List of staff (SSBM): Difference between revisions
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**All-Star Mode & Staff Credit Programming | **All-Star Mode & Staff Credit Programming | ||
===Design | ===Design Director=== | ||
*Hitoshi Kobayashi | *Hitoshi Kobayashi | ||
**Design Work Management | |||
**Playable Character Modeling | |||
**Item & Figure Design | |||
===Design=== | ===Design=== |
Revision as of 09:02, May 6, 2024
This is a list of the staff involved with the game Super Smash Bros. Melee. like its predecessor, Melee features an extended version of its full credit roll in which the credited personnel are matched to their specific roles in the production of the game (for example, the game's voice actors are matched to the characters that they voiced).[1] Some names won't appear until the content relevant to them is unlocked.
Planning
- Masahiro Sakurai
- Yoichi Sukino
- Ryuichi Noguchi
Chief Director
- Masahiro Sakurai
- Planning/Game Design
- Motion, Movie & Game Direction
- Data Design/Figure Explanations
- Character Design for Kirby
Assistant Chief Director
- Yoichi Sukino
- Planning
- Stage Design
- Player Collision
- Motion Transposition
Programming Director
- Yoshiki Suzuki
- Program Management
- System Programming
Programming
- Akio Hanyu
- Character, Stage Selection & Effect Programming
- Isao Takahashi
- Item, Special Move & Event Match Programming
- Seiji Otoguro
- Figure, Enemy & Device Programming
- Yoshimi Takahashi
- Item, Special Move & Device Programming
- Kouichi Watanabe
- Playable Character Programming
- Masakazu Ebihara
- Pokémon & Enemy Programming
- Database Management
- Kazuhiro Mizusawa
- Stage, Device & Camera Work Programming
- Katsuhiro Sakoda
- Item, Special Move & Event Match Programming
- Masashi Yamane
- Player Library, Dynamics & AI Programming
- Yoshiya Taniguchi
- Game Mode & Indication Programming
- Yasuyuki Nagashima
- Menu, Cinema Scene, Ending & Sprite Library Programming
- Kim Sung-Kwen
- Training & Tournament Programming
- Tomokazu Tsuruoka
- Playable Character & Special Bonus Programming
- Takayuki Sugano
- All-Star Mode & Staff Credit Programming
Design Director
- Hitoshi Kobayashi
- Design Work Management
- Playable Character Modeling
- Item & Figure Design
Design
Game and data design
- Masahiro Sakurai
Stage design
- Yoichi Sukino
Item and figure design
- Hitoshi Kobayashi
Device design
- Tsuyoshi Wakayama
- Atsuko Nakamura
Artwork design
- Kenichiro Kita
Menu, character, stage selection, and staff credits design
- Michiko Takahashi
Motion design (HAL Laboratory)
- Masaru Kobayashi
- Dai Suzuki
- Akiko Hayashi
- Mutsuo Ohmiya
- Tatsuhiko Ohi
- Takahashi Ariga
- Masaya Akiyama
- C. Shane Allala
Motion design (Creatures Inc.)
- Kazuo Yazawa
- Mikio Menjo
- Katsura Tabata
- Masahiro Abeki
- Yuji Kawarada
- Jungo Suzuki
- So Yoshimura
Game demo movie and screen shot design
- Takaaki Kawahara
- Kouji Akaike
- Kazuo Yazawa
Opening movie design
- Kei Hoshiba
- Jungo Suzuki
- Ken Ikuji
Playable character modeling (HAL Laboratory)
- Hitoshi Kobayashi
- Hitoshi Kikkawa
- Tetsuya Mochizuki
- Kenichiro Kita
Playable character modeling (Creatures Inc.)
- Kei Hoshiba
Item modeling
- Tsuyoshi Wakayama
Stage modeling (HAL Laboratory)
- Tsuyoshi Wakayama
- Tadashi Hashikura
- Hitoshi Kikkawa
- Sanae Kubota
- Atsuko Nakamura
- Kunio Watanabe
Stage modeling (Creatures Inc.)
- Yosuke Hirata
- Atsuko Ujiie
- Toru Kurashige
- Ryuta Kusumi
- Keita Komatsu
- Satomi Kokubo
- Hikaru Jinguji
Enemy modeling
- Hitoshi Kikkawa
- Tetsuya Mochizuki
- Atsuko Nakamura
Effect and background modeling
- Kunio Watanabe
Figure modeling (Creatures Inc.)
- Mikio Menjo
- Katsura Tabata
- Masahiro Abeki
- Yuji Kawarada
- Jungo Suzuki
- So Yoshimura
- Yosuke Hirata
- Atsuko Ujiie
- Toru Kurashige
- Ryuta Kusumi
- Keita Komatsu
- Satomi Kokubo
- Hikaru Jinguji
- Ken Ikuji
Figure modeling (Dice)
- Tomohiro Sato
Figure modeling assistants
- Hiromichi Sugiyama
- Nachi Sugiyama
- Yoshiyuki Tagawa
- Shinichi Yoshikawa
Figure design support
- Tsuyoshi Wakayama
Stage design support
- Ryuichi Noguchi
Opening movie design support
- Atsuko Nakamura
Design support
- Hiroo Takeshita
- Tomomi Minami
- Reiko Iwao
- Teruhiko Suzuki
- Tomoko Nagaya
Sound and music staff
Music composition
- Hirokazu Ando
- Shogo Sakai
Music arrangement
- Hirokazu Ando
- Tadashi Ikegami
- Shogo Sakai
- Takuto Kitsuta
Drums (Mute City theme)
- Takuto Kitsuta
Music coordination
- Hirokazu Ando
Voice coordination
- Tadashi Ikegami
Sound composition
- Tadashi Ikegami
Librarian
- Shogo Sakai
Mixing
- Hirofumi Sato (Power House Studio)
Mixing assistant
- Yuichi Kaneko (Avaco Creative Sound)
Pokémon audio planning
- Masafumi Mima (Techno Sound)
Musical performance
- Orchestra "Melee"
- Conducted by Taizo Takemoto (Company AZA)
- Flute, Piccolo (2), Oboe, Clarinet, Bass Clarinet, Horn (3), Trumpet (3), Trombone (2), Tuba, Timpani, Percussion (3), Harp, Violin (14), Viola (4), Violoncello (4), Contrabass (2)
Voice acting
- Dean Harrington: Narration, Master Hand (uncredited), Crazy Hand (uncredited)
- Charles Martinet: Mario, Luigi, Dr. Mario
- Nobuyuki Hiyama (Arts Vision): Link
- Kazumi Totaka (Nintendo): Yoshi
- Makiko Ohmoto (Aoni Prod.): Kirby, Ness
- Shinobu Satouchi (Aoni Prod.): Fox (in-game vocal effects, Japanese cutscene dialogue)
- Ikue Ohtani (Ezaki Prod.): Pikachu, Goldeen (Japanese, uncredited)
- Mika Kanai[n 1][n 2] (Arts Vision): Jigglypuff (Japanese), Chikorita, Marill (uncredited)
- Rachael Lillis[n 1][n 3]: Jigglypuff (English), Chansey (English, uncredited), Goldeen (English, uncredited)
- Jen Taylor: Peach
- Ryo Horikawa (Aoni Prod.): Captain Falcon
- Jun Mizusawa (Arts Vision): Zelda, Sheik
- Hikaru Midorikawa[n 4] (Aoni Prod.): Marth
- Masachika Ichimura[n 1]: Mewtwo
- Satomi Kohrogi[n 1] (Prod.BAOBAB): Pichu, Togepi (uncredited)
- Fujiko Takimoto[n 1] (Arts Vision): Young Link
- Jun Fukuyama[n 1] (Prod.BAOBAB): Roy
- Takashi Nagasako[n 5] (Arts Vision): Ganondorf
- Sanae Kobayashi (Prod.BAOBAB): Popo, Nana (uncredited)
- Hisao Egawa (Aoni Prod.): Falco (in-game vocal effects, Japanese cutscene dialogue)
- Tomohisa Aso[n 2] (Aoni Prod.): Peppy (Japanese)
- Kyoko Tongu[n 2] (Aoni Prod.): Slippy (Japanese)
- Chris Seavor[n 3]: Peppy (English), Slippy (English)
- Ben Cullum[n 3]: Falco (English cutscene dialogue)
- Steve Malpass[n 3]: Fox (English cutscene dialogue)
- Yuji Ueda[n 2] (Arts Vision): Cyndaquil, Wobbuffet (Japanese)
- Shin'ichiro Miki[n 2] (81 Produce): Scizor (Japanese), Charizard (uncredited), Staryu (uncredited)
- James W. Norwood, Jr. (MRG Enterprises): "DK Rap" vocals
- Crowd cheers
- Bill Trinen
- Tim O'Leary
- Nate Bihldorff
- Uncredited
- Koichi Yamadera: Mew
- Mayumi Iizuka: Bellossom (Japanese), Chansey (Japanese), Clefairy (Japanese)
- Unsho Ishizuka: Blastoise (Japanese), Weezing (Japanese)
- Katsuyuki Konishi: Snorlax (Japanese)
- Ryuzaburo Otomo: Venusaur (Japanese)
- Eric Stuart: Blastoise (English), Venusaur (English), Scizor (English)
- Michael J. Haigney: Snorlax (English), Weezing (English)
- Kayzie Rogers Bellossom (English), Wobbuffet (English)
- Tara Sands: Clefairy (English)
North American localization
English text editing
- Rich Amtower
- Bill Trinen
- Jeff Miller
English text writing
- Bill Trinen
English translation
- Tim O'Leary
- Nate Bihldorff
Localization management
- Jeff Miller
- Leslie Swan
U.S. text writing support
- Norimasa Tanikawa
European localisation
German text
- Daniel Schäfers[n 6]
French text
- Pierre Sanchez[n 6]
Spanish text
- Palma Sánchez de Moya[n 6]
Italian text
- Massimo Maietti[n 6]
Coordination
- Hiroyuki Uesugi[n 6]
Localisation management
Original game staff
Producer and director of original games
Mario, Luigi, Link, and Donkey Kong character designs
- Shigeru Miyamoto
Star Fox and F-Zero character designs
- Takaya Imamura
The Legend of Zelda character illustration
- Yusuke Nakano
Metroid game design
- Yoshio Sakamoto
Samus character design
- Hiroji Kiyotake
Super Metroid CG design
- Tomoyoshi Yamane
The Legend of Zelda: Ocarina of Time director
- Eiji Aonuma
Ice Climber director
- Kenji Miki
Ice Climber character designs
- Tadashi Sugiyama
Yoshi character design
- Shigefumi Hino
Kirby character design
- Masahiro Sakurai
The Legend of Zelda: Ocarina of Time character designs
- Yoshiki Haruhana
Ganondorf character design
- Satoshi Takizawa[n 5]
EarthBound producers
- Shigesato Itoi
- Tsunekazu Ishihara
Yoshi's Story producer
- Takashi Tezuka
Miscellaneous Nintendo character designs
- Makoto Kano
- Toru Osawa
Pokémon executive director
- Satoshi Tajiri
Pokémon director
- Junichi Masuda
Pokémon graphic director
- Ken Sugimori
Pokémon programming
- Shigeki Morimoto
- Tetsuya Watanabe
- Sousuke Tamada
- Tetsuji Ohta
Pokémon planning
- Kouji Nishino
Pokémon coordination
- Hiroyuki Jinnai
Pokémon product supervision
- Tsunekazu Ishihara
Fire Emblem director
- Tohru Narihiro[n 4]
Fire Emblem designer
- Masahiro Higuchi[n 4]
Fire Emblem scenario
- Masayuki Horikawa[n 4]
Fire Emblem art director
- Taeko Kaneda[n 4]
Fire Emblem supervisor
- Kentaro Nichimura[n 4]
Super Mario Bros. and Star Fox 64 music composition
- Koji Kondo
The Legend of Zelda music composition
- Koji Kondo
- Akito Nakatsuka
Kirby Super Star music composition
- Jun Ishikawa
Metroid music composition
- Hirokazu Tanaka
EarthBound music composition
- Keiichi Suzuki
Ice Climber music composition
- Akito Nakatsuka
F-Zero X music composition
- Taro Bando
Donkey Kong Country music composition
- David Wise
Creatures staff management
- Kei Hoshiba
- Ashura Benimaru Itoh
Nintendo character supervisor
- Yoichi Kotabe
Special thanks
Conductor coordination
- Yuji Yasuda
Voice cast coordination
- Noriyoshi Matsuura
"DK Stage Rap" vocal coordination
- Steve "Bang" Pang
Orchestra coordination
- Reiko Yanami
Choir coordination
- Suehiro Endo
Pokémon supervisors
- Hiroki Enomoto
- Kazuyuki Terada
- Akihito Tamura
- Ryohei Itakura
Pokémon coordination
- Gakuji Nomoto
- Ai Mashima
- Kunimi Kawamura
- Masayuki Miura
- Yumiko Murai
Proofreading for Pokémon
- Takemoto Mori
Marigul Management
- Hisakazu Hirabayashi
- Masachi Uchiyama
- Yuko Yamamoto
- Kazutoshi Iida
- Rikuo Kurebayashi
- Kouji Suzuki
- Shigeo Sasaki
Totakeke rough design
- Yumi Yoshimi[n 7]
Original game staff
- Satomi Maekawa
- Wataru Yamaguchi
- Hiroaki Takenaka
- Tomoaki Kuroume
- Katsuya Eguchi
- Hisashi Nogami
- Noriko Ikegawa
- Yoshiaki Koizumi
- Hiromu Takemura
- Jin Ikeda
- Junji Morii
- Hiroyuki Kimura
- Takeshi Hosono
- Shinya Takahashi
- Tsuyoshi Watanabe
- Aya Sumimoto
- Tokihiko Toyoda
- Tatsuya Hishida
- Yasuhiro Sakai
- Kenta Usui
- Mitsuhiro Takano
- Masamichi Abe
- Hiroyuki Yamada
- Keisuke Terasaki
- Masashi Goto
- Masanori Sato
- Takehiro Izushi
- Hitoshi Yamagami
- Hiroshi Sato
- Toshiharu Izuno
- Shigeki Yamashiro
- Jun Tsujimoto
- Nintendo Software Technology
Wilcolinks Digiworks, Inc.
- Hideki Nakano
- Yoshihisa Kato
- Keiichi Abe
- Takeo Niikura
- Masako Ohno
HAL Lab Debug Team
- Senji Hirose et al.
Nintendo Co., Ltd. debug staff
- Tsutomu Kaganezawa
- Masahiro Takeguchi
- Hironobu Kakui
- Super Mario Club
Nintendo of America debug staff[n 8]
- Michael Kelbaugh
- Kyle Hudson
- Eric Bush
- Randy Shoemake
- Kiyohiko Ando
- Michael Chipman
- Jason Mahaffa
- Chris Needham
- David Hunziker
- Nicko Gonzalez
- NOA Debug Team
Nintendo of Europe debug staff[n 6]
- Maurice Tisdale
- Nick Hooijer
- Ángel Victoria
- NOE Debug Team
Digital Media Lab
- Shinji "Miki & Gaku" Torigoge
- Tadashi Tominaga
- Masaki Sakai
- Nozomi Sanada
- Satoshi Maruyama
- Takayuki Higurashi
- Manabu Takahashi
- Syozi "Okap" Okada
- Kazuhiro Nakatani
- Kensuke Yamamoto
Public relations
- Satoshi Ishida
- Tetsuya Notoya
Buildup
- Nobuya Okabe
- Satoshi Nagaoka
- Tetsuya Amabiki
- Masayuki Gotoh
- Naoto Oonuki
- Takayuki Hayama
- Tomoya Ohata
- Fumihito Saito
- Ryoko Suzuki
- Kazutsugu Kosugi
- Shin Kitada
- Hajime Ishiyama
Sysdolphin
- Chiharu Itoh
- Hidetoshi Seki
- Jun Yamasaki
- Shigeru Hirayama
- Junichi Aoyagi
- Tatsuhiro Tanoue
- Takaaki Kazuno
- Hajime Kojima
- Takashi Matsuda
- Takashi Saito
- Takeshi Shimada
- Hiroshi Yoshino
- Satoshi Kira
Artwork coordination
- Masao Kamada[n 8]
General coordination
- Yukiko Kishimoto
- Kamon Yoshimura[n 8]
Nintendo Support Staff[n 8]
- Koji Uyama
- Takeshi Furuta
- Ryuta Kaimoto
- Kensuke Tanabe
- Shin Hasegawa
Marketing supervision
- Satoru Iwata
- Minoru Arakawa[n 8]
- Manabu "Mike" Fukuda[n 8]
Package and manual design, editing, and printing
- Ryuji Hagino
- Kazuya Konishi
- Hisatoshi Takeuchi
- Emi Masai
- Tomoko Kitada
- Hiroshi Fujie
- Kaori Nishimura
Project Manager
- Ryuki Kuraoka
Producers
- Masayoshi Tanimura
- Hiroaki Suga
- Shigeru Miyamoto
- Kenji Miki
Executive Producer
- Hiroshi Yamauchi (NINTENDO)
- Executive President of Nintendo, Japan
Copyrights
- http://www.nintendogamecube-europe.com[n 6]
- http://www.nintendo.co.jp
- http://www.nintendo.co.jp/smash
- http://www.nintendo.com
- http://www.supersmashbrosmelee.com
This Game title "SUPER SMASH BROS. MELEE" includes many Characters, Items and Music, some of which are used courtesy of the following;
- Pokémon
APE Inc.
Keichi Suzuki
- Earthbound
- Fire Emblem series (Japan only), etc.
Noise(Marigul)[n 7]
- Custom Robo V2 (Japan only)
Saru Brunei(Marigul)[n 7]
- DOBUTSU BANCHO (TBD)
Param[n 7]
- DOSHIN THE GIANT (TBD)
- CERTAIN CHARACTERS AND ITEMS FROM PERFECT DARK AND DONKEY KONG COUNTRY 2.
- DONKEY KONG 64 RAP MUSIC BASED ON ORIGINAL DONKEY KONG 64
- MUSIC COURTESY OF RARE LIMITED
All Rights of this game "SUPER SMASH BROS. MELEE", including the copyrights of Game, Scenario, Music and Program, but excluding the copyrights reserved by companies and person who already shown, reserved by Nintendo and/or HAL Laboratory, Inc.
©︎2001, 2002 Nintendo/HAL Laboratory, Inc.
Characters©︎Nintendo/HAL Laboratory, Inc./Creatures Inc./GAME FREAK inc./APE inc./INTELLIGENT SYSTEMS
Notes
- ^ a b c d e f Only appears if the relevant fighter is unlocked.
- ^ a b c d e Only appears in the Japanese versions.
- ^ a b c d Only appears in the non-Japanese versions.
- ^ a b c d e f g Only appears if Marth is unlocked.
- ^ a b Only appears if Ganondorf is unlocked.
- ^ a b c d e f g h i Only appears in the PAL version.
- ^ a b c d Only appears if the relevant trophy is unlocked.
- ^ a b c d e f Only appears in the NTSC versions.