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When the dash attack is cancelled on the first possible frame (which can be buffered by buffering the up smash after the dash attack), it has a similar effect to a running up smash. This is naturally useful as a punishment option, especially for characters with long running up smashes but this is not what is referred to as a BDACUS. | When the dash attack is cancelled on the first possible frame (which can be buffered by buffering the up smash after the dash attack), it has a similar effect to a running up smash. This is naturally useful as a punishment option, especially for characters with long running up smashes but this is not what is referred to as a BDACUS. | ||
A perfect BDACUS occurs when the dash attack is cancelled on the second frame. This is very difficult to achieve due to its frame perfect nature. Inputting up smash too early will result in the aforementioned instant running up smash and inputting the up smash too late will either lead to a regular DACUS or a standard dash attack depending on the timing. The distance a perfect BDACUS covers can vary from a regular DACUS. For most characters, it either covers less distance or a similar distance compared to a normal DACUS, although there are a few characters who gain more distance from a perfect BDACUS. | A perfect BDACUS occurs when the dash attack is cancelled on the second frame. This is very difficult to achieve due to its frame perfect nature. Inputting up smash too early will result in the aforementioned instant running up smash and inputting the up smash too late will either lead to a regular DACUS (albeit performed out of a buffered dash attack) or a standard buffered dash attack depending on the timing. The distance a perfect BDACUS covers can vary from a regular DACUS. For most characters, it either covers less distance or a similar distance compared to a normal DACUS, although there are a few characters who gain more distance from a perfect BDACUS. | ||
For the most part, the only characters who gain any significant millage out of a BDACUS are characters who already have a strong DACUS. A BDACUS is particularly useful for Falco and Jigglypuff since their perfect BDACUS covers more distance than their regular DACUS. Even for characters who get less out of a perfect BDACUS (such as Wolf), they can still buffer a dash attack and wait for the appropriate window to do their DACUS. The only character who solely benefits from BDACUS over a regular DACUS is {{SSBB|Diddy Kong}}. Diddy Kong's regular DACUS covers less distance than his running up smash but his BDACUS covers much more distance, covering more than half of Final Destination. | For the most part, the only characters who gain any significant millage out of a BDACUS are characters who already have a strong DACUS. A BDACUS is particularly useful for Falco and Jigglypuff since their perfect BDACUS covers more distance than their regular DACUS. Even for characters who get less out of a perfect BDACUS (such as Wolf), they can still buffer a dash attack and wait for the appropriate window to do their DACUS, which is overall slightly faster than performing a standard DACUS. The only character who solely benefits from BDACUS over a regular DACUS is {{SSBB|Diddy Kong}}. Diddy Kong's regular DACUS covers less distance than his running up smash but his BDACUS covers much more distance, covering more than half of Final Destination. | ||
BDACUS was never possible in any version of Super Smash Bros. 4 due to the altered buffer system removing the ability to perform buffered dash attacks. | BDACUS was never possible in any version of Super Smash Bros. 4 due to the altered buffer system removing the ability to perform buffered dash attacks. |
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