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Luigi (SSBM)/Neutral aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Luigi's | Luigi's neutral aerial, known as "Plumber's Boot", is a [[sex kick]]. It comes out on frame 3, the move lasts longer and gets weaker the longer it's out, and it has a fast landing lag of 7 frames when successfully L-cancelled. A notable difference to other sex kicks is the angle it sends opponents: specifically, 90 degrees straight up. This, combined with Luigi's difficulty in approaching from the air, changes the role of the move from that of most sex kicks (being approaching moves/neutral openers), to that of several roles: A combo starter, a combo extender, and a combo breaker. | ||
The move's fast startup and large priority means that | The move's fast startup and large priority means that throwing the move out has a decent chance to beat the opponent's next combo move, and even lead to a reversal, as it's a good combo starter. In addition, because the move launches players upward, it can be used to juggle opponents, especially fast-fallers, with the strong hit being used at early percents and the weak hit at mid-to-late percents mixed with other launchers such as up tilt or down smash to unstale it. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 07:35, September 16, 2023
Overview[edit]
Luigi's neutral aerial, known as "Plumber's Boot", is a sex kick. It comes out on frame 3, the move lasts longer and gets weaker the longer it's out, and it has a fast landing lag of 7 frames when successfully L-cancelled. A notable difference to other sex kicks is the angle it sends opponents: specifically, 90 degrees straight up. This, combined with Luigi's difficulty in approaching from the air, changes the role of the move from that of most sex kicks (being approaching moves/neutral openers), to that of several roles: A combo starter, a combo extender, and a combo breaker.
The move's fast startup and large priority means that throwing the move out has a decent chance to beat the opponent's next combo move, and even lead to a reversal, as it's a good combo starter. In addition, because the move launches players upward, it can be used to juggle opponents, especially fast-fallers, with the strong hit being used at early percents and the weak hit at mid-to-late percents mixed with other launchers such as up tilt or down smash to unstale it.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
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Clean hit | 3-6 |
Late hit | 7-31 |
Ending autocancel | 36- |
Animation length | 45 |
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Landing lag[edit]
Animation length | 15 |
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L-cancelled animation length | 7 |
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L-cancelled | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
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