Peach (SSBU)/Final Smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Peach Final Smash SSBU.gif|Peach's Final Smash.|200px|left|thumb]] | [[File:Peach Final Smash SSBU.gif|Peach's Final Smash.|200px|left|thumb]] | ||
<onlyinclude>{{#ifeq:1|{{{p|1}}}|{{{1|Peach}}}'s [[Final Smash]] is '''[[{{{1|Peach}}} Blossom]]'''. {{{1|Peach}}} performs a dance, causing all of her enemies to fall [[asleep]]. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. The opponent can get away from the Final Smash if they are not on-screen when {{{1|Peach}}} Blossom is in action. While performing the Final Smash, three giant {{{heal|peaches}}} appear, healing 20%. While asleep, {{{1|Peach}}} can choose how she can kill her opponent such as take advantage of charging her [[forward smash]] to the maximum (or hit them straight away if they are about to wake up). It must be noted that the sleeping victims will mash the buttons | <onlyinclude>{{#ifeq:1|{{{p|1}}}|{{{1|Peach}}}'s [[Final Smash]] is '''[[{{{1|Peach}}} Blossom]]'''. {{{1|Peach}}} performs a dance, causing all of her enemies to fall [[asleep]]. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. The opponent can get away from the Final Smash if they are not on-screen when {{{1|Peach}}} Blossom is in action. While performing the Final Smash, three giant {{{heal|peaches}}} appear, healing 20%. While asleep, {{{1|Peach}}} can choose how she can kill her opponent such as take advantage of charging her [[forward smash]] to the maximum (or hit them straight away if they are about to wake up). It must be noted that the sleeping victims will mash the buttons to wake up.}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:2|{{{p|2}}}|Regardless | <onlyinclude>{{#ifeq:2|{{{p|2}}}|Regardless on the position of the opponent, the Final Smash will still take effect. If the opponent is stalling midair while the Final Smash takes effect, they will fall vertically until they reach the ground then sleep. {{{1|Peach}}} can take advantage of this effect if her opponents are off-stage and are right above a bottomless pit which can KO any opponent regardless of their percentage. {{{1|Peach}}} Blossom is not present in competitive plays due to the fact Final Smashes are not part of the game set rules. If Final Smashes are allowed in competitive play, {{{1|Peach}}} can take advantage by using it as an effective [[edgeguard]]ing tool.}}</onlyinclude> | ||
== Update History == | == Update History == |
Revision as of 05:59, January 12, 2024
Overview
Peach's Final Smash is Peach Blossom. Peach performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. The opponent can get away from the Final Smash if they are not on-screen when Peach Blossom is in action. While performing the Final Smash, three giant peaches appear, healing 20%. While asleep, Peach can choose how she can kill her opponent such as take advantage of charging her forward smash to the maximum (or hit them straight away if they are about to wake up). It must be noted that the sleeping victims will mash the buttons to wake up.
Regardless on the position of the opponent, the Final Smash will still take effect. If the opponent is stalling midair while the Final Smash takes effect, they will fall vertically until they reach the ground then sleep. Peach can take advantage of this effect if her opponents are off-stage and are right above a bottomless pit which can KO any opponent regardless of their percentage. Peach Blossom is not present in competitive plays due to the fact Final Smashes are not part of the game set rules. If Final Smashes are allowed in competitive play, Peach can take advantage by using it as an effective edgeguarding tool.
Update History
- Peach Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).
Hitboxes
Timing
Damaging hit | 40-61 |
---|---|
Clean sleep | 62-140 |
Late sleep | 141-230 |
Interruptible | 248 |
Animation length | 255 |
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