Super Smash Bros. Melee

List of staff (SSBM): Difference between revisions

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**All-Star Mode & Staff Credit Programming
**All-Star Mode & Staff Credit Programming


===Design director===
===Design Director===
*Hitoshi Kobayashi
*Hitoshi Kobayashi
**Design Work Management
**Playable Character Modeling
**Item & Figure Design


===Design===
===Design===

Revision as of 09:02, May 6, 2024

This is a list of the staff involved with the game Super Smash Bros. Melee. like its predecessor, Melee features an extended version of its full credit roll in which the credited personnel are matched to their specific roles in the production of the game (for example, the game's voice actors are matched to the characters that they voiced).[1] Some names won't appear until the content relevant to them is unlocked.

Planning

Chief Director

  • Masahiro Sakurai
    • Planning/Game Design
    • Motion, Movie & Game Direction
    • Data Design/Figure Explanations
    • Character Design for Kirby

Assistant Chief Director

  • Yoichi Sukino
    • Planning
    • Stage Design
    • Player Collision
    • Motion Transposition

Programming Director

  • Yoshiki Suzuki
    • Program Management
    • System Programming

Programming

  • Akio Hanyu
    • Character, Stage Selection & Effect Programming
  • Isao Takahashi
    • Item, Special Move & Event Match Programming
  • Seiji Otoguro
    • Figure, Enemy & Device Programming
  • Yoshimi Takahashi
    • Item, Special Move & Device Programming
  • Kouichi Watanabe
    • Playable Character Programming
  • Masakazu Ebihara
    • Pokémon & Enemy Programming
    • Database Management
  • Kazuhiro Mizusawa
    • Stage, Device & Camera Work Programming
  • Katsuhiro Sakoda
    • Item, Special Move & Event Match Programming
  • Masashi Yamane
    • Player Library, Dynamics & AI Programming
  • Yoshiya Taniguchi
    • Game Mode & Indication Programming
  • Yasuyuki Nagashima
    • Menu, Cinema Scene, Ending & Sprite Library Programming
  • Kim Sung-Kwen
    • Training & Tournament Programming
  • Tomokazu Tsuruoka
    • Playable Character & Special Bonus Programming
  • Takayuki Sugano
    • All-Star Mode & Staff Credit Programming

Design Director

  • Hitoshi Kobayashi
    • Design Work Management
    • Playable Character Modeling
    • Item & Figure Design

Design

Game and data design

  • Masahiro Sakurai

Stage design

  • Yoichi Sukino

Item and figure design

  • Hitoshi Kobayashi

Device design

  • Tsuyoshi Wakayama
  • Atsuko Nakamura

Artwork design

  • Kenichiro Kita

Menu, character, stage selection, and staff credits design

  • Michiko Takahashi

Motion design (HAL Laboratory)

  • Masaru Kobayashi
  • Dai Suzuki
  • Akiko Hayashi
  • Mutsuo Ohmiya
  • Tatsuhiko Ohi
  • Takahashi Ariga
  • Masaya Akiyama
  • C. Shane Allala

Motion design (Creatures Inc.)

  • Kazuo Yazawa
  • Mikio Menjo
  • Katsura Tabata
  • Masahiro Abeki
  • Yuji Kawarada
  • Jungo Suzuki
  • So Yoshimura

Game demo movie and screen shot design

  • Takaaki Kawahara
  • Kouji Akaike
  • Kazuo Yazawa

Opening movie design

  • Kei Hoshiba
  • Jungo Suzuki
  • Ken Ikuji

Playable character modeling (HAL Laboratory)

  • Hitoshi Kobayashi
  • Hitoshi Kikkawa
  • Tetsuya Mochizuki
  • Kenichiro Kita

Playable character modeling (Creatures Inc.)

  • Kei Hoshiba

Item modeling

  • Tsuyoshi Wakayama

Stage modeling (HAL Laboratory)

  • Tsuyoshi Wakayama
  • Tadashi Hashikura
  • Hitoshi Kikkawa
  • Sanae Kubota
  • Atsuko Nakamura
  • Kunio Watanabe

Stage modeling (Creatures Inc.)

  • Yosuke Hirata
  • Atsuko Ujiie
  • Toru Kurashige
  • Ryuta Kusumi
  • Keita Komatsu
  • Satomi Kokubo
  • Hikaru Jinguji

Enemy modeling

  • Hitoshi Kikkawa
  • Tetsuya Mochizuki
  • Atsuko Nakamura

Effect and background modeling

  • Kunio Watanabe

Figure modeling (Creatures Inc.)

  • Mikio Menjo
  • Katsura Tabata
  • Masahiro Abeki
  • Yuji Kawarada
  • Jungo Suzuki
  • So Yoshimura
  • Yosuke Hirata
  • Atsuko Ujiie
  • Toru Kurashige
  • Ryuta Kusumi
  • Keita Komatsu
  • Satomi Kokubo
  • Hikaru Jinguji
  • Ken Ikuji

Figure modeling (Dice)

  • Tomohiro Sato

Figure modeling assistants

  • Hiromichi Sugiyama
  • Nachi Sugiyama
  • Yoshiyuki Tagawa
  • Shinichi Yoshikawa

Figure design support

  • Tsuyoshi Wakayama

Stage design support

  • Ryuichi Noguchi

Opening movie design support

  • Atsuko Nakamura

Design support

  • Hiroo Takeshita
  • Tomomi Minami
  • Reiko Iwao
  • Teruhiko Suzuki
  • Tomoko Nagaya

Sound and music staff

Music composition

  • Hirokazu Ando
  • Shogo Sakai

Music arrangement

  • Hirokazu Ando
  • Tadashi Ikegami
  • Shogo Sakai
  • Takuto Kitsuta

Drums (Mute City theme)

  • Takuto Kitsuta

Music coordination

  • Hirokazu Ando

Voice coordination

  • Tadashi Ikegami

Sound composition

  • Tadashi Ikegami

Librarian

  • Shogo Sakai

Mixing

  • Hirofumi Sato (Power House Studio)

Mixing assistant

  • Yuichi Kaneko (Avaco Creative Sound)

Pokémon audio planning

  • Masafumi Mima (Techno Sound)

Musical performance

  • Orchestra "Melee"
Conducted by Taizo Takemoto (Company AZA)
Flute, Piccolo (2), Oboe, Clarinet, Bass Clarinet, Horn (3), Trumpet (3), Trombone (2), Tuba, Timpani, Percussion (3), Harp, Violin (14), Viola (4), Violoncello (4), Contrabass (2)

Voice acting

Crowd cheers
  • Bill Trinen
  • Tim O'Leary
  • Nate Bihldorff
Uncredited

North American localization

English text editing

  • Rich Amtower
  • Bill Trinen
  • Jeff Miller

English text writing

  • Bill Trinen

English translation

  • Tim O'Leary
  • Nate Bihldorff

Localization management

  • Jeff Miller
  • Leslie Swan

U.S. text writing support

  • Norimasa Tanikawa

European localisation

German text

French text

Spanish text

  • Palma Sánchez de Moya[n 6]

Italian text

Coordination

Localisation management

Original game staff

Producer and director of original games

Mario, Luigi, Link, and Donkey Kong character designs

  • Shigeru Miyamoto

Star Fox and F-Zero character designs

  • Takaya Imamura

The Legend of Zelda character illustration

  • Yusuke Nakano

Metroid game design

  • Yoshio Sakamoto

Samus character design

  • Hiroji Kiyotake

Super Metroid CG design

  • Tomoyoshi Yamane

The Legend of Zelda: Ocarina of Time director

  • Eiji Aonuma

Ice Climber director

  • Kenji Miki

Ice Climber character designs

  • Tadashi Sugiyama

Yoshi character design

  • Shigefumi Hino

Kirby character design

  • Masahiro Sakurai

The Legend of Zelda: Ocarina of Time character designs

  • Yoshiki Haruhana

Ganondorf character design

EarthBound producers

Yoshi's Story producer

  • Takashi Tezuka

Miscellaneous Nintendo character designs

  • Makoto Kano
  • Toru Osawa

Pokémon executive director

  • Satoshi Tajiri

Pokémon director

  • Junichi Masuda

Pokémon graphic director

  • Ken Sugimori

Pokémon programming

  • Shigeki Morimoto
  • Tetsuya Watanabe
  • Sousuke Tamada
  • Tetsuji Ohta

Pokémon planning

  • Kouji Nishino

Pokémon coordination

  • Hiroyuki Jinnai

Pokémon product supervision

  • Tsunekazu Ishihara

Fire Emblem director

Fire Emblem designer

Fire Emblem scenario

Fire Emblem art director

Fire Emblem supervisor

Super Mario Bros. and Star Fox 64 music composition

  • Koji Kondo

The Legend of Zelda music composition

  • Koji Kondo
  • Akito Nakatsuka

Kirby Super Star music composition

  • Jun Ishikawa

Metroid music composition

  • Hirokazu Tanaka

EarthBound music composition

  • Keiichi Suzuki

Ice Climber music composition

  • Akito Nakatsuka

F-Zero X music composition

  • Taro Bando

Donkey Kong Country music composition

  • David Wise

Creatures staff management

  • Kei Hoshiba
  • Ashura Benimaru Itoh

Nintendo character supervisor

  • Yoichi Kotabe

Special thanks

Conductor coordination

  • Yuji Yasuda

Voice cast coordination

  • Noriyoshi Matsuura

"DK Stage Rap" vocal coordination

  • Steve "Bang" Pang

Orchestra coordination

  • Reiko Yanami

Choir coordination

  • Suehiro Endo

Pokémon supervisors

  • Hiroki Enomoto
  • Kazuyuki Terada
  • Akihito Tamura
  • Ryohei Itakura

Pokémon coordination

  • Gakuji Nomoto
  • Ai Mashima
  • Kunimi Kawamura
  • Masayuki Miura
  • Yumiko Murai

Proofreading for Pokémon

  • Takemoto Mori

Marigul Management

  • Hisakazu Hirabayashi
  • Masachi Uchiyama
  • Yuko Yamamoto
  • Kazutoshi Iida
  • Rikuo Kurebayashi
  • Kouji Suzuki
  • Shigeo Sasaki

Totakeke rough design

Original game staff

  • Satomi Maekawa
  • Wataru Yamaguchi
  • Hiroaki Takenaka
  • Tomoaki Kuroume
  • Katsuya Eguchi
  • Hisashi Nogami
  • Noriko Ikegawa
  • Yoshiaki Koizumi
  • Hiromu Takemura
  • Jin Ikeda
  • Junji Morii
  • Hiroyuki Kimura
  • Takeshi Hosono
  • Shinya Takahashi
  • Tsuyoshi Watanabe
  • Aya Sumimoto
  • Tokihiko Toyoda
  • Tatsuya Hishida
  • Yasuhiro Sakai
  • Kenta Usui
  • Mitsuhiro Takano
  • Masamichi Abe
  • Hiroyuki Yamada
  • Keisuke Terasaki
  • Masashi Goto
  • Masanori Sato
  • Takehiro Izushi
  • Hitoshi Yamagami
  • Hiroshi Sato
  • Toshiharu Izuno
  • Shigeki Yamashiro
  • Jun Tsujimoto
  • Nintendo Software Technology

Wilcolinks Digiworks, Inc.

  • Hideki Nakano
  • Yoshihisa Kato
  • Keiichi Abe
  • Takeo Niikura
  • Masako Ohno

HAL Lab Debug Team

  • Senji Hirose et al.

Nintendo Co., Ltd. debug staff

  • Tsutomu Kaganezawa
  • Masahiro Takeguchi
  • Hironobu Kakui
  • Super Mario Club

Nintendo of America debug staff[n 8]

  • Michael Kelbaugh
  • Kyle Hudson
  • Eric Bush
  • Randy Shoemake
  • Kiyohiko Ando
  • Michael Chipman
  • Jason Mahaffa
  • Chris Needham
  • David Hunziker
  • Nicko Gonzalez
  • NOA Debug Team

Nintendo of Europe debug staff[n 6]

  • Maurice Tisdale
  • Nick Hooijer
  • Ángel Victoria
  • NOE Debug Team

Digital Media Lab

  • Shinji "Miki & Gaku" Torigoge
  • Tadashi Tominaga
  • Masaki Sakai
  • Nozomi Sanada
  • Satoshi Maruyama
  • Takayuki Higurashi
  • Manabu Takahashi
  • Syozi "Okap" Okada
  • Kazuhiro Nakatani
  • Kensuke Yamamoto

Public relations

  • Satoshi Ishida
  • Tetsuya Notoya

Buildup

  • Nobuya Okabe
  • Satoshi Nagaoka
  • Tetsuya Amabiki
  • Masayuki Gotoh
  • Naoto Oonuki
  • Takayuki Hayama
  • Tomoya Ohata
  • Fumihito Saito
  • Ryoko Suzuki
  • Kazutsugu Kosugi
  • Shin Kitada
  • Hajime Ishiyama

Sysdolphin

  • Chiharu Itoh
  • Hidetoshi Seki
  • Jun Yamasaki
  • Shigeru Hirayama
  • Junichi Aoyagi
  • Tatsuhiro Tanoue
  • Takaaki Kazuno
  • Hajime Kojima
  • Takashi Matsuda
  • Takashi Saito
  • Takeshi Shimada
  • Hiroshi Yoshino
  • Satoshi Kira

Artwork coordination

General coordination

  • Yukiko Kishimoto
  • Kamon Yoshimura[n 8]

Nintendo Support Staff[n 8]

  • Koji Uyama
  • Takeshi Furuta
  • Ryuta Kaimoto
  • Kensuke Tanabe
  • Shin Hasegawa

Marketing supervision

Package and manual design, editing, and printing

  • Ryuji Hagino
  • Kazuya Konishi
  • Hisatoshi Takeuchi
  • Emi Masai
  • Tomoko Kitada
  • Hiroshi Fujie
  • Kaori Nishimura

Project Manager

  • Ryuki Kuraoka

Producers

  • Masayoshi Tanimura
  • Hiroaki Suga
  • Shigeru Miyamoto
  • Kenji Miki

Executive Producer

  • Hiroshi Yamauchi (NINTENDO)
    • Executive President of Nintendo, Japan

Copyrights

Nintendo

HAL Laboratory, Inc.

This Game title "SUPER SMASH BROS. MELEE" includes many Characters, Items and Music, some of which are used courtesy of the following;

Creatures Inc.

GAME FREAK Inc.

  • Pokémon

APE Inc.

Keichi Suzuki

  • Earthbound

INTELLIGENT SYSTEMS[n 4]

Noise(Marigul)[n 7]

Saru Brunei(Marigul)[n 7]

  • DOBUTSU BANCHO (TBD)

Param[n 7]

  • DOSHIN THE GIANT (TBD)

Rare Ltd.

  • CERTAIN CHARACTERS AND ITEMS FROM PERFECT DARK AND DONKEY KONG COUNTRY 2.
  • DONKEY KONG 64 RAP MUSIC BASED ON ORIGINAL DONKEY KONG 64
  • MUSIC COURTESY OF RARE LIMITED

All Rights of this game "SUPER SMASH BROS. MELEE", including the copyrights of Game, Scenario, Music and Program, but excluding the copyrights reserved by companies and person who already shown, reserved by Nintendo and/or HAL Laboratory, Inc.

©︎2001, 2002 Nintendo/HAL Laboratory, Inc.
Characters©︎Nintendo/HAL Laboratory, Inc./Creatures Inc./GAME FREAK inc./APE inc./INTELLIGENT SYSTEMS

Notes

  1. ^ a b c d e f Only appears if the relevant fighter is unlocked.
  2. ^ a b c d e Only appears in the Japanese versions.
  3. ^ a b c d Only appears in the non-Japanese versions.
  4. ^ a b c d e f g Only appears if Marth is unlocked.
  5. ^ a b Only appears if Ganondorf is unlocked.
  6. ^ a b c d e f g h i Only appears in the PAL version.
  7. ^ a b c d Only appears if the relevant trophy is unlocked.
  8. ^ a b c d e f Only appears in the NTSC versions.

References