh
  • Naoto Oonuki
  • Takayuki Hayama
  • Tomoya Ohata
  • Fumihito Saito
  • Ryoko Suzuki
  • Kazutsugu Kosugi
  • Shin Kitada
  • Hajime Ishiyama
  • Ryuichi Noguchi
    • Planning
    • Stage Design Support

Sysdolphin

  • Chiharu Itoh
  • Hidetoshi Seki
  • Jun Yamasaki
  • Shigeru Hirayama
  • Junichi Aoyagi
  • Tatsuhiro Tanoue
  • Takaaki Kazuno
  • Hajime Kojima
  • Takashi Matsuda
  • Takashi Saito
  • Takeshi Shimada
  • Hiroshi Yoshino
  • Satoshi Kira

Artwork coordination

General coordination

  • Yukiko Kishimoto
  • Kamon Yoshimura[n 8]

Nintendo Support Staff[n 8]

  • Koji Uyama
  • Takeshi Furuta
  • Ryuta Kaimoto
  • Kensuke Tanabe
  • Shin Hasegawa

Marketing supervision

Package and manual design, editing, and printing

  • Ryuji Hagino
  • Kazuya Konishi
  • Hisatoshi Takeuchi
  • Emi Masai
  • Tomoko Kitada
  • Hiroshi Fujie
  • Kaori Nishimura

Project Manager

  • Ryuki Kuraoka

Producers

  • Masayoshi Tanimura
  • Hiroaki Suga
  • Shigeru Miyamoto
  • Kenji Miki

Executive Producer

  • Hiroshi Yamauchi (NINTENDO)
    • Executive President of Nintendo, Japan

Copyrights

Nintendo

HAL Laboratory, Inc.

This Game title "SUPER SMASH BROS. MELEE" includes many Characters, Items and Music, some of which are used courtesy of the following;

Creatures Inc.

GAME FREAK Inc.

  • Pokémon

APE Inc.

Keichi Suzuki

  • Earthbound

INTELLIGENT SYSTEMS[n 4]

Noise(Marigul)[n 7]

Saru Brunei(Marigul)[n 7]

  • DOBUTSU BANCHO (TBD)

Param[n 7]

  • DOSHIN THE GIANT (TBD)

Rare Ltd.

  • CERTAIN CHARACTERS AND ITEMS FROM PERFECT DARK AND DONKEY KONG COUNTRY 2.
  • DONKEY KONG 64 RAP MUSIC BASED ON ORIGINAL DONKEY KONG 64
  • MUSIC COURTESY OF RARE LIMITED

All Rights of this game "SUPER SMASH BROS. MELEE", including the copyrights of Game, Scenario, Music and Program, but excluding the copyrights reserved by companies and person who already shown, reserved by Nintendo and/or HAL Laboratory, Inc.

©︎2001, 2002 Nintendo/HAL Laboratory, Inc.
Characters©︎Nintendo/HAL Laboratory, Inc./Creatures Inc./GAME FREAK inc./APE inc./INTELLIGENT SYSTEMS

Notes

  1. ^ Jump up to: a b c d e f Only appears if the relevant fighter is unlocked.
  2. ^ Jump up to: a b c d e Only appears in the Japanese versions.
  3. ^ Jump up to: a b c d Only appears in the non-Japanese versions.
  4. ^ Jump up to: a b c d e f g Only appears if Marth is unlocked.
  5. ^ Jump up to: a b Only appears if Ganondorf is unlocked.
  6. ^ Jump up to: a b c d e f g h i Only appears in the PAL version.
  7. ^ Jump up to: a b c d Only appears if the relevant trophy is unlocked.
  8. ^ Jump up to: a b c d e f Only appears in the NTSC versions.

References